From c3bbfe2736a773f9f03fa25c0575608e9ee6c13c Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 09 十二月 2025 17:12:38 +0800
Subject: [PATCH] 0312 优化字符串拼接 - 改名
---
Main/ResModule/BuiltInLoader.cs | 16 ++++++++--------
1 files changed, 8 insertions(+), 8 deletions(-)
diff --git a/Main/ResModule/BuiltInLoader.cs b/Main/ResModule/BuiltInLoader.cs
index 8baa053..f39c7c1 100644
--- a/Main/ResModule/BuiltInLoader.cs
+++ b/Main/ResModule/BuiltInLoader.cs
@@ -17,9 +17,9 @@
if (!AssetSource.isUseAssetBundle)
{
#if UNITY_EDITOR
- if (excludePngs.Contains(StringUtility.Contact(name, SPRITE_EXTENSION)))
+ if (excludePngs.Contains(StringUtility.Concat(name, SPRITE_EXTENSION)))
{
- var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Sprites/", name, SPRITE_EXTENSION);
+ var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Sprites/", name, SPRITE_EXTENSION);
path = System.Text.RegularExpressions.Regex.Replace(path, @"[\p{C}]", "");
sprite = UnityEditor.AssetDatabase.LoadAssetAtPath<Sprite>(path);
}
@@ -56,7 +56,7 @@
if (!AssetSource.isUseAssetBundle)
{
#if UNITY_EDITOR
- var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Prefabs/", name, PREFAB_EXTENSION);
+ var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Prefabs/", name, PREFAB_EXTENSION);
prefab = UnityEditor.AssetDatabase.LoadAssetAtPath<GameObject>(path);
#endif
}
@@ -88,7 +88,7 @@
if (!AssetSource.isUseAssetBundle)
{
#if UNITY_EDITOR
- var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Musics/", name, AUDIO_EXTENSION);
+ var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Musics/", name, AUDIO_EXTENSION);
audioClip = UnityEditor.AssetDatabase.LoadAssetAtPath<AudioClip>(path);
#endif
}
@@ -112,7 +112,7 @@
if (!AssetSource.isUseAssetBundle)
{
#if UNITY_EDITOR
- var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/AnimationClips/", name, ".anim");
+ var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/AnimationClips/", name, ".anim");
clip = UnityEditor.AssetDatabase.LoadAssetAtPath<AnimationClip>(path);
#endif
}
@@ -136,7 +136,7 @@
if (!AssetSource.isUseAssetBundle)
{
#if UNITY_EDITOR
- var path = StringUtility.Contact("Assets/ResourcesOut/BuiltIn/Materials/", name, ".mat");
+ var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Materials/", name, ".mat");
material = UnityEditor.AssetDatabase.LoadAssetAtPath<Material>(path);
#endif
}
@@ -161,7 +161,7 @@
if (!AssetSource.isUseAssetBundle)
{
#if UNITY_EDITOR
- var resourcePath = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
+ var resourcePath = StringUtility.Concat(ResourcesPath.ResourcesOutAssetPath,
"BuiltIn/ScriptableObjects/", name, ".asset");
config = UnityEditor.AssetDatabase.LoadAssetAtPath<T>(resourcePath);
@@ -187,7 +187,7 @@
if (!AssetSource.isUseAssetBundle)
{
#if UNITY_EDITOR
- var path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath,
+ var path = StringUtility.Concat(ResourcesPath.ResourcesOutAssetPath,
"BuiltIn/Font/", fontName, ".ttf");
font = UnityEditor.AssetDatabase.LoadAssetAtPath<Font>(path);
#endif
--
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