From c0e6cb2a0ce840bd594d05c7e2cf0a185c312fa0 Mon Sep 17 00:00:00 2001
From: lcy <1459594991@qq.com>
Date: 星期四, 20 十一月 2025 21:27:48 +0800
Subject: [PATCH] 262 幻境阁系统-客户端
---
Main/System/Attribute/TotalAttributeWin.cs | 16 +++-------------
1 files changed, 3 insertions(+), 13 deletions(-)
diff --git a/Main/System/HeroUI/HeroAllAttrWin.cs b/Main/System/Attribute/TotalAttributeWin.cs
similarity index 91%
rename from Main/System/HeroUI/HeroAllAttrWin.cs
rename to Main/System/Attribute/TotalAttributeWin.cs
index 455bd7e..e9e8052 100644
--- a/Main/System/HeroUI/HeroAllAttrWin.cs
+++ b/Main/System/Attribute/TotalAttributeWin.cs
@@ -4,19 +4,13 @@
using UnityEngine;
using UnityEngine.UI;
-
-/// <summary>
-/// 姝﹀皢灞炴�х晫闈細 functionOrder 鐢ㄦ潵浼犻�掓灏嗚儗鍖呯储寮�
-/// </summary>
-public class HeroAllAttrWin : UIBase
+public class TotalAttributeWin : UIBase
{
[SerializeField] Transform allContent;
[SerializeField] GameObject baseAttrGroup;
[SerializeField] GameObject fightAttrGroup;
[SerializeField] GameObject fightAntiAttrGroup;
[SerializeField] GameObject specialAttrGroup;
-
-
Dictionary<int, Button> attrBtns = new Dictionary<int, Button>();
@@ -105,13 +99,9 @@
protected override void OnPreOpen()
{
- var item = PackManager.Instance.GetItemByIndex(PackType.Hero, functionOrder);
- if (item == null)
+ if (AttributeManager.Instance.totalAttrDict.IsNullOrEmpty())
return;
- var hero = HeroManager.Instance.GetHero(item.guid);
- if (hero == null)
- return;
- var dict = FightPowerManager.Instance.GetHeroTotalAttr(hero);
+ var dict = AttributeManager.Instance.totalAttrDict;
foreach (var kv in attrBtns)
{
//姣忎釜鎸夐挳涓嬫湁涓や釜Text锛歯ame 鍜� value
--
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