From be6ae7d3819761fa1126ebf1b8db97c10dd2830c Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 11 十二月 2025 11:37:08 +0800
Subject: [PATCH] 0312 登录完成前缓存封包处理

---
 Main/Core/NetworkPackage/GameNetSystem.cs |   40 +++++++++++++++++++++++++++++++---------
 1 files changed, 31 insertions(+), 9 deletions(-)

diff --git a/Main/Core/NetworkPackage/GameNetSystem.cs b/Main/Core/NetworkPackage/GameNetSystem.cs
index 059ca0b..a0661a3 100644
--- a/Main/Core/NetworkPackage/GameNetSystem.cs
+++ b/Main/Core/NetworkPackage/GameNetSystem.cs
@@ -141,6 +141,27 @@
         waitLoginMap = _wait;
     }
 
+    public bool GetIsWaitLoginMap()
+    {
+        return waitLoginMap;
+    }
+
+    //0403鐧诲綍涔嬪墠鐨勫寘缂撳瓨
+    Queue<GameNetPackBasic> sendQueue = new Queue<GameNetPackBasic>();
+
+    public void SendCachePackage()
+    {
+        int cnt = sendQueue.Count;
+        if (mainSocket != null)
+        {
+            while (sendQueue.Count > 0)
+            {
+                SendInfo(sendQueue.Dequeue());
+            }
+        }
+        Debug.LogError($"閲嶇偣鎻愰啋锛�0403鐧诲綍鍚� 鍙戦�佺紦瀛樺寘鏁伴噺 {cnt} 涓�");
+    }
+
     public void SendInfo(GameNetPackBasic protocol)
     {
         if (waitLogin)
@@ -152,15 +173,16 @@
             }
         }
 
-        // 0102鏄粠鍦板浘鍙戦�佺殑 璇存槑宸茬櫥褰曪紝闄ら潪鏈嶅姟绔姤閿欏紓甯革紝杩欓噷鍙互涓嶅睆钄�
-        // if (waitLoginMap)
-        // {
-        //     if (protocol is not C0123_tagCClientPackVersion && protocol is not C0101_tagCPlayerLogin)
-        //     {
-        //         Debug.LogError("绛夊緟0403鍖咃紝涓嶅厑璁稿彂閫佸叾浠栧寘 " + protocol.ToString());
-        //         return;
-        //     }
-        // }
+        // 0102鏄粠鍦板浘鍙戦�佺殑 璇存槑宸茬櫥褰曪紝浣嗗彲鑳藉崱椤垮鑷撮�氱煡route鐘舵�佹參浜庡鎴风锛屼緷鐒堕渶瑕侀槻鑼�
+        if (waitLoginMap)
+        {
+            if (protocol is not C0123_tagCClientPackVersion && protocol is not C0101_tagCPlayerLogin)
+            {
+                Debug.LogError("閲嶇偣鎻愰啋锛氱櫥褰曞畬鎴愬墠鐨勫皝鍖呭厛鍔犲叆闃熷垪 绛�0403鍥炲寘鍚庡啀涓�璧峰彂閫佹湇鍔$ " + protocol.ToString());
+                sendQueue.Enqueue(protocol);
+                return;
+            }
+        }
 
         if (mainSocket != null)
         {

--
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