From c8743d9cb60d9adf6cb385be22f5c6185af8bebc Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 23 十月 2025 16:08:58 +0800
Subject: [PATCH] 125 战斗 boss血量为0时 血条进度条为满的问题
---
Main/Component/UI/Common/BossLifeBar.cs | 7 +++++--
1 files changed, 5 insertions(+), 2 deletions(-)
diff --git a/Main/Component/UI/Common/BossLifeBar.cs b/Main/Component/UI/Common/BossLifeBar.cs
index ebe96d3..4a9e58c 100644
--- a/Main/Component/UI/Common/BossLifeBar.cs
+++ b/Main/Component/UI/Common/BossLifeBar.cs
@@ -152,6 +152,7 @@
// helper: 杩斿洖娈靛唴灏忔暟閮ㄥ垎锛涘綋鎭板ソ涓烘暣鏁颁笖澶т簬0鏃讹紝杩斿洖1浠ヨ〃绀烘弧鏍硷紙閬垮厤0瀵艰嚧杩涘害鏉″彉绌猴級
private float GetSegmentDecimal(float value)
{
+ // 鍏堝垽鏂槸鍚︿负 0锛岄伩鍏嶈璇垽涓�"鏁存婊℃牸"
if (value <= 0f) return 0f;
// 浣跨敤涓�涓皬鐨勫蹇嶅�兼潵澶勭悊娴偣璇樊锛岄伩鍏� near-integer 瀵艰嚧 0
@@ -161,8 +162,10 @@
float stableFloor = Mathf.Floor(value + eps);
float frac = value - stableFloor;
- if (frac <= eps)
- return 1f; // 瑙嗕负鏁存锛屾樉绀烘弧鏍�
+ // 鍙湁鍦� value > 0 涓旀帴杩戞暣鏁版椂鎵嶈繑鍥� 1锛堣〃绀哄綋鍓嶆婊℃牸锛�
+ if (frac <= eps && value >= 1f - eps)
+ return 1f;
+
return Mathf.Clamp01(frac);
}
--
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