From cad87129e5ea2fd23cc195ed0444bd38f1117aa7 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 05 八月 2025 15:51:54 +0800
Subject: [PATCH] 79 【常规】背包 - 随机宝箱界面,自选宝箱界面,获得物品奖励界面

---
 Main/Utility/MaterialUtility.cs |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/Main/Utility/MaterialUtility.cs b/Main/Utility/MaterialUtility.cs
index 3044113..2249278 100644
--- a/Main/Utility/MaterialUtility.cs
+++ b/Main/Utility/MaterialUtility.cs
@@ -7,7 +7,7 @@
 
     public static Material GetDefaultSpriteGrayMaterial()
     {
-        return ResManager.Instance.LoadAsset<Material>("Materials", "SpriteGray");
+        return ResManager.Instance.LoadAsset<Material>("BuiltIn/Materials", "SpriteGray");
     }
 
     public static Material GetInstantiatedSpriteGrayMaterial()
@@ -18,12 +18,12 @@
 
     public static Material GetSmoothMaskGrayMaterial()
     {
-        return ResManager.Instance.LoadAsset<Material>("Materials", "SmoothMaskGray");
+        return ResManager.Instance.LoadAsset<Material>("BuiltIn/Materials", "SmoothMaskGray");
     }
 
     public static Material GetInstantiatedSpriteTwinkleMaterial()
     {
-        var material = ResManager.Instance.LoadAsset<Material>("Materials", "Flash");
+        var material = ResManager.Instance.LoadAsset<Material>("BuiltIn/Materials", "Flash");
         return new Material(material);
     }
 
@@ -34,7 +34,7 @@
 
     public static Material GetGUIRenderTextureMaterial()
     {
-        return ResManager.Instance.LoadAsset<Material>("Materials", "UI_RenderTexture");
+        return ResManager.Instance.LoadAsset<Material>("BuiltIn/Materials", "UI_RenderTexture");
     }
 
     public static void SetRenderSortingOrder(this GameObject root, int sortingOrder, bool includeChildren)

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