From bf92beebdc3259ad6bab75c3ef87d09239239dc1 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 02 二月 2026 18:41:56 +0800
Subject: [PATCH] 55 【断线重连】重连弹框点击空白处关闭 未返回登录界面

---
 Main/System/Login/DisconnectHintWin.cs |   37 +++----------------------------------
 1 files changed, 3 insertions(+), 34 deletions(-)

diff --git a/Main/System/Login/DisconnectHintWin.cs b/Main/System/Login/DisconnectHintWin.cs
index 93dd432..684a95c 100644
--- a/Main/System/Login/DisconnectHintWin.cs
+++ b/Main/System/Login/DisconnectHintWin.cs
@@ -1,9 +1,4 @@
-锘�
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.SceneManagement;
+锘縰sing UnityEngine;
 using UnityEngine.UI;
 
 
@@ -11,13 +6,11 @@
 {
     [SerializeField] Text m_Content;
     [SerializeField] Button m_Confirm;
-    [SerializeField] Button m_Cancel;
 
     #region Built-in
 
     protected override void InitComponent()
     {
-        m_Cancel.AddListener(Cancel);
         m_Confirm.AddListener(Confirm);
     }
 
@@ -37,32 +30,6 @@
 
     private void Confirm()
     {
-        switch (Application.internetReachability)
-        {
-            case NetworkReachability.NotReachable:
-                GameNetSystem.Instance.LoginOut();
-                ServerForceExitHintWin.reason = 111;
-                break;
-            case NetworkReachability.ReachableViaCarrierDataNetwork:
-            case NetworkReachability.ReachableViaLocalAreaNetwork:
-                if (StageManager.Instance.currentStage == StageName.Login)
-                {
-                    LoginManager.Instance.busy = false;
-                    LoginManager.Instance.AccountLogin(LoginManager.Instance.accountBuf, LoginManager.Instance.ipBuf,
-                    LoginManager.Instance.portBuf, LoginManager.Instance.gamePortBuf);
-                }
-                else
-                {
-                    GameNetSystem.Instance.Reconnect();
-                }
-                break;
-        }
-
-        CloseWindow();
-    }
-
-    private void Cancel()
-    {
         if (!(StageManager.Instance.currentStage == StageName.Login))
         {
             GameNetSystem.Instance.LoginOut();
@@ -71,6 +38,8 @@
         CloseWindow();
     }
 
+
+
 }
 
 

--
Gitblit v1.8.0