From bc871b112bf04df5b5dcc3fadb77ac0f276749c8 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 17 十一月 2025 02:01:58 +0800
Subject: [PATCH] 328 【主界面】坐骑系统 竞技场布阵的显隐 引导点战锤的时候不暂停游戏;引导的时候如果是功能开启,不显示战力变化避免遮挡

---
 Main/System/Main/FightPowerManager.cs |   12 ++++++------
 1 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/Main/System/Main/FightPowerManager.cs b/Main/System/Main/FightPowerManager.cs
index 9af704d..c11b0e5 100644
--- a/Main/System/Main/FightPowerManager.cs
+++ b/Main/System/Main/FightPowerManager.cs
@@ -74,7 +74,7 @@
     //绛夌骇灞炴��
     void RefreshLVAttrs()
     {
-        // lvAttrs.Clear();
+        lvAttrs.Clear();
         var playerLVConfig = PlayerLVConfig.Get(PlayerDatas.Instance.baseData.LV);
         foreach (var attrType in PlayerPropertyConfig.baseAttrs)
         {
@@ -107,7 +107,7 @@
     //瀹樿亴灞炴��
     void RefreshOfficialAttrs()
     {
-        // officialAttrs.Clear();
+        officialAttrs.Clear();
         var config = RealmConfig.Get(PlayerDatas.Instance.baseData.realmLevel);
         for (int i = 0; i < config.AddAttrType.Length; i++)
         {
@@ -223,7 +223,7 @@
     // 鍗曞熀纭�灞炴�ц绠�
     public double GetPropertyVaule(int attrType, HeroInfo hero, string formula)
     {
-        // propertyVariables.Clear();
+        propertyVariables.Clear();
         propertyVariables["lvValue"] = lvAttrs.ContainsKey(attrType) ? lvAttrs[attrType] : 0;
         propertyVariables["equipValue"] = equipAttrs.ContainsKey(attrType) ? equipAttrs[attrType] : 0;
         propertyVariables["bookValue"] = 0;
@@ -272,7 +272,7 @@
 
     public double GetPropertyVaule(int attrType, HeroInfo hero, int type)
     {
-        // propertyVariables.Clear();
+        propertyVariables.Clear();
         propertyVariables["lvValue"] = lvAttrs.ContainsKey(attrType) ? lvAttrs[attrType] : 0;
         propertyVariables["equipValue"] = equipAttrs.ContainsKey(attrType) ? equipAttrs[attrType] : 0;
         propertyVariables["bookValue"] = 0;
@@ -283,8 +283,8 @@
         propertyVariables["gubaoPer"] = 0;
         propertyVariables["hjgValue"] = 0;
         propertyVariables["hjgPer"] = 0;
-        propertyVariables["horseValue"] = 0;
-        propertyVariables["horsePer"] = 0;
+        propertyVariables["horseValue"] = HorseManager.Instance.GetAttrValue(attrType);
+        propertyVariables["horsePer"] = HorseManager.Instance.GetAttrPer(attrType) / 10000.0f;
 
         //锛侊紒锛佸崟姝﹀皢鎴樺姏棰勮鐨勮瘽闇�瑕佹帓闄ら槦浼嶅奖鍝嶆垬鍔涳紝鍙畻姝﹀皢鑷韩鐨勪笂闃靛睘鎬�
         propertyVariables["lineupInitAddPer"] = GetLineUpPer(attrType, "lineupInitAddPer") / 10000.0f;

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