From cb653cf75b17b9bdca0b5b9e6b88edf1ca72e90c Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 17 十月 2025 09:54:11 +0800
Subject: [PATCH] 0312 删除旧的日常代码3
---
Main/Component/UI/Effect/EffectMgr.cs | 28 ++--------------------------
1 files changed, 2 insertions(+), 26 deletions(-)
diff --git a/Main/Component/UI/Effect/EffectMgr.cs b/Main/Component/UI/Effect/EffectMgr.cs
index c2c16de..ade7dd5 100644
--- a/Main/Component/UI/Effect/EffectMgr.cs
+++ b/Main/Component/UI/Effect/EffectMgr.cs
@@ -1,11 +1,10 @@
锘縰sing UnityEngine;
-public class EffectMgr : SingletonMonobehaviour<EffectMgr>
+public class EffectMgr
{
-
//鐜╁鏄惁涓诲姩灞忚斀浜嗙壒鏁�
- public bool IsNotShowBySetting(int id)
+ public static bool IsNotShowBySetting(int id)
{
var config = EffectConfig.Get(id);
if (config == null)
@@ -23,28 +22,5 @@
return false;
}
-
-
- // public void RecyleUIEffect(int id, GameObject _effectObj)
- // {
- // EffectConfig effectCfg = EffectConfig.Get(id);
-
- // if (null == effectCfg)
- // {
- // return;
- // }
-
- // var _prefab = ResManager.Instance.LoadAsset<GameObject>("UIEffect/" + effectCfg.packageName, effectCfg.fxName);
- // if (_prefab == null)
- // {
- // return;
- // }
-
- // GameObjectPoolManager.GameObjectPool _pool = GameObjectPoolManager.Instance.RequestPool(_prefab);
- // if (_pool != null)
- // {
- // _pool.Release(_effectObj);
- // }
- // }
}
--
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