From c8aea6cbef51b3dd41b4d911bc7e6bf89a6e2e2d Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 20 三月 2026 15:14:33 +0800
Subject: [PATCH] 0312 优化红颜定军阁解锁判断

---
 Main/System/Setting/QuickSetting.cs |   19 ++++++++++++++++---
 1 files changed, 16 insertions(+), 3 deletions(-)

diff --git a/Main/System/Setting/QuickSetting.cs b/Main/System/Setting/QuickSetting.cs
index 12dd103..9823211 100644
--- a/Main/System/Setting/QuickSetting.cs
+++ b/Main/System/Setting/QuickSetting.cs
@@ -1,5 +1,4 @@
-锘縰sing System.Collections;
-using System.Collections.Generic;
+锘縰sing System.Collections.Generic;
 using UnityEngine;
 using System.Text;
 using System;
@@ -12,6 +11,7 @@
 {
     public QuickSetting()
     {
+        quickSettingDic.Clear();
         //鑷姩鎴樻枟 鍑犲�嶆秷鑰� 鍑犲�嶉�熷害 鏄惁楂樻垬鍔涘仠姝� 鏄惁寮�鍚嚜鍔ㄦ垬鏂�
         quickSettingDic.Add(QuickSettingType.AutoFight_Cost, new QuickSettingRange(QuickSettingType.AutoFight_Cost, 0, 1));
         quickSettingDic.Add(QuickSettingType.AutoFight_Speed, new QuickSettingRange(QuickSettingType.AutoFight_Speed, 1, 1));
@@ -20,9 +20,16 @@
         quickSettingDic.Add(QuickSettingType.AutoGoldRush, new QuickSettingRange(QuickSettingType.AutoGoldRush, 4, 10, 1));  //鑷姩娣橀噾锛�9涓墿鍝佸�硷紝1涓嚜鍔ㄥ埛鏂板紑鍏�
         quickSettingDic.Add(QuickSettingType.BattleSpeed, new QuickSettingRange(QuickSettingType.BattleSpeed, 14, 1));
         quickSettingDic.Add(QuickSettingType.HeroCountLock, new QuickSettingRange(QuickSettingType.HeroCountLock, 15, 2));
+        quickSettingDic.Add(QuickSettingType.CreateRole, new QuickSettingRange(QuickSettingType.CreateRole, 17, 1));
+        quickSettingDic.Add(QuickSettingType.AutoFight_ChallengeBoss, new QuickSettingRange(QuickSettingType.AutoFight_ChallengeBoss, 18, 1));
+        quickSettingDic.Add(QuickSettingType.AutoFight_TryChallengeCount, new QuickSettingRange(QuickSettingType.AutoFight_TryChallengeCount, 19, 1));
+        quickSettingDic.Add(QuickSettingType.AutoFight_AutoFinishTask, new QuickSettingRange(QuickSettingType.AutoFight_AutoFinishTask, 20, 1));
+        quickSettingDic.Add(QuickSettingType.AutoFight_AutoChangeBetterEquip, new QuickSettingRange(QuickSettingType.AutoFight_AutoChangeBetterEquip, 21, 1));
 
         setting = new string(UCharacter, 100);
+        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= BeforePlayerDataInitializeEvent;
         DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += BeforePlayerDataInitializeEvent;
+        DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent -= OnPlayerLoginOk;
         DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent += OnPlayerLoginOk;
     }
 
@@ -81,7 +88,7 @@
         value = UIHelper.ServerStringTrim(value);
         if (value != null && value.Length > 0)
         {
-            setting = StringUtility.Contact(value, setting.Substring(value.Length, setting.Length - value.Length));
+            setting = StringUtility.Concat(value, setting.Substring(value.Length, setting.Length - value.Length));
             cacheSetting = setting;
             PlayerDatas.Instance.baseData.Setting = setting;
         }
@@ -150,6 +157,7 @@
         if (PlayerDatas.Instance.baseData.LV == 1 && !AutoFightModel.Instance.isStopFightByBetterEquip)
         {
             AutoFightModel.Instance.isStopFightByBetterEquip = true;
+            AutoFightModel.Instance.isAutoChangeBetterEquip = false;
             AutoFightModel.Instance.SaveAutoFightSetting();
         }
     }
@@ -165,6 +173,11 @@
     AutoGoldRush,   //鑷姩娣橀噾
     BattleSpeed,    //鎴樻枟閫熷害绱㈠紩  闈炰富绾块儴鍒�
     HeroCountLock,  //涓婇樀浜烘暟鏉′欢閿佸畾
+    CreateRole, //鍒涘缓瑙掕壊鎴愬姛
+    AutoFight_ChallengeBoss,   //鑷姩鎸戞垬棣栭
+    AutoFight_TryChallengeCount,    //鑷姩鎸戞垬棣栭锛屾垬璐娆″仠姝�
+    AutoFight_AutoFinishTask,   //鑷姩瀹屾垚浠诲姟
+    AutoFight_AutoChangeBetterEquip,   //鑷姩鏇挎崲楂樻垬鍔涜澶�
 }
 
 public class QuickSettingRange

--
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