From c8863bce7831a4648a39faa69408a888d939cdb4 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期六, 11 十月 2025 10:27:27 +0800
Subject: [PATCH] 125 战斗 调整闪避幻影细节

---
 Main/System/Battle/Skill/SkillBase.cs |    3 +--
 1 files changed, 1 insertions(+), 2 deletions(-)

diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index 0b8d916..f7009d0 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -443,7 +443,6 @@
 	{
 		// 浼ゅ鍒嗗竷 (涓囧垎姣�)
 		// Debug.LogError("skillConfig.DamageDivide.Count " + skillConfig.DamageDivide.Length + " _hitIndex " + _hitIndex);
-		bool isLastHit = _hitIndex >= skillConfig.DamageDivide.Length - 1;
 		int[] damageDivide = skillConfig.DamageDivide[_hitIndex];
 
 		long totalDamage = GeneralDefine.GetFactValue(hurt.HurtHP, hurt.HurtHPEx);
@@ -466,7 +465,7 @@
 		int objID = (int)target.ObjID;
 		tempDropList.TryGetValue(objID, out BattleDrops battleDrops);
 		tempDeadPackList.TryGetValue(objID, out HB422_tagMCTurnFightObjDead deadPack);
-		target.Hurt(damageList, totalDamage, hurt, skillConfig, isLastHit, battleDrops, deadPack);
+		target.Hurt(damageList, totalDamage, hurt, skillConfig, _hitIndex, battleDrops, deadPack);
 
 		//	TODO YYL 杩欓噷鏄鍋氱粺涓�璁$畻鍚庡啀hurt璺焥uckhp杩樻槸鎬庢牱
 		caster.SuckHp(hurt.SuckHP, skillConfig);//	鍚歌

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