From c124d98bdf9659cf764bebb799bee42c30eb152f Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 17 十月 2025 11:19:21 +0800
Subject: [PATCH] 125 战斗 战场开关接口

---
 Main/System/Battle/BattleConst.cs |   13 +++++--------
 1 files changed, 5 insertions(+), 8 deletions(-)

diff --git a/Main/System/Battle/BattleConst.cs b/Main/System/Battle/BattleConst.cs
index b83efe9..ede50bd 100644
--- a/Main/System/Battle/BattleConst.cs
+++ b/Main/System/Battle/BattleConst.cs
@@ -8,6 +8,10 @@
 
     public const int BattlePointItemID = 3;//鎴橀敜ID
 
+    public const int BattleTotalDamageType = 100001; // 鎬讳激瀹崇被鍨婭D
+
+    public const int BattleTotalRecoverType = 100002; // 鎬绘不鐤楃被鍨婭D
+
 
     //  1000~10000涔嬮棿鐨勬垬鏂楀眰绾�
     //  闇�瑕佽�冭檻鏍规嵁UI 鐗规晥 鎴樻枟瑙掕壊涓夋柟鐨勫眰绾у叧绯�
@@ -25,13 +29,6 @@
 
     // 婵�娲昏嫳闆勫悗鐗规晥|婵�娲昏嫳闆剕婵�娲昏嫳闆勫墠鐗规晥
 
-
-    // 搴旇濡備綍绠$悊灞傜骇?
-
-    // RendererAdjuster濡備綍鏇挎崲EffectPenetrationBlocker?
-    // RendererAdjuster搴旇涓嶅弬涓庣鐞嗗瓙RendererAdjuster
-    // RendererAdjuster鎬庝箞鑱旂郴璧锋潵
-
     public const int BattleBlackTransparentMaskOffset = 100;
 
 
@@ -45,7 +42,7 @@
             {
                 return battleWin.GetSortingOrder();
             }
-            FullScreenBattleWin fsBattleWin = UIManager.Instance.GetUI<FullScreenBattleWin>();
+            StoryBossBattleWin fsBattleWin = UIManager.Instance.GetUI<StoryBossBattleWin>();
             if (fsBattleWin != null)
             {
                 return fsBattleWin.GetSortingOrder();

--
Gitblit v1.8.0