From cad87129e5ea2fd23cc195ed0444bd38f1117aa7 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 05 八月 2025 15:51:54 +0800 Subject: [PATCH] 79 【常规】背包 - 随机宝箱界面,自选宝箱界面,获得物品奖励界面 --- Main/Utility/MaterialUtility.cs | 8 ++++---- 1 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Main/Utility/MaterialUtility.cs b/Main/Utility/MaterialUtility.cs index 3044113..2249278 100644 --- a/Main/Utility/MaterialUtility.cs +++ b/Main/Utility/MaterialUtility.cs @@ -7,7 +7,7 @@ public static Material GetDefaultSpriteGrayMaterial() { - return ResManager.Instance.LoadAsset<Material>("Materials", "SpriteGray"); + return ResManager.Instance.LoadAsset<Material>("BuiltIn/Materials", "SpriteGray"); } public static Material GetInstantiatedSpriteGrayMaterial() @@ -18,12 +18,12 @@ public static Material GetSmoothMaskGrayMaterial() { - return ResManager.Instance.LoadAsset<Material>("Materials", "SmoothMaskGray"); + return ResManager.Instance.LoadAsset<Material>("BuiltIn/Materials", "SmoothMaskGray"); } public static Material GetInstantiatedSpriteTwinkleMaterial() { - var material = ResManager.Instance.LoadAsset<Material>("Materials", "Flash"); + var material = ResManager.Instance.LoadAsset<Material>("BuiltIn/Materials", "Flash"); return new Material(material); } @@ -34,7 +34,7 @@ public static Material GetGUIRenderTextureMaterial() { - return ResManager.Instance.LoadAsset<Material>("Materials", "UI_RenderTexture"); + return ResManager.Instance.LoadAsset<Material>("BuiltIn/Materials", "UI_RenderTexture"); } public static void SetRenderSortingOrder(this GameObject root, int sortingOrder, bool includeChildren) -- Gitblit v1.8.0