From bde6d9006b4e708ef8a9ea7fc7efdaebe3db9ccd Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 22 五月 2025 18:11:49 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts
---
Main/Component/UI/Common/UI3DModelFactory.cs | 644 +++++++++++++++++++++++++++++-----------------------------
1 files changed, 322 insertions(+), 322 deletions(-)
diff --git a/Main/Component/UI/Common/UI3DModelFactory.cs b/Main/Component/UI/Common/UI3DModelFactory.cs
index 95316fb..b024dd5 100644
--- a/Main/Component/UI/Common/UI3DModelFactory.cs
+++ b/Main/Component/UI/Common/UI3DModelFactory.cs
@@ -1,372 +1,372 @@
-锘縰sing UnityEngine;
-using System.Collections.Generic;
-using System;
+锘�// using UnityEngine;
+// using System.Collections.Generic;
+// using System;
-public class UI3DModelFactory
-{
- static UI3DModelFactory()
- {
- GlobalTimeEvent.Instance.minuteEvent += OnPerMinute;
- }
+// public class UI3DModelFactory
+// {
+// static UI3DModelFactory()
+// {
+// GlobalTimeEvent.Instance.minuteEvent += OnPerMinute;
+// }
- public static GameObject LoadUINPC(int id)
- {
- if (!NPCConfig.Has(id))
- {
- return null;
- }
+// public static GameObject LoadUINPC(int id)
+// {
+// if (!NPCConfig.Has(id))
+// {
+// return null;
+// }
- try
- {
- var config = NPCConfig.Get(id);
- var model = GameObjectPoolManager.Instance.RequestNpcGameObject(id);
+// try
+// {
+// var config = NPCConfig.Get(id);
+// var model = GameObjectPoolManager.Instance.RequestNpcGameObject(id);
- if (!model && config.NPCType == (int)E_NpcType.Func)
- {
- model = GameObjectPoolManager.Instance.RequestDefaultFuncNpc();
- }
+// if (!model && config.NPCType == (int)E_NpcType.Func)
+// {
+// model = GameObjectPoolManager.Instance.RequestDefaultFuncNpc();
+// }
- if (!model)
- {
- return null;
- }
+// if (!model)
+// {
+// return null;
+// }
- var animator = model.GetComponent<Animator>();
- if (animator != null)
- {
- var suffix = AnimatorControllerLoader.controllerUISuffix;
- var _modeName = config.MODE;
- if (config.MODE.StartsWith("A_Zs"))
- {
- _modeName = "A_Zs";
- }
- else if (config.MODE.StartsWith("A_Fs"))
- {
- _modeName = "A_Fs";
- }
- var animatorController = AnimatorControllerLoader.LoadMobController(suffix, _modeName);
- if (animatorController != null)
- {
- animator.runtimeAnimatorController = animatorController;
- }
+// var animator = model.GetComponent<Animator>();
+// if (animator != null)
+// {
+// var suffix = AnimatorControllerLoader.controllerUISuffix;
+// var _modeName = config.MODE;
+// if (config.MODE.StartsWith("A_Zs"))
+// {
+// _modeName = "A_Zs";
+// }
+// else if (config.MODE.StartsWith("A_Fs"))
+// {
+// _modeName = "A_Fs";
+// }
+// var animatorController = AnimatorControllerLoader.LoadMobController(suffix, _modeName);
+// if (animatorController != null)
+// {
+// animator.runtimeAnimatorController = animatorController;
+// }
- var isDance = false;
- if (config.NPCType == (int)E_NpcType.Func)
- {
- var clipInfos = animator.runtimeAnimatorController.animationClips;
- foreach (var item in clipInfos)
- {
- if (item.name == "Idle2")
- {
- isDance = true;
- break;
- }
- }
- }
+// var isDance = false;
+// if (config.NPCType == (int)E_NpcType.Func)
+// {
+// var clipInfos = animator.runtimeAnimatorController.animationClips;
+// foreach (var item in clipInfos)
+// {
+// if (item.name == "Idle2")
+// {
+// isDance = true;
+// break;
+// }
+// }
+// }
- animator.enabled = true;
- if (isDance)
- {
- animator.Play(GAStaticDefine.State_Dance);
- }
- else
- {
- animator.SetInteger(GAStaticDefine.Param_Action, GAStaticDefine.Act_Idle);
- animator.Play(GAStaticDefine.State_IdleHash);
- }
- }
+// animator.enabled = true;
+// if (isDance)
+// {
+// animator.Play(GAStaticDefine.State_Dance);
+// }
+// else
+// {
+// animator.SetInteger(GAStaticDefine.Param_Action, GAStaticDefine.Act_Idle);
+// animator.Play(GAStaticDefine.State_IdleHash);
+// }
+// }
- LayerUtility.SetLayer(model, LayerUtility.Monster, true);
- return model;
- }
- catch (Exception e)
- {
- Debug.Log("LoadUINPC Error: " + e.Message);
- return null;
- }
- }
+// LayerUtility.SetLayer(model, LayerUtility.Monster, true);
+// return model;
+// }
+// catch (Exception e)
+// {
+// Debug.Log("LoadUINPC Error: " + e.Message);
+// return null;
+// }
+// }
- public static void ReleaseUINPC(int id, GameObject model)
- {
- var animator = model.GetComponent<Animator>();
- if (animator != null)
- {
- ResetRealmBossAnimator(id, animator);
- animator.enabled = false;
- }
+// public static void ReleaseUINPC(int id, GameObject model)
+// {
+// var animator = model.GetComponent<Animator>();
+// if (animator != null)
+// {
+// ResetRealmBossAnimator(id, animator);
+// animator.enabled = false;
+// }
- if (model)
- {
- model.transform.localScale = Vector3.one;
- }
+// if (model)
+// {
+// model.transform.localScale = Vector3.one;
+// }
- var prefab = InstanceResourcesLoader.LoadNpcPrefab(id);
- if (prefab)
- {
- GameObjectPoolManager.Instance.ReleaseGameObject(prefab, model);
- }
- else
- {
- GameObjectPoolManager.Instance.ReleaseDefaultFuncNPC(model);
- }
- }
+// var prefab = InstanceResourcesLoader.LoadNpcPrefab(id);
+// if (prefab)
+// {
+// GameObjectPoolManager.Instance.ReleaseGameObject(prefab, model);
+// }
+// else
+// {
+// GameObjectPoolManager.Instance.ReleaseDefaultFuncNPC(model);
+// }
+// }
- private static void ResetRealmBossAnimator(int _id, Animator animator)
- {
- if (RealmLVUPTaskConfig.IsRealmBoss(_id))
- {
- var npcConfig = NPCConfig.Get(_id);
- if (npcConfig != null)
- {
- var runtimeController = AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix, npcConfig.MODE);
- if (runtimeController != null)
- {
- animator.runtimeAnimatorController = runtimeController;
- }
- }
- }
- }
+// private static void ResetRealmBossAnimator(int _id, Animator animator)
+// {
+// if (RealmLVUPTaskConfig.IsRealmBoss(_id))
+// {
+// var npcConfig = NPCConfig.Get(_id);
+// if (npcConfig != null)
+// {
+// var runtimeController = AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix, npcConfig.MODE);
+// if (runtimeController != null)
+// {
+// animator.runtimeAnimatorController = runtimeController;
+// }
+// }
+// }
+// }
- public static GameObject LoadUIHorse(int id)
- {
- var prefab = InstanceResourcesLoader.LoadModelRes(id, false);
- if (prefab == null)
- {
- return null;
- }
+// public static GameObject LoadUIHorse(int id)
+// {
+// var prefab = InstanceResourcesLoader.LoadModelRes(id, false);
+// if (prefab == null)
+// {
+// return null;
+// }
- var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
- var model = pool.Request();
+// var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
+// var model = pool.Request();
- var animator = model.GetComponent<Animator>();
- if (animator != null)
- {
- var config = ModelResConfig.Get(id);
- var suffix = AnimatorControllerLoader.controllerUISuffix;
- var animatorController = AnimatorControllerLoader.LoadMobController(suffix, config.ResourcesName);
- if (animatorController != null)
- {
- animator.runtimeAnimatorController = animatorController;
- }
+// var animator = model.GetComponent<Animator>();
+// if (animator != null)
+// {
+// var config = ModelResConfig.Get(id);
+// var suffix = AnimatorControllerLoader.controllerUISuffix;
+// var animatorController = AnimatorControllerLoader.LoadMobController(suffix, config.ResourcesName);
+// if (animatorController != null)
+// {
+// animator.runtimeAnimatorController = animatorController;
+// }
- animator.enabled = true;
- animator.SetInteger(GAStaticDefine.Param_Action, GAStaticDefine.Act_Idle);
- animator.Play(GAStaticDefine.State_IdleHash);
- }
+// animator.enabled = true;
+// animator.SetInteger(GAStaticDefine.Param_Action, GAStaticDefine.Act_Idle);
+// animator.Play(GAStaticDefine.State_IdleHash);
+// }
- return model;
- }
+// return model;
+// }
- public static void ReleaseUIHourse(int id, GameObject model)
- {
- var prefab = InstanceResourcesLoader.LoadModelRes(id, false);
- var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
+// public static void ReleaseUIHourse(int id, GameObject model)
+// {
+// var prefab = InstanceResourcesLoader.LoadModelRes(id, false);
+// var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
- var animator = model.GetComponent<Animator>();
- if (animator != null)
- {
- animator.enabled = false;
- }
+// var animator = model.GetComponent<Animator>();
+// if (animator != null)
+// {
+// animator.enabled = false;
+// }
- pool.Release(model);
- }
+// pool.Release(model);
+// }
- static Dictionary<int, GameObject> treasureModels = new Dictionary<int, GameObject>();
- static Dictionary<int, DateTime> treasureModelReleaseTimes = new Dictionary<int, DateTime>();
+// static Dictionary<int, GameObject> treasureModels = new Dictionary<int, GameObject>();
+// static Dictionary<int, DateTime> treasureModelReleaseTimes = new Dictionary<int, DateTime>();
- public static GameObject LoadUITreasure(int _id)
- {
- GameObject instance = null;
- if (treasureModels.ContainsKey(_id))
- {
- instance = treasureModels[_id];
- if (instance == null)
- {
- treasureModels.Remove(_id);
- }
- }
+// public static GameObject LoadUITreasure(int _id)
+// {
+// GameObject instance = null;
+// if (treasureModels.ContainsKey(_id))
+// {
+// instance = treasureModels[_id];
+// if (instance == null)
+// {
+// treasureModels.Remove(_id);
+// }
+// }
- if (instance == null)
- {
- var config = TreasureConfig.Get(_id);
- var folder = string.Empty;
- switch ((TreasureCategory)config.Category)
- {
- case TreasureCategory.Human:
- folder = "RenZu";
- break;
- case TreasureCategory.Demon:
- folder = "MoZu";
- break;
- case TreasureCategory.Fairy:
- folder = "XianZu";
- break;
- case TreasureCategory.King:
- folder = "WangZhe";
- break;
- default:
- break;
- }
+// if (instance == null)
+// {
+// var config = TreasureConfig.Get(_id);
+// var folder = string.Empty;
+// switch ((TreasureCategory)config.Category)
+// {
+// case TreasureCategory.Human:
+// folder = "RenZu";
+// break;
+// case TreasureCategory.Demon:
+// folder = "MoZu";
+// break;
+// case TreasureCategory.Fairy:
+// folder = "XianZu";
+// break;
+// case TreasureCategory.King:
+// folder = "WangZhe";
+// break;
+// default:
+// break;
+// }
- var prefab = UILoader.LoadTreasure(folder, config.Model);
- instance = GameObject.Instantiate(prefab);
- treasureModels[_id] = instance;
+// var prefab = UILoader.LoadTreasure(folder, config.Model);
+// instance = GameObject.Instantiate(prefab);
+// treasureModels[_id] = instance;
- UILoader.UnLoadTreasure(folder, config.Model);
- }
+// UILoader.UnLoadTreasure(folder, config.Model);
+// }
- var animator = instance.GetComponent<Animator>();
- if (animator != null)
- {
- animator.enabled = true;
- }
+// var animator = instance.GetComponent<Animator>();
+// if (animator != null)
+// {
+// animator.enabled = true;
+// }
- LayerUtility.SetLayer(instance, LayerUtility.UILayer, true);
- if (treasureModelReleaseTimes.ContainsKey(_id))
- {
- treasureModelReleaseTimes.Remove(_id);
- }
- return instance;
- }
+// LayerUtility.SetLayer(instance, LayerUtility.UILayer, true);
+// if (treasureModelReleaseTimes.ContainsKey(_id))
+// {
+// treasureModelReleaseTimes.Remove(_id);
+// }
+// return instance;
+// }
- public static void ReleaseUITreasure(int _id, GameObject _model)
- {
- treasureModelReleaseTimes[_id] = DateTime.Now;
- var animator = _model.GetComponent<Animator>();
- if (animator != null)
- {
- animator.enabled = false;
- }
+// public static void ReleaseUITreasure(int _id, GameObject _model)
+// {
+// treasureModelReleaseTimes[_id] = DateTime.Now;
+// var animator = _model.GetComponent<Animator>();
+// if (animator != null)
+// {
+// animator.enabled = false;
+// }
- _model.SetActive(false);
- }
+// _model.SetActive(false);
+// }
- private static void OnPerMinute()
- {
- var keys = new List<int>(treasureModelReleaseTimes.Keys);
- for (int i = 0; i < keys.Count; i++)
- {
- var key = keys[i];
- var releaseTime = treasureModelReleaseTimes[key];
- if ((DateTime.Now - releaseTime).TotalSeconds > Constants.UnUsedRes_Unload_Delay)
- {
- if (treasureModels.ContainsKey(key))
- {
- var model = treasureModels[key];
- treasureModels.Remove(key);
- if (model != null)
- {
- GameObject.Destroy(model);
- }
- }
- }
- }
- }
+// private static void OnPerMinute()
+// {
+// var keys = new List<int>(treasureModelReleaseTimes.Keys);
+// for (int i = 0; i < keys.Count; i++)
+// {
+// var key = keys[i];
+// var releaseTime = treasureModelReleaseTimes[key];
+// if ((DateTime.Now - releaseTime).TotalSeconds > Constants.UnUsedRes_Unload_Delay)
+// {
+// if (treasureModels.ContainsKey(key))
+// {
+// var model = treasureModels[key];
+// treasureModels.Remove(key);
+// if (model != null)
+// {
+// GameObject.Destroy(model);
+// }
+// }
+// }
+// }
+// }
- //娉曞櫒
- public static GameObject LoadUIFaqi(string pathName, string modelName)
- {
- var prefab = UILoader.LoadFaqi(pathName, modelName);
- var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
- var model = pool.Request();
+// //娉曞櫒
+// public static GameObject LoadUIFaqi(string pathName, string modelName)
+// {
+// var prefab = UILoader.LoadFaqi(pathName, modelName);
+// var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
+// var model = pool.Request();
- var animator = model.GetComponent<Animator>();
- if (animator != null)
- {
- animator.enabled = true;
- }
+// var animator = model.GetComponent<Animator>();
+// if (animator != null)
+// {
+// animator.enabled = true;
+// }
- LayerUtility.SetLayer(model, LayerUtility.UILayer, true);
- return model;
- }
+// LayerUtility.SetLayer(model, LayerUtility.UILayer, true);
+// return model;
+// }
- public static GameObject LoadUIGodWeapon(int _type)
- {
- var prefab = UILoader.LoadGodWeapon(GeneralDefine.godWeaponMobs[_type]);
- var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
- var model = pool.Request();
+// public static GameObject LoadUIGodWeapon(int _type)
+// {
+// var prefab = UILoader.LoadGodWeapon(GeneralDefine.godWeaponMobs[_type]);
+// var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
+// var model = pool.Request();
- var animator = model.GetComponent<Animator>();
- if (animator != null)
- {
- animator.enabled = true;
- }
+// var animator = model.GetComponent<Animator>();
+// if (animator != null)
+// {
+// animator.enabled = true;
+// }
- LayerUtility.SetLayer(model, LayerUtility.UILayer, true);
- return model;
- }
+// LayerUtility.SetLayer(model, LayerUtility.UILayer, true);
+// return model;
+// }
- public static void ReleaseUIGodWeapon(int _type, GameObject _model)
- {
- if (!GameObjectPoolManager.IsValid())
- {
- return;
- }
- if (!GeneralDefine.godWeaponMobs.ContainsKey(_type))
- {
- return;
- }
- var prefab = UILoader.LoadGodWeapon(GeneralDefine.godWeaponMobs[_type]);
- var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
+// public static void ReleaseUIGodWeapon(int _type, GameObject _model)
+// {
+// if (!GameObjectPoolManager.IsValid())
+// {
+// return;
+// }
+// if (!GeneralDefine.godWeaponMobs.ContainsKey(_type))
+// {
+// return;
+// }
+// var prefab = UILoader.LoadGodWeapon(GeneralDefine.godWeaponMobs[_type]);
+// var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
- var animator = _model.GetComponent<Animator>();
- if (animator != null)
- {
- animator.enabled = false;
- }
+// var animator = _model.GetComponent<Animator>();
+// if (animator != null)
+// {
+// animator.enabled = false;
+// }
- pool.Release(_model);
- }
+// pool.Release(_model);
+// }
- public static void ReleaseUIFaqi(string pathName, string modelName, GameObject _model)
- {
- if (!GameObjectPoolManager.IsValid())
- {
- return;
- }
+// public static void ReleaseUIFaqi(string pathName, string modelName, GameObject _model)
+// {
+// if (!GameObjectPoolManager.IsValid())
+// {
+// return;
+// }
- var prefab = UILoader.LoadFaqi(pathName, modelName);
- var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
+// var prefab = UILoader.LoadFaqi(pathName, modelName);
+// var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
- var animator = _model.GetComponent<Animator>();
- if (animator != null)
- {
- animator.enabled = false;
- }
+// var animator = _model.GetComponent<Animator>();
+// if (animator != null)
+// {
+// animator.enabled = false;
+// }
- pool.Release(_model);
- }
+// pool.Release(_model);
+// }
- public static GameObject LoadUIWing(int _id)
- {
- var prefab = InstanceResourcesLoader.LoadModelRes(_id, false);
- if (prefab == null)
- {
- return null;
- }
+// public static GameObject LoadUIWing(int _id)
+// {
+// var prefab = InstanceResourcesLoader.LoadModelRes(_id, false);
+// if (prefab == null)
+// {
+// return null;
+// }
- var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
- var model = pool.Request();
- var animator = model.GetComponent<Animator>();
- if (animator != null)
- {
- animator.enabled = true;
- }
- return model;
- }
+// var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
+// var model = pool.Request();
+// var animator = model.GetComponent<Animator>();
+// if (animator != null)
+// {
+// animator.enabled = true;
+// }
+// return model;
+// }
- public static void ReleaseUIWing(int _id, GameObject _model)
- {
- var prefab = InstanceResourcesLoader.LoadModelRes(_id, false);
- var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
- var animator = _model.GetComponent<Animator>();
- if (animator != null)
- {
- animator.enabled = false;
- }
+// public static void ReleaseUIWing(int _id, GameObject _model)
+// {
+// var prefab = InstanceResourcesLoader.LoadModelRes(_id, false);
+// var pool = GameObjectPoolManager.Instance.RequestPool(prefab);
+// var animator = _model.GetComponent<Animator>();
+// if (animator != null)
+// {
+// animator.enabled = false;
+// }
- pool.Release(_model);
- }
-}
+// pool.Release(_model);
+// }
+// }
--
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