From bf526fbe50b127665dd89587884d74aff2a0240e Mon Sep 17 00:00:00 2001 From: yyl <yyl> Date: 星期三, 15 十月 2025 10:11:16 +0800 Subject: [PATCH] 125 战斗 子弹目标包含自己时,隐藏这个以自己为目标的单个子弹 --- Main/Component/UI/Effect/BattleEffectPlayer.cs | 41 +++++++++++++++++++++++++++++++++++++++++ 1 files changed, 41 insertions(+), 0 deletions(-) diff --git a/Main/Component/UI/Effect/BattleEffectPlayer.cs b/Main/Component/UI/Effect/BattleEffectPlayer.cs index a26950c..09a6e93 100644 --- a/Main/Component/UI/Effect/BattleEffectPlayer.cs +++ b/Main/Component/UI/Effect/BattleEffectPlayer.cs @@ -35,6 +35,44 @@ public float speedRate = 1.5f; + private float m_Alpha = 1f; + + public float Alpha + { + get + { + return m_Alpha; + } + set + { + if (value == m_Alpha) + return; + + m_Alpha = value; + OnAlphaChanged(); + } + } + + private void OnAlphaChanged() + { + if (spineComp != null) + { + var skeleton = spineComp.Skeleton; + skeleton.A = Alpha; + spineComp.LateUpdate(); + } + + for (int i = 0; i < rendererList.Count; i++) + { + var renderer = rendererList[i]; + if (renderer != null && renderer.material != null && renderer.material.HasProperty("_Color")) + { + Color color = renderer.material.color; + color.a = Alpha; + renderer.material.color = color; + } + } + } [Header("鎾斁瀹屾瘯绔嬪嵆鍥炴敹")] public bool isReleaseImmediately = false; //鐣岄潰鐗规晥涓�鑸笉闇�瑕佽嚜鎴戦攢姣侊紝璺熼殢鐣岄潰鎴栬�呯埗瀵硅薄閿�姣佸氨琛� @@ -276,6 +314,7 @@ { PlayUnityEffect(); } + OnAlphaChanged(); } protected void PlaySpineEffect() @@ -293,6 +332,8 @@ spineComp.Initialize(true); spineComp.timeScale = speedRate; + spineComp.skeleton.A = Alpha; + spineAnimationState = spineComp.state; spineAnimationState.Complete -= OnSpineAnimationComplete; spineAnimationState.Complete += OnSpineAnimationComplete; -- Gitblit v1.8.0