From c8863bce7831a4648a39faa69408a888d939cdb4 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期六, 11 十月 2025 10:27:27 +0800
Subject: [PATCH] 125 战斗 调整闪避幻影细节

---
 Main/Component/UI/Common/SkeletonIllusionShadow.cs |    6 +++---
 Main/System/Battle/BattleObject/BattleObject.cs    |   28 ++++++++++++++++++++--------
 Main/System/Battle/Skill/SkillBase.cs              |    3 +--
 3 files changed, 24 insertions(+), 13 deletions(-)

diff --git a/Main/Component/UI/Common/SkeletonIllusionShadow.cs b/Main/Component/UI/Common/SkeletonIllusionShadow.cs
index 6deefb6..eba83e6 100644
--- a/Main/Component/UI/Common/SkeletonIllusionShadow.cs
+++ b/Main/Component/UI/Common/SkeletonIllusionShadow.cs
@@ -16,7 +16,7 @@
     private bool createSwitch = false;
 
     private int curFrame = 0;
-    private int frameInteral = 2;
+    private int frameInteral = 4;
 
     public void SetSkeletonAnimation(SkeletonAnimation _skeletonAnimation)
     {
@@ -97,11 +97,11 @@
 
         sa.skeleton.A = skeletonAnimation.skeleton.A;
         // 浣跨敤DoTween鍋歛lpha娣″嚭锛孴ween涓巓bjTest缁戝畾锛屼究浜庣粺涓�Kill
-        DOTween.To(() => sa.skeleton.A, x => { sa.skeleton.A = x; sa.LateUpdate(); }, 0f, 0.5f)
+        DOTween.To(() => sa.skeleton.A, x => { sa.skeleton.A = x; sa.LateUpdate(); }, 0f, 1f)
             .SetTarget(objTest);
 
         // 瀹夊叏閿�姣侊紝绉婚櫎寮曠敤
-        _ = DestroyIllusionShadowAfterAsync(objTest, 0.5f);
+        _ = DestroyIllusionShadowAfterAsync(objTest, 1f);
 
     }
 
diff --git a/Main/System/Battle/BattleObject/BattleObject.cs b/Main/System/Battle/BattleObject/BattleObject.cs
index 26f9384..8457d59 100644
--- a/Main/System/Battle/BattleObject/BattleObject.cs
+++ b/Main/System/Battle/BattleObject/BattleObject.cs
@@ -269,10 +269,27 @@
     }
 
     public virtual void Hurt(List<long> damageValues, long _totalDamage,
-        HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig, bool isLastHit,
+        HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig, int hitIndex,
         BattleDrops battleDrops, HB422_tagMCTurnFightObjDead deadPack)
     {
         BattleDmgInfo dmgInfo = PopDamage(damageValues, _totalDamage, hurt, skillConfig);
+        bool isLastHit = hitIndex >= skillConfig.DamageDivide.Length - 1;
+        bool firstHit = hitIndex == 0;
+
+        //  杩欓噷
+        if (dmgInfo.IsType(DamageType.Dodge))
+        {
+            if (isLastHit)
+            {
+                DodgeFinishAction dodgeFinish = new DodgeFinishAction(battleField, this);
+                battleField.recordPlayer.InsertRecord(dodgeFinish);
+            }
+
+            if (firstHit)
+            {
+                OnDodgeBegin();
+            }
+        }
 
         bool isFatalAttack = (null != deadPack) && isLastHit;
 
@@ -307,7 +324,7 @@
     }
 
 
-    const float pingpongTime = 0.2f;
+    const float pingpongTime = 0.4f;
     //  闂伩寮�濮�
     public virtual void OnDodgeBegin()
     {
@@ -372,12 +389,7 @@
     {
         BattleDmgInfo battleDmgInfo = new BattleDmgInfo(battleField.guid, damageValues, this, hurt, skillConfig);
 
-        if (battleDmgInfo.IsType(DamageType.Dodge))
-        {
-            OnDodgeBegin();
-            DodgeFinishAction dodgeFinish = new DodgeFinishAction(battleField, this);
-            battleField.recordPlayer.InsertRecord(dodgeFinish);
-        }
+
 
         int currentHurtHp = 0;
         for (int i = 0; i < damageValues.Count; i++)
diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index 0b8d916..f7009d0 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -443,7 +443,6 @@
 	{
 		// 浼ゅ鍒嗗竷 (涓囧垎姣�)
 		// Debug.LogError("skillConfig.DamageDivide.Count " + skillConfig.DamageDivide.Length + " _hitIndex " + _hitIndex);
-		bool isLastHit = _hitIndex >= skillConfig.DamageDivide.Length - 1;
 		int[] damageDivide = skillConfig.DamageDivide[_hitIndex];
 
 		long totalDamage = GeneralDefine.GetFactValue(hurt.HurtHP, hurt.HurtHPEx);
@@ -466,7 +465,7 @@
 		int objID = (int)target.ObjID;
 		tempDropList.TryGetValue(objID, out BattleDrops battleDrops);
 		tempDeadPackList.TryGetValue(objID, out HB422_tagMCTurnFightObjDead deadPack);
-		target.Hurt(damageList, totalDamage, hurt, skillConfig, isLastHit, battleDrops, deadPack);
+		target.Hurt(damageList, totalDamage, hurt, skillConfig, _hitIndex, battleDrops, deadPack);
 
 		//	TODO YYL 杩欓噷鏄鍋氱粺涓�璁$畻鍚庡啀hurt璺焥uckhp杩樻槸鎬庢牱
 		caster.SuckHp(hurt.SuckHP, skillConfig);//	鍚歌

--
Gitblit v1.8.0