From c124d98bdf9659cf764bebb799bee42c30eb152f Mon Sep 17 00:00:00 2001 From: yyl <yyl> Date: 星期五, 17 十月 2025 11:19:21 +0800 Subject: [PATCH] 125 战斗 战场开关接口 --- Main/System/Battle/BattleConst.cs | 13 +++++-------- 1 files changed, 5 insertions(+), 8 deletions(-) diff --git a/Main/System/Battle/BattleConst.cs b/Main/System/Battle/BattleConst.cs index b83efe9..ede50bd 100644 --- a/Main/System/Battle/BattleConst.cs +++ b/Main/System/Battle/BattleConst.cs @@ -8,6 +8,10 @@ public const int BattlePointItemID = 3;//鎴橀敜ID + public const int BattleTotalDamageType = 100001; // 鎬讳激瀹崇被鍨婭D + + public const int BattleTotalRecoverType = 100002; // 鎬绘不鐤楃被鍨婭D + // 1000~10000涔嬮棿鐨勬垬鏂楀眰绾� // 闇�瑕佽�冭檻鏍规嵁UI 鐗规晥 鎴樻枟瑙掕壊涓夋柟鐨勫眰绾у叧绯� @@ -25,13 +29,6 @@ // 婵�娲昏嫳闆勫悗鐗规晥|婵�娲昏嫳闆剕婵�娲昏嫳闆勫墠鐗规晥 - - // 搴旇濡備綍绠$悊灞傜骇? - - // RendererAdjuster濡備綍鏇挎崲EffectPenetrationBlocker? - // RendererAdjuster搴旇涓嶅弬涓庣鐞嗗瓙RendererAdjuster - // RendererAdjuster鎬庝箞鑱旂郴璧锋潵 - public const int BattleBlackTransparentMaskOffset = 100; @@ -45,7 +42,7 @@ { return battleWin.GetSortingOrder(); } - FullScreenBattleWin fsBattleWin = UIManager.Instance.GetUI<FullScreenBattleWin>(); + StoryBossBattleWin fsBattleWin = UIManager.Instance.GetUI<StoryBossBattleWin>(); if (fsBattleWin != null) { return fsBattleWin.GetSortingOrder(); -- Gitblit v1.8.0