From c9a0511e06d6ae2d83fc5554ee40a6a40dbd283d Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 11 十一月 2025 20:15:16 +0800
Subject: [PATCH] Merge branch 'master' of http://mobile.secondworld.net.cn:10010/r/Project_SG_scripts
---
Main/System/Battle/SkillEffect/SkillEffectFactory.cs | 32 ++++++++++++++++++--------------
1 files changed, 18 insertions(+), 14 deletions(-)
diff --git a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
index 7f6866d..9e30aa7 100644
--- a/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
+++ b/Main/System/Battle/SkillEffect/SkillEffectFactory.cs
@@ -6,20 +6,24 @@
{
public static SkillEffect CreateSkillEffect(BattleObject caster, SkillConfig skillConfig, HB427_tagSCUseSkill tagUseSkillAttack)
{
- // switch (skillConfig.effectType)
- // {
- // case SkillEffectType.Bullet:
- // return new BulletSkillEffect(skillConfig, caster, tagUseSkillAttack);
- // case SkillEffectType.Direct:
- // return new NormalSkillEffect(skillConfig, caster, tagUseSkillAttack);
- // // case SkillEffectType.BuffEffect:
- // // return new BuffSkillEffect(skillConfig, caster, targets);
- // // case SkillEffectType.StageEffect:
- // // return new StageSkillEffect(skillConfig, caster, targets);
- // default:
- // UnityEngine.Debug.LogError("Unknown Skill Effect Type");
- // break;
- // }
+
+ switch (skillConfig.effectType)
+ {
+ case SkillEffectType.Bullet:
+ return new BulletSkillEffect(skillConfig, caster, tagUseSkillAttack);
+ case SkillEffectType.Direct:
+ return new NormalSkillEffect(skillConfig, caster, tagUseSkillAttack);
+ // case SkillEffectType.BuffEffect:
+ // return new BuffSkillEffect(skillConfig, caster, targets);
+ // case SkillEffectType.StageEffect:
+ // return new StageSkillEffect(skillConfig, caster, targets);
+ case SkillEffectType.NoEffect:
+ return new NoEffect(skillConfig, caster, tagUseSkillAttack);
+ default:
+ UnityEngine.Debug.LogError("Unknown Skill Effect Type " + skillConfig.effectType + " skill id is " + skillConfig.SkillID);
+ return new NoEffect(skillConfig, caster, tagUseSkillAttack);
+ break;
+ }
return null;
}
}
\ No newline at end of file
--
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