From cb653cf75b17b9bdca0b5b9e6b88edf1ca72e90c Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 17 十月 2025 09:54:11 +0800
Subject: [PATCH] 0312 删除旧的日常代码3

---
 Main/System/Battle/BattleObject/BattleObjectFactory.cs |   18 +++++-------------
 1 files changed, 5 insertions(+), 13 deletions(-)

diff --git a/Main/System/Battle/BattleObject/BattleObjectFactory.cs b/Main/System/Battle/BattleObject/BattleObjectFactory.cs
index 9bb60eb..e738e1c 100644
--- a/Main/System/Battle/BattleObject/BattleObjectFactory.cs
+++ b/Main/System/Battle/BattleObject/BattleObjectFactory.cs
@@ -23,20 +23,14 @@
 
         GameObject battleGO = ResManager.Instance.LoadAsset<GameObject>("Hero/SpineRes", "Hero_001"/*skinCfg.SpineRes*/);
 
-        if (battleGO == null)
-        {
-            Debug.LogError("BattleObjectFactory.CreateBattleObject: battleGO is null for " + teamHero.heroId);
-            return null;
-        }
 
-        Debug.LogError("1 BattleObjectFactory.CreateBattleObject: Creating BattleObject for " + teamHero.ObjID + " at position " + teamHero.positionNum);
 
         GameObject goParent = posNodeList[teamHero.positionNum];
         BattleObject battleObject = new BattleObject(_battleField);
         battleObject.ObjID = teamHero.ObjID;
 
         GameObject realGO = GameObject.Instantiate(battleGO, goParent.transform);
-        SkeletonGraphic skeletonGraphic = realGO.GetComponentInChildren<SkeletonGraphic>(true);
+        SkeletonAnimation skeletonAnimation = realGO.GetComponentInChildren<SkeletonAnimation>(true);
 
         var skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinCfg.SpineRes);
         if (skeletonDataAsset == null)
@@ -45,18 +39,16 @@
             return null;
         }
 
-        Debug.LogError("2 BattleObjectFactory.CreateBattleObject: Creating BattleObject for " + teamHero.ObjID + " at position " + teamHero.positionNum);
-
 
         float finalScaleRate = modelScaleRate * teamHero.modelScale;
 
-        skeletonGraphic.skeletonDataAsset = skeletonDataAsset;
-        skeletonGraphic.Initialize(true);
+        skeletonAnimation.skeletonDataAsset = skeletonDataAsset;
+        skeletonAnimation.Initialize(true);
         realGO.name = battleObject.ObjID.ToString();
         realGO.transform.localScale = new Vector3(finalScaleRate, finalScaleRate, finalScaleRate);
+        RectTransform rectTrans = realGO.GetComponent<RectTransform>();
+        rectTrans.anchoredPosition = Vector2.zero;
         battleObject.Init(realGO, teamHero, _Camp);
-
-        Debug.LogError(realGO.name +  " /3 BattleObjectFactory.CreateBattleObject: Creating BattleObject for " + teamHero.ObjID + " at position " + teamHero.positionNum);
 
 
         return battleObject;

--
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