From c3b7993a1d5071580f43219fcbb89f032eae0910 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 17 十一月 2025 18:36:02 +0800
Subject: [PATCH] 0312 战斗片段-主线小怪封包查看增加非战斗封包的二次推送显示;增加0418过旧封包输出排查问题
---
Main/Core/NetworkPackage/DTCFile/ServerPack/HB4_FightDefine/DTCB430_tagSCTurnFightReport.cs | 1 +
Main/Core/NetworkPackage/DataToCtl/PackageRegedit.cs | 6 ++++++
Main/System/Battle/BattleManager.cs | 14 ++++++++------
Main/Core/NetworkPackage/GameNetSystem.cs | 1 +
Main/Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0418_tagObjInfoRefresh.cs | 5 +++++
5 files changed, 21 insertions(+), 6 deletions(-)
diff --git a/Main/Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0418_tagObjInfoRefresh.cs b/Main/Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0418_tagObjInfoRefresh.cs
index ad029fd..70cb50d 100644
--- a/Main/Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0418_tagObjInfoRefresh.cs
+++ b/Main/Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0418_tagObjInfoRefresh.cs
@@ -29,6 +29,7 @@
{
if (vNetData.packUID < lastPackUIDDict[vNetData.RefreshType])
{
+ Debug.LogWarning($"灏佸寘椤哄簭闂 0418 灏佸寘澶棫琚繃婊� {vNetData.packUID} > {lastPackUIDDict[vNetData.RefreshType]}");
return;
}
lastPackUIDDict[vNetData.RefreshType] = vNetData.packUID;
@@ -36,6 +37,10 @@
//闃茶寖鏂嚎閲嶈繛鏃讹紝鎴樻枟涓殑鏃у寘褰卞搷鏁版嵁
Update0418(vNetData);
}
+ else
+ {
+ Debug.LogWarning($"鍥犱负鏂嚎閲嶈繛瀵艰嚧 0418 灏佸寘澶棫琚繃婊� {vNetData.packUID} > {DTC0102_tagCDBPlayer.loginPackUID}");
+ }
break;
case 0:
UpdateBattleField(vNetData);
diff --git a/Main/Core/NetworkPackage/DTCFile/ServerPack/HB4_FightDefine/DTCB430_tagSCTurnFightReport.cs b/Main/Core/NetworkPackage/DTCFile/ServerPack/HB4_FightDefine/DTCB430_tagSCTurnFightReport.cs
index 58bf81f..1fbe919 100644
--- a/Main/Core/NetworkPackage/DTCFile/ServerPack/HB4_FightDefine/DTCB430_tagSCTurnFightReport.cs
+++ b/Main/Core/NetworkPackage/DTCFile/ServerPack/HB4_FightDefine/DTCB430_tagSCTurnFightReport.cs
@@ -65,6 +65,7 @@
{
if (!FilterBeforeB424(npk))
{
+ npk.socketType = ServerType.B430;
vPackList.Add(npk);
BattleManager.Instance.PushPackUID(guid, npk.packUID);
}
diff --git a/Main/Core/NetworkPackage/DataToCtl/PackageRegedit.cs b/Main/Core/NetworkPackage/DataToCtl/PackageRegedit.cs
index 9496682..ffb3fa8 100644
--- a/Main/Core/NetworkPackage/DataToCtl/PackageRegedit.cs
+++ b/Main/Core/NetworkPackage/DataToCtl/PackageRegedit.cs
@@ -151,6 +151,12 @@
}
public static void Distribute(GameNetPackBasic _package)
{
+
+#if UNITY_EDITOR
+ if (_package.socketType == ServerType.MainFight)
+ NetPkgCtl.RecordPackage(ServerType.MainFight, string.Empty, NetPackagetType.Server, _package.ToString(), FieldPrint.PrintFields(_package), FieldPrint.PrintFieldsExpand(_package, true));
+#endif
+
try
{
//鎵ц涓诲伐绋嬬殑灏佸寘
diff --git a/Main/Core/NetworkPackage/GameNetSystem.cs b/Main/Core/NetworkPackage/GameNetSystem.cs
index 3624dd9..6ce7feb 100644
--- a/Main/Core/NetworkPackage/GameNetSystem.cs
+++ b/Main/Core/NetworkPackage/GameNetSystem.cs
@@ -283,4 +283,5 @@
{
Main = 1,
B430 = 2,
+ MainFight = 3,
}
diff --git a/Main/System/Battle/BattleManager.cs b/Main/System/Battle/BattleManager.cs
index 64c81a5..13c35bb 100644
--- a/Main/System/Battle/BattleManager.cs
+++ b/Main/System/Battle/BattleManager.cs
@@ -147,6 +147,7 @@
{
if (!allow)
{
+ _package.socketType = ServerType.MainFight;
packQueue.Enqueue(_package);
}
}
@@ -169,6 +170,7 @@
List<GameNetPackBasic> newPackList = ParseBattlePackList(string.Empty, packQueueSnapshot);
+#if UNITY_EDITOR
Action printNewPack = () =>
{
string temp = "After AnalysisPackQueueAndDistribute newPackList count: " + newPackList.Count + "\n";
@@ -191,7 +193,7 @@
};
printNewPack();
-
+#endif
// HashSet<int> skipIndexes = new HashSet<int>();
// // 杩欓噷宸茬粡鏄寜鐓equeue鐨勯『搴忎簡
@@ -277,11 +279,11 @@
public static List<GameNetPackBasic> ParseBattlePackList(string guid, List<GameNetPackBasic> packQueueSnapshot)
{
var list = CustomHB426CombinePack.CombineToSkillPackFromList(guid, packQueueSnapshot);
- string str = "ParseBattlePackList \n";
- for (int i = 0; i < list.Count; i++)
- {
- str += " " + list[i].GetType().Name + "\n";
- }
+ // string str = "ParseBattlePackList \n";
+ // for (int i = 0; i < list.Count; i++)
+ // {
+ // str += " " + list[i].GetType().Name + "\n";
+ // }
// BattleDebug.LogError(str);
return list;
--
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