From c3b7993a1d5071580f43219fcbb89f032eae0910 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 17 十一月 2025 18:36:02 +0800
Subject: [PATCH] 0312 战斗片段-主线小怪封包查看增加非战斗封包的二次推送显示;增加0418过旧封包输出排查问题
---
Main/System/Battle/BattleManager.cs | 14 ++++++++------
1 files changed, 8 insertions(+), 6 deletions(-)
diff --git a/Main/System/Battle/BattleManager.cs b/Main/System/Battle/BattleManager.cs
index 64c81a5..13c35bb 100644
--- a/Main/System/Battle/BattleManager.cs
+++ b/Main/System/Battle/BattleManager.cs
@@ -147,6 +147,7 @@
{
if (!allow)
{
+ _package.socketType = ServerType.MainFight;
packQueue.Enqueue(_package);
}
}
@@ -169,6 +170,7 @@
List<GameNetPackBasic> newPackList = ParseBattlePackList(string.Empty, packQueueSnapshot);
+#if UNITY_EDITOR
Action printNewPack = () =>
{
string temp = "After AnalysisPackQueueAndDistribute newPackList count: " + newPackList.Count + "\n";
@@ -191,7 +193,7 @@
};
printNewPack();
-
+#endif
// HashSet<int> skipIndexes = new HashSet<int>();
// // 杩欓噷宸茬粡鏄寜鐓equeue鐨勯『搴忎簡
@@ -277,11 +279,11 @@
public static List<GameNetPackBasic> ParseBattlePackList(string guid, List<GameNetPackBasic> packQueueSnapshot)
{
var list = CustomHB426CombinePack.CombineToSkillPackFromList(guid, packQueueSnapshot);
- string str = "ParseBattlePackList \n";
- for (int i = 0; i < list.Count; i++)
- {
- str += " " + list[i].GetType().Name + "\n";
- }
+ // string str = "ParseBattlePackList \n";
+ // for (int i = 0; i < list.Count; i++)
+ // {
+ // str += " " + list[i].GetType().Name + "\n";
+ // }
// BattleDebug.LogError(str);
return list;
--
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