From ca85c0a70922aa219f6cad5e8af8ad004c3cb4b3 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 05 十一月 2025 14:36:02 +0800
Subject: [PATCH] 125 战斗 天子血条刷新包
---
Main/System/Battle/Skill/SkillBase.cs | 62 ++++++++++++++++++++++++++++--
1 files changed, 57 insertions(+), 5 deletions(-)
diff --git a/Main/System/Battle/Skill/SkillBase.cs b/Main/System/Battle/Skill/SkillBase.cs
index 1bfa376..3a768c0 100644
--- a/Main/System/Battle/Skill/SkillBase.cs
+++ b/Main/System/Battle/Skill/SkillBase.cs
@@ -339,6 +339,7 @@
public void OnSkillStart()
{
HandleDead();
+
skillEffect = SkillEffectFactory.CreateSkillEffect(caster, skillConfig, tagUseSkillAttack);
skillEffect.Play(OnHitTargets);
foreach (var subSkillPack in tagUseSkillAttack.subSkillList)
@@ -374,6 +375,7 @@
// 鎶�鑳藉悗鎽囩粨鏉熷洖璋冿細閫氱煡鎶�鑳芥晥鏋滃鐞嗗悗鎽囩粨鏉�
public virtual void OnFinalFrameEnd()
{
+
skillEffect?.OnFinalFrameEnd(); // 淇锛氭坊鍔犵┖鍊兼鏌�
}
@@ -432,9 +434,10 @@
}
}
- // 澶勭悊鍗曚釜鐩爣琚懡涓細搴旂敤浼ゅ鍜屾柦娉曡�呮晥鏋�
+ // 澶勭悊鍗曚釜鐩爣琚懡涓�:搴旂敤浼ゅ鍜屾柦娉曡�呮晥鏋�
protected virtual void OnHitEachTarget(int _hitIndex, BattleObject target, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt)
{
+ // ============ 绗竴姝�:璁$畻浼ゅ鍒嗗竷 ============
List<int> damageDivide = new List<int>();
if (_hitIndex == 0 && skillConfig.DamageDivide.Length <= 0)
{
@@ -453,21 +456,70 @@
}
}
- // 浼ゅ鍒嗗竷璁$畻鍜屽簲鐢�
+ // 璁$畻鎬讳激瀹冲拰鍒嗘浼ゅ鍒楄〃
long totalDamage = GeneralDefine.GetFactValue(hurt.HurtHP, hurt.HurtHPEx);
List<long> damageList = BattleUtility.DivideDamageToList(damageDivide.ToArray(), totalDamage);
- // 鑾峰彇涓存椂鏁版嵁骞跺簲鐢ㄤ激瀹�
+ // ============ 绗簩姝�:鍒锋柊瀹為檯琛�閲� ============
+ long fromHp = target.teamHero.curHp;
+
+ // 璁$畻褰撳墠杩欎竴鍑荤殑瀹為檯浼ゅ(鎵�鏈夊垎娈典激瀹充箣鍜�)
+ long currentHitDamage = 0;
+ foreach (long dmg in damageList)
+ {
+ currentHitDamage += dmg;
+ }
+
+ long toHp = Math.Max(0, fromHp - currentHitDamage);
+
+ // 鏇存柊鐩爣琛�閲�
+ target.teamHero.curHp = toHp;
+
+#if UNITY_EDITOR
+ BattleDebug.LogError(
+ (caster.Camp == BattleCamp.Red ? "銆愮孩鏂硅鍔ㄣ��" : "銆愯摑鏂硅鍔ㄣ��") + "\n" +
+ $"鏀诲嚮鑰�: {caster.teamHero.name}\n" +
+ $"鐩爣: {target.teamHero.name}\n" +
+ $"鎶�鑳�: {skillConfig.SkillName} (绗瑊_hitIndex}鍑�)\n" +
+ $"浼ゅ: {currentHitDamage} (鎬讳激瀹�: {totalDamage})\n" +
+ $"琛�閲忓彉鍖�: {fromHp} -> {toHp}"
+ );
+#endif
+
+ // 鍙湪鏈�鍚庝竴鍑绘椂鍚屾HP鍒锋柊鍖�
+ bool isLastHit = _hitIndex >= skillConfig.DamageDivide.Length - 1;
+ if (isLastHit)
+ {
+ HandleRefreshHP(hurt);
+ }
+
+ // ============ 绗笁姝�:鑾峰彇涓存椂鏁版嵁(鎺夎惤銆佹浜$瓑) ============
int objID = (int)target.ObjID;
tempDropList.TryGetValue(objID, out BattleDrops battleDrops);
tempDeadPackList.TryGetValue(objID, out HB422_tagMCTurnFightObjDead deadPack);
- target.Hurt(damageList, totalDamage, hurt, skillConfig, _hitIndex, battleDrops, deadPack);
- // 澶勭悊鏂芥硶鑰呯浉鍏虫晥鏋�
+ // ============ 绗洓姝�:鎵ц琛ㄧ幇(椋樺瓧銆佸姩鐢荤瓑) ============
+ target.Hurt(damageList, totalDamage, hurt, skillConfig, _hitIndex, battleDrops, deadPack, fromHp, toHp);
+
+ // ============ 绗簲姝�:澶勭悊鏂芥硶鑰呯浉鍏虫晥鏋� ============
caster.SuckHp(hurt.SuckHP, skillConfig);
caster.HurtByReflect(hurt.BounceHP, skillConfig);
}
+ // 澶勭悊HP鍒锋柊鍖咃紙绠�鍖栭�昏緫锛�
+ private void HandleRefreshHP(HB427_tagSCUseSkill.tagSCUseSkillHurt hurt)
+ {
+ // 鏌ユ壘HP鍒锋柊鍖�
+ HB419_tagSCObjHPRefresh refreshPack = BattleUtility.FindObjHPRefreshPack(packList);
+
+ if (refreshPack != null)
+ {
+ // 鍒嗗彂HP鍒锋柊鍖�
+ PackageRegedit.Distribute(refreshPack);
+ packList.Remove(refreshPack);
+ }
+ }
+
// 澶勭悊姝讳骸鐩稿叧閫昏緫锛氬垎閰嶆帀钀藉拰缁忛獙
protected void HandleDead()
{
--
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