From c8aea6cbef51b3dd41b4d911bc7e6bf89a6e2e2d Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 20 三月 2026 15:14:33 +0800
Subject: [PATCH] 0312 优化红颜定军阁解锁判断
---
Main/System/Battle/SkillEffect/SkillEffectFactory.cs | 17 ++++++++++++-----
1 files changed, 12 insertions(+), 5 deletions(-)
diff --git a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
index ef959f3..c25adb1 100644
--- a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
+++ b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
@@ -4,20 +4,27 @@
public static class SkillEffectFactory
{
- public static SkillEffect CreateSkillEffect(BattleObject caster, SkillConfig skillConfig, H0604_tagUseSkillAttack tagUseSkillAttack)
+ public static SkillEffect CreateSkillEffect(SkillBase skillBase, BattleObject caster, SkillConfig skillConfig, SkillSkinConfig skillSkinConfig, HB427_tagSCUseSkill tagUseSkillAttack)
{
- switch (skillConfig.effectType)
+
+ switch (skillSkinConfig.effectType)
{
case SkillEffectType.Bullet:
- return new BulletSkillEffect(skillConfig, caster, tagUseSkillAttack);
+ return new BulletSkillEffect(skillBase,skillConfig, skillSkinConfig, caster, tagUseSkillAttack);
case SkillEffectType.Direct:
- return new NormalSkillEffect(skillConfig, caster, tagUseSkillAttack);
+ return new NormalSkillEffect(skillBase, skillConfig, skillSkinConfig, caster, tagUseSkillAttack);
// case SkillEffectType.BuffEffect:
// return new BuffSkillEffect(skillConfig, caster, targets);
// case SkillEffectType.StageEffect:
// return new StageSkillEffect(skillConfig, caster, targets);
+ case SkillEffectType.DOTEffect:
+ return new DotSkillEffect(skillBase,skillConfig, skillSkinConfig, caster, tagUseSkillAttack);
+ case SkillEffectType.NoEffect:
+ case SkillEffectType.None:
+ return new NoEffect(skillBase, skillConfig, skillSkinConfig, caster, tagUseSkillAttack);
default:
- UnityEngine.Debug.LogError("Unknown Skill Effect Type");
+ UnityEngine.Debug.LogError("Unknown Skill Effect Type " + skillSkinConfig.effectType + " skill id is " + skillConfig.SkillID);
+ return new NoEffect(skillBase, skillConfig, skillSkinConfig, caster, tagUseSkillAttack);
break;
}
return null;
--
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