From cb653cf75b17b9bdca0b5b9e6b88edf1ca72e90c Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 17 十月 2025 09:54:11 +0800
Subject: [PATCH] 0312 删除旧的日常代码3
---
Main/Component/UI/Effect/BattleEffectPlayer.cs | 314 ++++++++++++++++++++++++++++++++++++++++++---------
1 files changed, 256 insertions(+), 58 deletions(-)
diff --git a/Main/Component/UI/Effect/BattleEffectPlayer.cs b/Main/Component/UI/Effect/BattleEffectPlayer.cs
index 1a09695..d740f15 100644
--- a/Main/Component/UI/Effect/BattleEffectPlayer.cs
+++ b/Main/Component/UI/Effect/BattleEffectPlayer.cs
@@ -30,25 +30,60 @@
}
}
+ public bool isBindBone = false;
-
+ public bool isRedCamp = true;
public EffectConfig effectConfig;
- public float speedRate = 1f;
+ public float speedRate = 1.5f;
+ private float m_Alpha = 1f;
+ public float Alpha
+ {
+ get
+ {
+ return m_Alpha;
+ }
+ set
+ {
+ if (value == m_Alpha)
+ return;
+ m_Alpha = value;
+ OnAlphaChanged();
+ }
+ }
+
+ private void OnAlphaChanged()
+ {
+ if (spineComp != null)
+ {
+ var skeleton = spineComp.Skeleton;
+ skeleton.A = Alpha;
+ spineComp.LateUpdate();
+ }
+
+ for (int i = 0; i < rendererList.Count; i++)
+ {
+ var renderer = rendererList[i];
+ if (renderer != null && renderer.material != null && renderer.material.HasProperty("_Color"))
+ {
+ Color color = renderer.material.color;
+ color.a = Alpha;
+ renderer.material.color = color;
+ }
+ }
+ }
[Header("鎾斁瀹屾瘯绔嬪嵆鍥炴敹")]
public bool isReleaseImmediately = false; //鐣岄潰鐗规晥涓�鑸笉闇�瑕佽嚜鎴戦攢姣侊紝璺熼殢鐣岄潰鎴栬�呯埗瀵硅薄閿�姣佸氨琛�
public Action<BattleEffectPlayer> onDestroy;
- [HideInInspector] public Canvas canvas = null;
-
[HideInInspector] public GameObject effectTarget = null;
- protected EffectPenetrationBlocker blocker = null;
+ protected RendererAdjuster blocker = null;
protected bool isInit = false;
@@ -60,20 +95,26 @@
protected GameObject spineContainer;
- protected SkeletonGraphic spineComp;
+ protected SkeletonAnimation spineComp;
protected Spine.AnimationState spineAnimationState;
public GameObjectPoolManager.GameObjectPool pool;
public Action onComplete;
+ private bool isPlaying = false;
+
+ private float timer = 0f;
+
protected virtual void OnEnable()
{
- if (spineComp != null)
- {
- //闅愯棌锛屼細鏈夐潤鎬佹樉绀洪棶棰�
- spineComp.enabled = false;
- }
+ // if (spineComp != null)
+ // {
+ // //闅愯棌锛屼細鏈夐潤鎬佹樉绀洪棶棰�
+ // spineComp.enabled = false;
+ // }
+
+ ApplySortingOrder();
}
@@ -107,13 +148,26 @@
}
// 鍒濆鍖杝pine缁勪欢
- if (effectConfig != null && effectConfig.isSpine != 1)
+ if (effectConfig != null && effectConfig.isSpine != 0)
{
- GameObject spineContainerPrefab = ResManager.Instance.LoadAsset<GameObject>("UIComp", "SpineContainer");
- spineContainer = GameObject.Instantiate(spineContainerPrefab, transform);
+ GameObject spineContainerPrefab = ResManager.Instance.LoadAsset<GameObject>("UIComp", "SpineAnimContainer");
+ spineContainer = GameObject.Instantiate(spineContainerPrefab, transform, true);
+ spineContainer.transform.localPosition = Vector3.zero;
}
// 鏈夌壒鏁堝彲鑳藉甫spine鍙堝甫unity鐗规晥鐨勬儏鍐�
- spineComp = gameObject.GetComponentInChildren<SkeletonGraphic>(true);
+ spineComp = gameObject.GetComponentInChildren<SkeletonAnimation>(true);
+
+ if (effectConfig.effectPos != null && effectConfig.effectPos.Length >= 2)
+ {
+ rectTrans.anchoredPosition += new Vector2((isRedCamp ? 1f : -1f) * effectConfig.effectPos[0], effectConfig.effectPos[1]);
+ }
+
+ if (effectConfig.effectScale > 0f)
+ {
+ rectTrans.localScale *= effectConfig.effectScale;
+ }
+
+ spineComp.loop = effectConfig.isLoop != 0;
}
protected virtual void Clear()
@@ -145,6 +199,32 @@
Clear();
onComplete?.Invoke();
+ }
+
+ public Func<bool> funcIsHeroFront;
+
+ public void SetSortingOrder(Func<bool> _isHeroFrontCallback)
+ {
+ funcIsHeroFront = _isHeroFrontCallback;
+
+ ApplySortingOrder();
+ }
+
+
+ public void ApplySortingOrder()
+ {
+ if (null != blocker && effectConfig != null && funcIsHeroFront != null)
+ {
+ bool isEffectFront = effectConfig.frontBack == 1;
+
+ bool isHeroFront = funcIsHeroFront();
+
+ int finalSortingOrder = isHeroFront ?
+ (isEffectFront ? BattleConst.ActiveHeroActionSortingOrder : BattleConst.ActiveHeroBackSortingOrder) : (isEffectFront ? BattleConst.UnactiveHeroFrontSortingOrder : BattleConst.UnactiveHeroBackSortingOrder);
+
+
+ blocker.SetSortingOrder(finalSortingOrder);
+ }
}
public virtual void Play(bool showLog = true)
@@ -181,9 +261,34 @@
this.gameObject.SetActive(true);
}
- PlayEffect();
-
+ isPlaying = true;
+ timer = 0f;
+ PlayEffect();
+ }
+
+
+
+ public void Run()
+ {
+ if (null == effectConfig)
+ {
+ return;
+ }
+
+ if (!isPlaying)
+ {
+ return;
+ }
+
+ if (effectConfig.autoDestroy != 0)
+ {
+ timer += Time.deltaTime * speedRate;
+ if (timer >= effectConfig.destroyDelay)
+ {
+ GameObject.DestroyImmediate(gameObject);
+ }
+ }
}
protected virtual void PlayEffect()
@@ -194,6 +299,15 @@
return;
}
+ // 濡傛灉delay灏忎簬绛変簬0 閭d細绔嬪埢鎵ц
+ this.DelayTime(effectConfig.delayPlay / speedRate, () =>
+ {
+ PlayEffectInternal();
+ });
+ }
+
+ protected void PlayEffectInternal()
+ {
if (effectConfig.isSpine != 0)
{
PlaySpineEffect();
@@ -202,7 +316,7 @@
{
PlayUnityEffect();
}
-
+ OnAlphaChanged();
}
protected void PlaySpineEffect()
@@ -215,18 +329,47 @@
return;
}
- SkeletonDataAsset skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("UIEffect/BattleSpine/" + effectConfig.packageName, effectConfig.fxName);
+ SkeletonDataAsset skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("UIEffect/" + effectConfig.packageName, effectConfig.fxName);
spineComp.skeletonDataAsset = skeletonDataAsset;
spineComp.Initialize(true);
- spineComp.raycastTarget = false;
spineComp.timeScale = speedRate;
- spineAnimationState = spineComp.AnimationState;
+ spineComp.skeleton.A = Alpha;
+
+ spineAnimationState = spineComp.state;
spineAnimationState.Complete -= OnSpineAnimationComplete;
spineAnimationState.Complete += OnSpineAnimationComplete;
+ // 娣诲姞鐗规晥绌块�忛樆鎸″櫒
+ blocker = spineComp.AddMissingComponent<RendererAdjuster>();
+
+ blocker.onSortingChanged = OnSortingChanged;
+
+ ApplySortingOrder();
+
+ spineComp.enabled = true;
+
+ spineComp.timeScale = speedRate;
+ spineAnimationState.TimeScale = speedRate;
+
Spine.Animation animation = spineAnimationState.Data.SkeletonData.Animations.First();
- spineAnimationState.SetAnimation(0, animation, false);
+ spineAnimationState.SetAnimation(0, animation, effectConfig.isLoop != 0);
+
+ SoundPlayer.Instance.PlayUIAudio(effectConfig.audio);
+
+ }
+
+ private bool CheckForAdditiveBlend(Spine.Skeleton skeleton)
+ {
+ // 閬嶅巻鎵�鏈夋彃妲斤紝妫�鏌ユ槸鍚︽湁鐩稿姞妯″紡
+ foreach (var slot in skeleton.Slots)
+ {
+ if (slot.Data.BlendMode == Spine.BlendMode.Additive)
+ {
+ return true;
+ }
+ }
+ return false;
}
protected void PlayUnityEffect()
@@ -262,20 +405,44 @@
OnUnityAnimationComplete();
- if (null == canvas)
- canvas = GetComponentInParent<Canvas>();
// 娣诲姞鐗规晥绌块�忛樆鎸″櫒
- blocker = effectTarget.AddMissingComponent<EffectPenetrationBlocker>();
+ blocker = effectTarget.AddMissingComponent<RendererAdjuster>();
- // 濡傛灉娌℃湁canvas鐨勮瘽 姝e父鏄洜涓轰笉鍦˙attleWin涓嬮潰鐨勮妭鐐� 鎰忔�濆氨鏄綋鍓嶆病鏈夋樉绀� 绛夊埌鍒囧洖鎴樻枟鐨勬椂鍊欏啀閫氳繃BattleField.UpdateCanvas鏉ユ洿鏂�
- if (canvas != null)
- {
- blocker.SetParentCanvas(canvas);
- }
+ blocker.onSortingChanged = OnSortingChanged;
SoundPlayer.Instance.PlayUIAudio(effectConfig.audio);
+ }
+
+ void LateUpdate()
+ {
+ if (string.IsNullOrEmpty(sortingLayer))
+ {
+ return;
+ }
+
+ OnSortingChanged(sortingLayer, sortingOrder);
+ }
+
+ public string sortingLayer;
+ public int sortingOrder;
+ public RectTransform rectTrans;
+
+ protected void OnSortingChanged(string _sortingLayer, int _sortingOrder)
+ {
+ if (null == spineComp)
+ return;
+
+ sortingLayer = _sortingLayer;
+ sortingOrder = _sortingOrder;
+ // 澶勭悊鎺掑簭鍙樺寲
+ var renderers = spineComp.GetComponents<Renderer>();
+ foreach (var renderer in renderers)
+ {
+ renderer.sortingLayerName = sortingLayer;
+ renderer.sortingOrder = sortingOrder;
+ }
}
protected void OnDestroy()
@@ -325,25 +492,23 @@
// 鍒涘缓鍚庣殑鐗规晥浼氳嚜鍔ㄩ殣钘� 闇�瑕佹墜鍔ㄨ皟鐢≒lay鎵嶈兘鎾斁
- public static BattleEffectPlayer Create(int effectId, Transform parent, bool createNewChild = false)
+ public static BattleEffectPlayer Create(int effectId, Transform parent, bool isRedCamp)
{
// 鐩存帴鍒涘缓鐗规晥鎾斁鍣紝涓嶄娇鐢ㄥ璞℃睜
- BattleEffectPlayer BattleEffectPlayer = null;
+ BattleEffectPlayer battleEffectPlayer = null;
- if (createNewChild)
- {
- GameObject newGo = new GameObject("BattleEffectPlayer_" + effectId);
- newGo.transform.SetParent(parent, false);
- BattleEffectPlayer = newGo.AddComponent<BattleEffectPlayer>();
- }
- else
- {
- BattleEffectPlayer = parent.AddMissingComponent<BattleEffectPlayer>();
- }
+ GameObject newGo = new GameObject("BattleEffectPlayer_" + effectId);
+ newGo.transform.SetParent(parent, false);
+ battleEffectPlayer = newGo.AddComponent<BattleEffectPlayer>();
+ battleEffectPlayer.rectTrans = newGo.AddMissingComponent<RectTransform>();
+
+ battleEffectPlayer.effectId = effectId;
- BattleEffectPlayer.effectId = effectId;
- BattleEffectPlayer.SetActive(true);
- return BattleEffectPlayer;
+ // 璁剧疆闃佃惀
+ battleEffectPlayer.isRedCamp = isRedCamp;
+
+ battleEffectPlayer.SetActive(true);
+ return battleEffectPlayer;
}
/// <summary>
@@ -359,7 +524,7 @@
public void Pause()
{
- if (effectTarget == null) return;
+ // if (effectTarget == null) return;
// Spine鍔ㄧ敾
// var spineGraphics = effectTarget.GetComponentsInChildren<SkeletonGraphic>(true);
@@ -367,6 +532,11 @@
if (spineComp != null)
{
spineComp.timeScale = 0f;
+ }
+
+ if (spineAnimationState != null)
+ {
+ spineAnimationState.TimeScale = 0f;
}
// Animator鍔ㄧ敾
@@ -384,11 +554,16 @@
public void Resume()
{
- if (effectTarget == null) return;
+ // if (effectTarget == null) return;
if (spineComp != null)
{
spineComp.timeScale = speedRate;
+ }
+
+ if (spineAnimationState != null)
+ {
+ spineAnimationState.TimeScale = speedRate;
}
// Animator鍔ㄧ敾
@@ -438,21 +613,44 @@
return true;
}
- /// <summary>
- /// 璁剧疆閬僵锛堟敮鎸丷ectMask2D銆丮ask銆丼moothMask绛夛級
- /// </summary>
- public void SetMask(RectTransform maskArea = null)
+ public void SetSpeedRatio(float ratio)
{
- if (effectTarget == null || blocker == null)
- return;
-
- // 浼樺厛浣跨敤浼犲叆鐨刴askArea
- if (maskArea != null)
+ speedRate = ratio;
+ if (spineComp != null)
{
- blocker.PerformMask(maskArea);
- return;
+ spineComp.timeScale = speedRate;
+ }
+
+ // Animator鍔ㄧ敾
+ foreach (var animator in animatorList)
+ {
+ animator.speed = speedRate;
}
}
+ public void BindBone(SkeletonAnimation skeletonAnim, string v)
+ {
+ Bone bone = skeletonAnim.skeleton.FindBone(v);
+ if (null == bone)
+ {
+ return;
+ }
+
+ isBindBone = true;
+
+ BoneFollower boneFollower = gameObject.AddMissingComponent<BoneFollower>();
+ boneFollower.boneName = v;
+ boneFollower.skeletonRenderer = skeletonAnim;
+
+ boneFollower.followBoneRotation = false;
+ boneFollower.followXYPosition = true;
+ boneFollower.followZPosition = false;
+ boneFollower.followLocalScale = false;
+ boneFollower.followParentWorldScale = false;
+ boneFollower.followSkeletonFlip = false;
+
+ boneFollower.Initialize();
+ boneFollower.LateUpdate();
+ }
}
--
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