From c807adff1d31b9ace08b1f48623087f531000838 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期六, 11 十月 2025 19:21:02 +0800
Subject: [PATCH] 125 战斗 配表&封包更新
---
Main/Core/NetworkPackage/DTCFile/ServerPack/HB4_FightDefine/DTCB427_tagSCUseSkill.cs | 2 +-
Main/Core/NetworkPackage/ServerPack/HB4_FightDefine/HB427_tagSCUseSkill.cs | 6 ++++--
Main/Config/Configs/SkillConfig.cs | 40 +++++++++++++++++++++++-----------------
3 files changed, 28 insertions(+), 20 deletions(-)
diff --git a/Main/Config/Configs/SkillConfig.cs b/Main/Config/Configs/SkillConfig.cs
index d186d92..9d5cb12 100644
--- a/Main/Config/Configs/SkillConfig.cs
+++ b/Main/Config/Configs/SkillConfig.cs
@@ -1,6 +1,6 @@
锘�//--------------------------------------------------------
// [Author]: YYL
-// [ Date ]: 2025骞�9鏈�12鏃�
+// [ Date ]: 2025骞�10鏈�11鏃�
//--------------------------------------------------------
using System.Collections.Generic;
@@ -40,6 +40,8 @@
public int[] ActiveFrames;
public int RecoveryFrames;
public int LoopCount;
+ public int SubskillType;
+ public int SubskillTime;
public int CastPosition;
public int CastIndexNum;
public float CastDistance;
@@ -127,37 +129,41 @@
int.TryParse(tables[23],out LoopCount);
- int.TryParse(tables[24],out CastPosition);
+ int.TryParse(tables[24],out SubskillType);
- int.TryParse(tables[25],out CastIndexNum);
+ int.TryParse(tables[25],out SubskillTime);
- float.TryParse(tables[26],out CastDistance);
+ int.TryParse(tables[26],out CastPosition);
- DamageDivide = JsonMapper.ToObject<int[][]>(tables[27].Replace("(", "[").Replace(")", "]"));
+ int.TryParse(tables[27],out CastIndexNum);
- int.TryParse(tables[28],out BulletEffectId);
+ float.TryParse(tables[28],out CastDistance);
- int.TryParse(tables[29],out BulletPath);
+ DamageDivide = JsonMapper.ToObject<int[][]>(tables[29].Replace("(", "[").Replace(")", "]"));
- float.TryParse(tables[30],out BulletFlySpeed);
+ int.TryParse(tables[30],out BulletEffectId);
- int.TryParse(tables[31],out Scattering);
+ int.TryParse(tables[31],out BulletPath);
- int.TryParse(tables[32],out ExplosionEffectId);
+ float.TryParse(tables[32],out BulletFlySpeed);
- int.TryParse(tables[33],out ExplosionEffect2);
+ int.TryParse(tables[33],out Scattering);
- int.TryParse(tables[34],out ExplosionEffect3);
+ int.TryParse(tables[34],out ExplosionEffectId);
- int.TryParse(tables[35],out EffectId);
+ int.TryParse(tables[35],out ExplosionEffect2);
- int.TryParse(tables[36],out EffectId2);
+ int.TryParse(tables[36],out ExplosionEffect3);
- int.TryParse(tables[37],out MStartEffectId);
+ int.TryParse(tables[37],out EffectId);
- int.TryParse(tables[38],out BuffEffect);
+ int.TryParse(tables[38],out EffectId2);
- int.TryParse(tables[39],out TriggerEffect);
+ int.TryParse(tables[39],out MStartEffectId);
+
+ int.TryParse(tables[40],out BuffEffect);
+
+ int.TryParse(tables[41],out TriggerEffect);
}
catch (Exception exception)
{
diff --git a/Main/Core/NetworkPackage/DTCFile/ServerPack/HB4_FightDefine/DTCB427_tagSCUseSkill.cs b/Main/Core/NetworkPackage/DTCFile/ServerPack/HB4_FightDefine/DTCB427_tagSCUseSkill.cs
index 18469df..fd2d875 100644
--- a/Main/Core/NetworkPackage/DTCFile/ServerPack/HB4_FightDefine/DTCB427_tagSCUseSkill.cs
+++ b/Main/Core/NetworkPackage/DTCFile/ServerPack/HB4_FightDefine/DTCB427_tagSCUseSkill.cs
@@ -26,7 +26,7 @@
return;
}
- SkillRecordAction skillRecord = new SkillRecordAction(battleField, battleField.battleObjMgr.GetBattleObject((int)vNetData.ObjID), vNetData, new System.Collections.Generic.List<GameNetPackBasic>());
+ SkillRecordAction skillRecord = new SkillRecordAction(battleField, caster, vNetData, new System.Collections.Generic.List<GameNetPackBasic>());
battleField.PlayRecord(skillRecord);
}
diff --git a/Main/Core/NetworkPackage/ServerPack/HB4_FightDefine/HB427_tagSCUseSkill.cs b/Main/Core/NetworkPackage/ServerPack/HB4_FightDefine/HB427_tagSCUseSkill.cs
index 2710616..e709cd3 100644
--- a/Main/Core/NetworkPackage/ServerPack/HB4_FightDefine/HB427_tagSCUseSkill.cs
+++ b/Main/Core/NetworkPackage/ServerPack/HB4_FightDefine/HB427_tagSCUseSkill.cs
@@ -3,13 +3,14 @@
// B4 27 浣跨敤鎶�鑳� #tagSCUseSkill
-public class HB427_tagSCUseSkill : GameNetPackBasic {
+public partial class HB427_tagSCUseSkill : GameNetPackBasic {
public uint ObjID;
public byte PMType; // 鐗╂硶绫诲瀷 0鎴�1-鐗╃悊锛�2-娉曟湳
- public byte BattleType; // 鎴樻枟绫诲瀷 0-甯歌锛�1-杩炲嚮锛�2-鍙嶅嚮锛�3-杩藉嚮
+ public byte BattleType; // 鎴樻枟绫诲瀷 0-甯歌锛�1-杩炲嚮锛�2-鍙嶅嚮锛�3-杩藉嚮锛�4-瀛愭妧鑳斤紱5-琚姩瑙﹀彂鐨�
public uint CurHP; // 閲婃斁鎶�鑳藉悗鍓╀綑琛�閲忥紝鍚歌銆佸弽寮瑰彲鑳藉紩璧峰彉鍖栵紝姹備綑浜块儴鍒�
public uint CurHPEx; // 閲婃斁鎶�鑳藉悗鍓╀綑琛�閲忥紝鍚歌銆佸弽寮瑰彲鑳藉紩璧峰彉鍖栵紝鏁撮櫎浜块儴鍒�
public uint SkillID;
+ public uint RelatedSkillID; // 鍏宠仈鐨勬妧鑳絀D锛屼竴鑸槸涓绘妧鑳絀D鎴栫敱浜庢煇涓妧鑳介噴鏀惧紩璧风殑
public byte HurtCount; //浼ゅ鏁扮洰
public tagSCUseSkillHurt[] HurtList; //size = HurtCount
@@ -24,6 +25,7 @@
TransBytes (out CurHP, vBytes, NetDataType.DWORD);
TransBytes (out CurHPEx, vBytes, NetDataType.DWORD);
TransBytes (out SkillID, vBytes, NetDataType.DWORD);
+ TransBytes (out RelatedSkillID, vBytes, NetDataType.DWORD);
TransBytes (out HurtCount, vBytes, NetDataType.BYTE);
HurtList = new tagSCUseSkillHurt[HurtCount];
for (int i = 0; i < HurtCount; i ++) {
--
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