From cb653cf75b17b9bdca0b5b9e6b88edf1ca72e90c Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 17 十月 2025 09:54:11 +0800
Subject: [PATCH] 0312 删除旧的日常代码3
---
Main/System/Battle/BattleObject/BattleObjectFactory.cs | 18 +++++-------------
1 files changed, 5 insertions(+), 13 deletions(-)
diff --git a/Main/System/Battle/BattleObject/BattleObjectFactory.cs b/Main/System/Battle/BattleObject/BattleObjectFactory.cs
index 9bb60eb..e738e1c 100644
--- a/Main/System/Battle/BattleObject/BattleObjectFactory.cs
+++ b/Main/System/Battle/BattleObject/BattleObjectFactory.cs
@@ -23,20 +23,14 @@
GameObject battleGO = ResManager.Instance.LoadAsset<GameObject>("Hero/SpineRes", "Hero_001"/*skinCfg.SpineRes*/);
- if (battleGO == null)
- {
- Debug.LogError("BattleObjectFactory.CreateBattleObject: battleGO is null for " + teamHero.heroId);
- return null;
- }
- Debug.LogError("1 BattleObjectFactory.CreateBattleObject: Creating BattleObject for " + teamHero.ObjID + " at position " + teamHero.positionNum);
GameObject goParent = posNodeList[teamHero.positionNum];
BattleObject battleObject = new BattleObject(_battleField);
battleObject.ObjID = teamHero.ObjID;
GameObject realGO = GameObject.Instantiate(battleGO, goParent.transform);
- SkeletonGraphic skeletonGraphic = realGO.GetComponentInChildren<SkeletonGraphic>(true);
+ SkeletonAnimation skeletonAnimation = realGO.GetComponentInChildren<SkeletonAnimation>(true);
var skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinCfg.SpineRes);
if (skeletonDataAsset == null)
@@ -45,18 +39,16 @@
return null;
}
- Debug.LogError("2 BattleObjectFactory.CreateBattleObject: Creating BattleObject for " + teamHero.ObjID + " at position " + teamHero.positionNum);
-
float finalScaleRate = modelScaleRate * teamHero.modelScale;
- skeletonGraphic.skeletonDataAsset = skeletonDataAsset;
- skeletonGraphic.Initialize(true);
+ skeletonAnimation.skeletonDataAsset = skeletonDataAsset;
+ skeletonAnimation.Initialize(true);
realGO.name = battleObject.ObjID.ToString();
realGO.transform.localScale = new Vector3(finalScaleRate, finalScaleRate, finalScaleRate);
+ RectTransform rectTrans = realGO.GetComponent<RectTransform>();
+ rectTrans.anchoredPosition = Vector2.zero;
battleObject.Init(realGO, teamHero, _Camp);
-
- Debug.LogError(realGO.name + " /3 BattleObjectFactory.CreateBattleObject: Creating BattleObject for " + teamHero.ObjID + " at position " + teamHero.positionNum);
return battleObject;
--
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