From c6ef09467a3face352547ed63c96fdec7fba4e2d Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 09 十二月 2025 19:06:02 +0800
Subject: [PATCH] 125 战斗 修复主线BOSS后请求新战场没有初始化的问题

---
 Main/System/Main/AutoFightModel.cs                     |    2 ++
 Main/System/Battle/BattleField/StoryBossBattleField.cs |    7 +------
 Main/System/Battle/BattleField/StoryBattleField.cs     |    3 ++-
 3 files changed, 5 insertions(+), 7 deletions(-)

diff --git a/Main/System/Battle/BattleField/StoryBattleField.cs b/Main/System/Battle/BattleField/StoryBattleField.cs
index 70a9065..af4f457 100644
--- a/Main/System/Battle/BattleField/StoryBattleField.cs
+++ b/Main/System/Battle/BattleField/StoryBattleField.cs
@@ -257,8 +257,9 @@
 
                 byte reqType;
 
-                if (battleState == StoryBattleState.Break)
+                if (battleState == StoryBattleState.Break || AutoFightModel.Instance.restartMainStoryBattle)
                 {
+                    AutoFightModel.Instance.restartMainStoryBattle = false;
                     reqType = 2;
                 }
                 else if (battleState == StoryBattleState.Battle)
diff --git a/Main/System/Battle/BattleField/StoryBossBattleField.cs b/Main/System/Battle/BattleField/StoryBossBattleField.cs
index fc382d7..9613953 100644
--- a/Main/System/Battle/BattleField/StoryBossBattleField.cs
+++ b/Main/System/Battle/BattleField/StoryBossBattleField.cs
@@ -83,14 +83,9 @@
     public override void WhaleFall()
     {
         UIManager.Instance.CloseWindow<StoryBossBattleWin>();
+        AutoFightModel.Instance.restartMainStoryBattle = true;
         AutoFightModel.Instance.isPause = false;
 
-        //  涓荤嚎灏忔�垬鍦�
-        BattleField battleField = BattleManager.Instance.GetBattleField(string.Empty);
-        if (null != battleField)
-        {
-            battleField.ForceFinish();
-        }
 
         Destroy();
     }
diff --git a/Main/System/Main/AutoFightModel.cs b/Main/System/Main/AutoFightModel.cs
index 818bbfc..7a721d1 100644
--- a/Main/System/Main/AutoFightModel.cs
+++ b/Main/System/Main/AutoFightModel.cs
@@ -39,6 +39,8 @@
 
     //鑷姩妯″紡, 鐪熸鐐瑰嚮鎴橀敜娑堣�楀紑鍚紝鍜屼紤鎭紙鎴栨棤鏉愭枡锛夊仠姝�
     public bool isPause = false;    //濡傛墦BOSS鐨勬儏鍐碉紝鏆傚仠鑷姩鎴樻枟 鍚庣画鍙互琛ュ厖姣廥绉掓娴嬩笅鏄惁鏈夊紓甯�
+
+    public bool restartMainStoryBattle = false;
     bool m_IsAutoAttack = false;
     public bool isAutoAttack
     {

--
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