From c0b373738bee68aab71727de5fbf4df38fe7ae60 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期日, 28 九月 2025 14:44:00 +0800
Subject: [PATCH] 0312 优化觉醒动画
---
Main/System/HeroUI/HeroAwakeWin.cs | 23 ++++++++---
Main/System/HeroUI/HeroAwakeCell.cs | 15 +++++++
Main/System/SkillUI/SkillBaseCell.cs | 18 ++++++++
Main/System/HeroUI/HeroCollectionCardCell.cs | 2
Main/System/HeroUI/HeroShowBaseCell.cs | 9 ++++
5 files changed, 57 insertions(+), 10 deletions(-)
diff --git a/Main/System/HeroUI/HeroAwakeCell.cs b/Main/System/HeroUI/HeroAwakeCell.cs
index 5fcd1b6..d654718 100644
--- a/Main/System/HeroUI/HeroAwakeCell.cs
+++ b/Main/System/HeroUI/HeroAwakeCell.cs
@@ -1,6 +1,7 @@
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
+using DG.Tweening;
public class HeroAwakeCell : MonoBehaviour
{
@@ -29,6 +30,14 @@
selectImg.SetActive(false);
}
+ //鐗规畩鏄剧ず鐏壒鏁堢殑鎯呭喌
+ if (hero.talentAwakeRandomIDList.Count != 0 ||
+ (hero.awakeLevel != 0 && hero.awakeLevel % 6 == 0 && UIManager.Instance.IsOpened<HeroAwakeSuccessWin>()))
+ {
+ fireEffect.Play();
+ }
+
+
//1 澶╄祴 2鎶�鑳� 3灞炴��
int type = config.UnlockTalentSlot != 0 ? 1 : config.SkillID != 0 ? 2 : 3;
attrTypeImg.SetSprite("heroattrtype" + type);
@@ -53,6 +62,12 @@
}
awakeLVText.text = awakeLV.ToString();
lineImg.SetActive(hero.awakeLevel >= awakeLV);
+ if (hero.awakeLevel == awakeLV)
+ {
+ //lineImg.fillAmount閫愭笎浠�0鍒�1
+ lineImg.fillAmount = 0;
+ lineImg.DOFillAmount(1, 0.5f).SetEase(Ease.InQuad);
+ }
}
public void ShowActiveEffect(HeroInfo hero, int awakeLV)
diff --git a/Main/System/HeroUI/HeroAwakeWin.cs b/Main/System/HeroUI/HeroAwakeWin.cs
index 25ac258..3f18f99 100644
--- a/Main/System/HeroUI/HeroAwakeWin.cs
+++ b/Main/System/HeroUI/HeroAwakeWin.cs
@@ -31,12 +31,14 @@
{
alphaTween.Stop();
HeroManager.Instance.onHeroChangeEvent += OnHeroChangeEvent;
+ UIManager.Instance.OnCloseWindow += OnCloseWindow;
Display();
}
protected override void OnPreClose()
{
HeroManager.Instance.onHeroChangeEvent -= OnHeroChangeEvent;
+ UIManager.Instance.OnCloseWindow -= OnCloseWindow;
}
protected override void OnOpen()
@@ -47,7 +49,7 @@
return;
}
if (hero.talentAwakeRandomIDList.Count > 0)
- {
+ {
UIManager.Instance.OpenWindow<HeroAwakeSelectGiftWin>();
}
}
@@ -151,19 +153,26 @@
int startLV = hero.awakeLevel / 6 * 6 + 1;
heroAwakeCellList[hero.awakeLevel - startLV + 1].ShowActiveEffect(hero, hero.awakeLevel + 1);
- //鍒囨崲杞殑鏃跺�欏仛涓〃鐜�
- if (hero.awakeLevel % 6 == 5)
- {
- alphaTween.Play();
- }
}
void OnHeroChangeEvent(HeroInfo hero)
- {
+ {
if (hero.itemHero.guid != HeroUIManager.Instance.selectAwakeHeroGuid)
{
return;
}
Display();
}
+
+ void OnCloseWindow(UIBase win)
+ {
+ if (win is HeroAwakeSuccessWin && HeroManager.Instance.GetHero(HeroUIManager.Instance.selectAwakeHeroGuid).awakeLevel%6 == 0)
+ {
+ //鍒囨崲杞殑鏃跺�欏仛涓〃鐜�
+ alphaTween.Play(()=>
+ {
+ Display();
+ });
+ }
+ }
}
\ No newline at end of file
diff --git a/Main/System/HeroUI/HeroCollectionCardCell.cs b/Main/System/HeroUI/HeroCollectionCardCell.cs
index 2a66f7e..e403273 100644
--- a/Main/System/HeroUI/HeroCollectionCardCell.cs
+++ b/Main/System/HeroUI/HeroCollectionCardCell.cs
@@ -41,7 +41,7 @@
if (funcState == 3 || funcState == 4)
{
trainStateImg.SetActive(true);
- trainStateImg.SetSprite("herofuncstate2");
+ trainStateImg.SetSprite("herofuncstate4");
}
else
{
diff --git a/Main/System/HeroUI/HeroShowBaseCell.cs b/Main/System/HeroUI/HeroShowBaseCell.cs
index 594a8cf..6d89639 100644
--- a/Main/System/HeroUI/HeroShowBaseCell.cs
+++ b/Main/System/HeroUI/HeroShowBaseCell.cs
@@ -187,7 +187,14 @@
else
{
lvText.SetActive(true);
- lvText.text = string.Format("{0}{1} {2}", Language.Get("L1094"), lv, awakelv == 0 ? Language.Get("herocard13") : Language.Get("herocard12", awakelv));
+ if (awakelv == 0)
+ {
+ lvText.text = string.Format("{0}{1}", Language.Get("L1094"), lv);
+ }
+ else
+ {
+ lvText.text = string.Format("{0}{1} {2}", Language.Get("L1094"), lv, Language.Get("herocard12", awakelv));
+ }
heroLVOutline.colorType = awakelv == 0 ? QualityTextColType.None : QualityTextColType.red;
}
diff --git a/Main/System/SkillUI/SkillBaseCell.cs b/Main/System/SkillUI/SkillBaseCell.cs
index b284c46..934ef53 100644
--- a/Main/System/SkillUI/SkillBaseCell.cs
+++ b/Main/System/SkillUI/SkillBaseCell.cs
@@ -45,6 +45,20 @@
}
}
+ Image m_WordBG;
+ Image wordBG
+ {
+ get
+ {
+ if (m_WordBG == null)
+ {
+ m_WordBG = this.transform.GetComponent<Image>("Container_SkillCell/Image");
+ }
+ return m_WordBG;
+ }
+ }
+
+
void Awake()
{
LoadPrefab();
@@ -76,10 +90,12 @@
if (showType)
{
skillType.text = Language.Get(config.FuncType == 1 ? "HeroSkillType_1" : "HeroSkillType_2");
+ wordBG.SetActive(true);
}
else
- {
+ {
skillType.text = string.Empty;
+ wordBG.SetActive(false);
}
}
--
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