From c8aea6cbef51b3dd41b4d911bc7e6bf89a6e2e2d Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 20 三月 2026 15:14:33 +0800
Subject: [PATCH] 0312 优化红颜定军阁解锁判断
---
Main/System/Setting/QuickSetting.cs | 19 ++++++++++++++++---
1 files changed, 16 insertions(+), 3 deletions(-)
diff --git a/Main/System/Setting/QuickSetting.cs b/Main/System/Setting/QuickSetting.cs
index 12dd103..9823211 100644
--- a/Main/System/Setting/QuickSetting.cs
+++ b/Main/System/Setting/QuickSetting.cs
@@ -1,5 +1,4 @@
-锘縰sing System.Collections;
-using System.Collections.Generic;
+锘縰sing System.Collections.Generic;
using UnityEngine;
using System.Text;
using System;
@@ -12,6 +11,7 @@
{
public QuickSetting()
{
+ quickSettingDic.Clear();
//鑷姩鎴樻枟 鍑犲�嶆秷鑰� 鍑犲�嶉�熷害 鏄惁楂樻垬鍔涘仠姝� 鏄惁寮�鍚嚜鍔ㄦ垬鏂�
quickSettingDic.Add(QuickSettingType.AutoFight_Cost, new QuickSettingRange(QuickSettingType.AutoFight_Cost, 0, 1));
quickSettingDic.Add(QuickSettingType.AutoFight_Speed, new QuickSettingRange(QuickSettingType.AutoFight_Speed, 1, 1));
@@ -20,9 +20,16 @@
quickSettingDic.Add(QuickSettingType.AutoGoldRush, new QuickSettingRange(QuickSettingType.AutoGoldRush, 4, 10, 1)); //鑷姩娣橀噾锛�9涓墿鍝佸�硷紝1涓嚜鍔ㄥ埛鏂板紑鍏�
quickSettingDic.Add(QuickSettingType.BattleSpeed, new QuickSettingRange(QuickSettingType.BattleSpeed, 14, 1));
quickSettingDic.Add(QuickSettingType.HeroCountLock, new QuickSettingRange(QuickSettingType.HeroCountLock, 15, 2));
+ quickSettingDic.Add(QuickSettingType.CreateRole, new QuickSettingRange(QuickSettingType.CreateRole, 17, 1));
+ quickSettingDic.Add(QuickSettingType.AutoFight_ChallengeBoss, new QuickSettingRange(QuickSettingType.AutoFight_ChallengeBoss, 18, 1));
+ quickSettingDic.Add(QuickSettingType.AutoFight_TryChallengeCount, new QuickSettingRange(QuickSettingType.AutoFight_TryChallengeCount, 19, 1));
+ quickSettingDic.Add(QuickSettingType.AutoFight_AutoFinishTask, new QuickSettingRange(QuickSettingType.AutoFight_AutoFinishTask, 20, 1));
+ quickSettingDic.Add(QuickSettingType.AutoFight_AutoChangeBetterEquip, new QuickSettingRange(QuickSettingType.AutoFight_AutoChangeBetterEquip, 21, 1));
setting = new string(UCharacter, 100);
+ DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= BeforePlayerDataInitializeEvent;
DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += BeforePlayerDataInitializeEvent;
+ DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent -= OnPlayerLoginOk;
DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent += OnPlayerLoginOk;
}
@@ -81,7 +88,7 @@
value = UIHelper.ServerStringTrim(value);
if (value != null && value.Length > 0)
{
- setting = StringUtility.Contact(value, setting.Substring(value.Length, setting.Length - value.Length));
+ setting = StringUtility.Concat(value, setting.Substring(value.Length, setting.Length - value.Length));
cacheSetting = setting;
PlayerDatas.Instance.baseData.Setting = setting;
}
@@ -150,6 +157,7 @@
if (PlayerDatas.Instance.baseData.LV == 1 && !AutoFightModel.Instance.isStopFightByBetterEquip)
{
AutoFightModel.Instance.isStopFightByBetterEquip = true;
+ AutoFightModel.Instance.isAutoChangeBetterEquip = false;
AutoFightModel.Instance.SaveAutoFightSetting();
}
}
@@ -165,6 +173,11 @@
AutoGoldRush, //鑷姩娣橀噾
BattleSpeed, //鎴樻枟閫熷害绱㈠紩 闈炰富绾块儴鍒�
HeroCountLock, //涓婇樀浜烘暟鏉′欢閿佸畾
+ CreateRole, //鍒涘缓瑙掕壊鎴愬姛
+ AutoFight_ChallengeBoss, //鑷姩鎸戞垬棣栭
+ AutoFight_TryChallengeCount, //鑷姩鎸戞垬棣栭锛屾垬璐娆″仠姝�
+ AutoFight_AutoFinishTask, //鑷姩瀹屾垚浠诲姟
+ AutoFight_AutoChangeBetterEquip, //鑷姩鏇挎崲楂樻垬鍔涜澶�
}
public class QuickSettingRange
--
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