From c8863bce7831a4648a39faa69408a888d939cdb4 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期六, 11 十月 2025 10:27:27 +0800
Subject: [PATCH] 125 战斗 调整闪避幻影细节

---
 Main/Component/UI/Common/SkeletonIllusionShadow.cs |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/Main/Component/UI/Common/SkeletonIllusionShadow.cs b/Main/Component/UI/Common/SkeletonIllusionShadow.cs
index 6deefb6..eba83e6 100644
--- a/Main/Component/UI/Common/SkeletonIllusionShadow.cs
+++ b/Main/Component/UI/Common/SkeletonIllusionShadow.cs
@@ -16,7 +16,7 @@
     private bool createSwitch = false;
 
     private int curFrame = 0;
-    private int frameInteral = 2;
+    private int frameInteral = 4;
 
     public void SetSkeletonAnimation(SkeletonAnimation _skeletonAnimation)
     {
@@ -97,11 +97,11 @@
 
         sa.skeleton.A = skeletonAnimation.skeleton.A;
         // 浣跨敤DoTween鍋歛lpha娣″嚭锛孴ween涓巓bjTest缁戝畾锛屼究浜庣粺涓�Kill
-        DOTween.To(() => sa.skeleton.A, x => { sa.skeleton.A = x; sa.LateUpdate(); }, 0f, 0.5f)
+        DOTween.To(() => sa.skeleton.A, x => { sa.skeleton.A = x; sa.LateUpdate(); }, 0f, 1f)
             .SetTarget(objTest);
 
         // 瀹夊叏閿�姣侊紝绉婚櫎寮曠敤
-        _ = DestroyIllusionShadowAfterAsync(objTest, 0.5f);
+        _ = DestroyIllusionShadowAfterAsync(objTest, 1f);
 
     }
 

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