From c8d3e3bc65d9d1021c41b07fbbedd0c6afeb2b8c Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 10 六月 2025 23:57:22 +0800
Subject: [PATCH] 0312 版本号统一显示格式;表格重复加载;去除登录界面音乐;隐私界面调整;界面存在动画才增加根节点,无动画时默认组件可交互,点击空关闭mask的层级问题

---
 Main/Manager/StageManager.cs |   47 +++++++++++++++++++++++++++++++++++++++++------
 1 files changed, 41 insertions(+), 6 deletions(-)

diff --git a/Main/Manager/StageManager.cs b/Main/Manager/StageManager.cs
index 55bfdc8..f7dbbc8 100644
--- a/Main/Manager/StageManager.cs
+++ b/Main/Manager/StageManager.cs
@@ -13,14 +13,23 @@
 {
     public StageName currentStage;
 
+    public Action AfterLoadingGameScene;
+
+    public Action BeforeLoadingGameScene;
+
+    // public Action OnSwitchAccount;
+    private LaunchWinData launchWinData = null;
+
     public void Init()
     {
-
+        UIManager.Instance.OnCloseWindow += OnCloseWindow;
     }
 
     public void Release()
     {
-
+        AfterLoadingGameScene = null;
+        BeforeLoadingGameScene = null;
+        UIManager.Instance.OnCloseWindow -= OnCloseWindow;
     }
 
     public async UniTaskVoid ToLoginScene()
@@ -29,12 +38,12 @@
 
         AsyncOperation asyncOperation = SceneManager.LoadSceneAsync("Login");
 
-        await OnLoading(asyncOperation, () => 1f);
+        await OnLoading(asyncOperation, ConfigManager.Instance.GetLoadingProgress);
 
         Main.OnSwitchToLoginScene();
 
         currentStage = StageName.Login;
-
+        UIManager.Instance.OpenWindow<LaunchBackGroundWin>();
         UIManager.Instance.OpenWindow<LoginWin>();
     }
 
@@ -63,15 +72,21 @@
     public async UniTaskVoid ToGameScene()
     {
         UIManager.Instance.DestroyAllUI();
+        
+        BeforeLoadingGameScene?.Invoke();
 
-        ResManager.Instance.PrewarmResources();
+        // ResManager.Instance.PrewarmResources();
 
         AsyncOperation asyncOperation = SceneManager.LoadSceneAsync("Game");
 
-        await OnLoading(asyncOperation, GetManagerRequestDataProgress);
+        await OnLoading(asyncOperation, () => (DTC0403_tagPlayerLoginLoadOK.finishedLogin ? .5f : 0f) + GetManagerRequestDataProgress() * .5f);
 
         //  鍔犺浇鍒濆鍖栨暟鎹畬鎴�
         currentStage = StageName.Game;
+
+        Main.OnEnterGameScene();
+
+        AfterLoadingGameScene?.Invoke();
 
         UIManager.Instance.OpenWindow<MainWin>();
     }
@@ -81,6 +96,18 @@
         asyncOperation.allowSceneActivation = false;
 
         LoadingWin loadingWin = UIManager.Instance.OpenWindow<LoadingWin>();
+
+        LaunchWin launchWin = UIManager.Instance.GetUI<LaunchWin>();
+        if (null != launchWin && launchWin.IsActive() && launchWinData == null)
+        {
+            launchWinData = launchWin.GetData();
+        }
+
+        if (null != launchWinData)
+        {
+            loadingWin.SetData(launchWinData);
+            launchWinData = null;
+        }
 
         while (!asyncOperation.isDone)
         {
@@ -116,4 +143,12 @@
 
         loadingWin.CloseWindow();
     }
+
+    private void OnCloseWindow(UIBase closeUI)
+    {
+        if (closeUI is LaunchWin)
+        {
+            launchWinData = (closeUI as LaunchWin).GetData();
+        }
+    }
 }
\ No newline at end of file

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