From cc074976c8644508d80abafbfa8de5d31146abdf Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 18 七月 2025 14:55:32 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts
---
Main/System/Tip/ScrollTip.cs | 2
Main/System/Hero/UIHeroController.cs | 5
Main/System/Battle/BattleHUDWin.cs | 2
Main/System/HeroUI/HeroCardCell.cs | 52 ++++++
Main/Component/UI/Core/OutlineColor.cs | 2
Main/System/Redpoint/MainRedDot.cs | 22 +-
Main/Component/UI/Core/OutlineEx.cs | 230 ++++++++++++++++++++++++++++++++
Main/ResModule/UILoader.cs | 14 +-
Main/System/Hero/HeroInfo.cs | 9 +
Main/Utility/UIUtility.cs | 2
Main/Component/UI/Core/OutlineEx.cs.meta | 11 +
Main/System/Hero/HeroManager.cs | 3
Main/System/HeroUI/HeroCardLineCell.cs | 2
Main/Config/Configs/HeroConfig.cs | 38 +++--
Main/System/HeroUI/HeroListWin.cs | 7
15 files changed, 351 insertions(+), 50 deletions(-)
diff --git a/Main/Component/UI/Core/OutlineColor.cs b/Main/Component/UI/Core/OutlineColor.cs
index c224c8f..0df0315 100644
--- a/Main/Component/UI/Core/OutlineColor.cs
+++ b/Main/Component/UI/Core/OutlineColor.cs
@@ -4,7 +4,7 @@
public class OutlineColor : Outline
{
-
+ [Header("鎵╁睍Outline澧炲姞棰滆壊閫夋嫨")]
[SerializeField][HideInInspector]
QualityTextColType m_ColorType = QualityTextColType.None;
public QualityTextColType colorType
diff --git a/Main/Component/UI/Core/OutlineEx.cs b/Main/Component/UI/Core/OutlineEx.cs
new file mode 100644
index 0000000..774d7bd
--- /dev/null
+++ b/Main/Component/UI/Core/OutlineEx.cs
@@ -0,0 +1,230 @@
+using UnityEngine;
+using UnityEngine.UI;
+using System.Collections.Generic;
+
+
+/// <summary>
+/// UGUI鎻忚竟
+/// </summary>
+public class OutlineEx : BaseMeshEffect
+{
+ [Header("鏂皊hader鎻忚竟")]
+ public Color OutlineColor = Color.white;
+
+ QualityTextColType m_ColorType = QualityTextColType.None;
+ public QualityTextColType colorType
+ {
+ get { return m_ColorType; }
+ set
+ {
+ if (m_ColorType != value)
+ {
+ m_ColorType = value;
+ OutlineColor = UIHelper.GetUIOutlineColor(value);
+ this._Refresh();
+ }
+ }
+ }
+
+
+ [Range(0, 15)]
+ public int OutlineWidth = 0;
+
+ private static List<UIVertex> m_VetexList = new List<UIVertex>();
+ // 鏉愯川姹狅細Key涓�"棰滆壊_瀹藉害"鏍煎紡鐨勫瓧绗︿覆锛孷alue涓哄搴旂殑鏉愯川; 鍑忓皯鍚堟壒闂锛屽張鑳戒繚鎸佷笉鍚岀殑鎻忚竟锛涘叡鐢ㄦ潗璐ㄤ細鍚屾椂鏀瑰彉鍙傛暟
+ private static Dictionary<string, Material> m_MaterialPool = new Dictionary<string, Material>();
+ private static Shader m_Shader;
+
+ protected override void Start()
+ {
+ base.Start();
+ if (m_Shader == null)
+ {
+ m_Shader = Shader.Find("TSF Shaders/UI/OutlineEx");
+ }
+
+ // 浣跨敤鏉愯川姹犺幏鍙栨垨鍒涘缓鏉愯川
+ string key = GetMaterialKey(OutlineColor, OutlineWidth);
+ if (!m_MaterialPool.TryGetValue(key, out Material material))
+ {
+ material = new Material(m_Shader);
+ material.SetColor("_OutlineColor", this.OutlineColor);
+ material.SetInt("_OutlineWidth", this.OutlineWidth);
+ m_MaterialPool[key] = material;
+ }
+ base.graphic.material = material;
+
+ var v1 = base.graphic.canvas.additionalShaderChannels;
+ var v2 = AdditionalCanvasShaderChannels.TexCoord1;
+ if ((v1 & v2) != v2)
+ {
+ base.graphic.canvas.additionalShaderChannels |= v2;
+ }
+ v2 = AdditionalCanvasShaderChannels.TexCoord2;
+ if ((v1 & v2) != v2)
+ {
+ base.graphic.canvas.additionalShaderChannels |= v2;
+ }
+
+ this._Refresh();
+ }
+
+
+#if UNITY_EDITOR
+ protected override void OnValidate()
+ {
+ base.OnValidate();
+
+ if (base.graphic.material != null)
+ {
+ this._Refresh();
+ }
+ }
+#endif
+
+
+ private void _Refresh()
+ {
+ // 妫�鏌ュ綋鍓嶆潗璐ㄦ槸鍚︿笌鎵�闇�灞炴�у尮閰嶏紝濡傛灉涓嶅尮閰嶅垯浠庢睜涓幏鍙栨垨鍒涘缓鏂版潗璐�
+ string key = GetMaterialKey(OutlineColor, OutlineWidth);
+ Material material;
+ if (!m_MaterialPool.TryGetValue(key, out material))
+ {
+ // 濡傛灉姹犱腑娌℃湁瀵瑰簲鐨勬潗璐紝鍒涘缓鏂版潗璐�
+ var shader = Shader.Find("TSF Shaders/UI/OutlineEx");
+ material = new Material(shader);
+ m_MaterialPool[key] = material;
+ }
+
+ material.SetColor("_OutlineColor", this.OutlineColor);
+ material.SetInt("_OutlineWidth", this.OutlineWidth);
+
+ // 鏇存柊鍥惧舰鏉愯川
+ base.graphic.material = material;
+ base.graphic.SetVerticesDirty();
+ }
+
+
+ public override void ModifyMesh(VertexHelper vh)
+ {
+ vh.GetUIVertexStream(m_VetexList);
+
+ this._ProcessVertices();
+
+ vh.Clear();
+ vh.AddUIVertexTriangleStream(m_VetexList);
+ }
+
+
+ private void _ProcessVertices()
+ {
+ for (int i = 0, count = m_VetexList.Count - 3; i <= count; i += 3)
+ {
+ var v1 = m_VetexList[i];
+ var v2 = m_VetexList[i + 1];
+ var v3 = m_VetexList[i + 2];
+ // 璁$畻鍘熼《鐐瑰潗鏍囦腑蹇冪偣
+ //
+ var minX = _Min(v1.position.x, v2.position.x, v3.position.x);
+ var minY = _Min(v1.position.y, v2.position.y, v3.position.y);
+ var maxX = _Max(v1.position.x, v2.position.x, v3.position.x);
+ var maxY = _Max(v1.position.y, v2.position.y, v3.position.y);
+ var posCenter = new Vector2(minX + maxX, minY + maxY) * 0.5f;
+ // 璁$畻鍘熷椤剁偣鍧愭爣鍜孶V鐨勬柟鍚�
+ //
+ Vector2 triX, triY, uvX, uvY;
+ Vector2 pos1 = v1.position;
+ Vector2 pos2 = v2.position;
+ Vector2 pos3 = v3.position;
+ if (Mathf.Abs(Vector2.Dot((pos2 - pos1).normalized, Vector2.right))
+ > Mathf.Abs(Vector2.Dot((pos3 - pos2).normalized, Vector2.right)))
+ {
+ triX = pos2 - pos1;
+ triY = pos3 - pos2;
+ uvX = v2.uv0 - v1.uv0;
+ uvY = v3.uv0 - v2.uv0;
+ }
+ else
+ {
+ triX = pos3 - pos2;
+ triY = pos2 - pos1;
+ uvX = v3.uv0 - v2.uv0;
+ uvY = v2.uv0 - v1.uv0;
+ }
+ // 璁$畻鍘熷UV妗�
+ //
+ var uvMin = _Min(v1.uv0, v2.uv0, v3.uv0);
+ var uvMax = _Max(v1.uv0, v2.uv0, v3.uv0);
+ var uvOrigin = new Vector4(uvMin.x, uvMin.y, uvMax.x, uvMax.y);
+ // 涓烘瘡涓《鐐硅缃柊鐨凱osition鍜孶V锛屽苟浼犲叆鍘熷UV妗�
+ //
+ v1 = _SetNewPosAndUV(v1, this.OutlineWidth, posCenter, triX, triY, uvX, uvY, uvOrigin);
+ v2 = _SetNewPosAndUV(v2, this.OutlineWidth, posCenter, triX, triY, uvX, uvY, uvOrigin);
+ v3 = _SetNewPosAndUV(v3, this.OutlineWidth, posCenter, triX, triY, uvX, uvY, uvOrigin);
+ // 搴旂敤璁剧疆鍚庣殑UIVertex
+ //
+ m_VetexList[i] = v1;
+ m_VetexList[i + 1] = v2;
+ m_VetexList[i + 2] = v3;
+ }
+ }
+
+
+ private static UIVertex _SetNewPosAndUV(UIVertex pVertex, int pOutLineWidth,
+ Vector2 pPosCenter,
+ Vector2 pTriangleX, Vector2 pTriangleY,
+ Vector2 pUVX, Vector2 pUVY,
+ Vector4 pUVOrigin)
+ {
+ // Position
+ var pos = pVertex.position;
+ var posXOffset = pos.x > pPosCenter.x ? pOutLineWidth : -pOutLineWidth;
+ var posYOffset = pos.y > pPosCenter.y ? pOutLineWidth : -pOutLineWidth;
+ pos.x += posXOffset;
+ pos.y += posYOffset;
+ pVertex.position = pos;
+ // UV
+ var uv = pVertex.uv0;
+ uv += new Vector4((pUVX / pTriangleX.magnitude * posXOffset * (Vector2.Dot(pTriangleX, Vector2.right) > 0 ? 1 : -1)).x, (pUVX / pTriangleX.magnitude * posXOffset * (Vector2.Dot(pTriangleX, Vector2.right) > 0 ? 1 : -1)).y, 0, 0);
+ uv += new Vector4((pUVY / pTriangleY.magnitude * posYOffset * (Vector2.Dot(pTriangleY, Vector2.up) > 0 ? 1 : -1)).x, (pUVY / pTriangleY.magnitude * posYOffset * (Vector2.Dot(pTriangleY, Vector2.up) > 0 ? 1 : -1)).y, 0, 0);
+ pVertex.uv0 = uv;
+ // 鍘熷UV妗�
+ pVertex.uv1 = new Vector2(pUVOrigin.x, pUVOrigin.y);
+ pVertex.uv2 = new Vector2(pUVOrigin.z, pUVOrigin.w);
+
+ return pVertex;
+ }
+
+
+ private static float _Min(float pA, float pB, float pC)
+ {
+ return Mathf.Min(Mathf.Min(pA, pB), pC);
+ }
+
+
+ private static float _Max(float pA, float pB, float pC)
+ {
+ return Mathf.Max(Mathf.Max(pA, pB), pC);
+ }
+
+
+ private static Vector2 _Min(Vector2 pA, Vector2 pB, Vector2 pC)
+ {
+ return new Vector2(_Min(pA.x, pB.x, pC.x), _Min(pA.y, pB.y, pC.y));
+ }
+
+
+ private static Vector2 _Max(Vector2 pA, Vector2 pB, Vector2 pC)
+ {
+ return new Vector2(_Max(pA.x, pB.x, pC.x), _Max(pA.y, pB.y, pC.y));
+ }
+
+
+ // 鐢熸垚鏉愯川姹犵殑閿�
+ private string GetMaterialKey(Color color, int width)
+ {
+ // 浣跨敤棰滆壊鐨凴GBA鍊煎拰瀹藉害鐢熸垚鍞竴閿�
+ return string.Format("{0}_{1}_{2}_{3}_{4}",
+ color.r, color.g, color.b, color.a, width);
+ }
+}
\ No newline at end of file
diff --git a/Main/Component/UI/Core/OutlineEx.cs.meta b/Main/Component/UI/Core/OutlineEx.cs.meta
new file mode 100644
index 0000000..14a3297
--- /dev/null
+++ b/Main/Component/UI/Core/OutlineEx.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 0952a679e87c6c743874501bacc08eb9
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Main/Config/Configs/HeroConfig.cs b/Main/Config/Configs/HeroConfig.cs
index 88e542d..39e4fb0 100644
--- a/Main/Config/Configs/HeroConfig.cs
+++ b/Main/Config/Configs/HeroConfig.cs
@@ -1,6 +1,6 @@
锘�//--------------------------------------------------------
// [Author]: YYL
-// [ Date ]: Tuesday, July 15, 2025
+// [ Date ]: Wednesday, July 16, 2025
//--------------------------------------------------------
using System.Collections.Generic;
@@ -14,6 +14,7 @@
{
public int HeroID;
+ public string Name;
public int Country;
public int Quality;
public int Class;
@@ -25,6 +26,7 @@
public int HPInheritPer;
public string BatAttrDict;
public int[] FetterIDList;
+ public float UIScale;
public override int LoadKey(string _key)
{
@@ -38,19 +40,21 @@
string[] tables = input.Split('\t');
int.TryParse(tables[0],out HeroID);
- int.TryParse(tables[1],out Country);
+ Name = tables[1];
- int.TryParse(tables[2],out Quality);
+ int.TryParse(tables[2],out Country);
- int.TryParse(tables[3],out Class);
+ int.TryParse(tables[3],out Quality);
- if (tables[4].Contains("["))
+ int.TryParse(tables[4],out Class);
+
+ if (tables[5].Contains("["))
{
- SkinIDList = JsonMapper.ToObject<int[]>(tables[4]);
+ SkinIDList = JsonMapper.ToObject<int[]>(tables[5]);
}
else
{
- string[] SkinIDListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ string[] SkinIDListStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
SkinIDList = new int[SkinIDListStringArray.Length];
for (int i=0;i<SkinIDListStringArray.Length;i++)
{
@@ -58,31 +62,33 @@
}
}
- int.TryParse(tables[5],out AtkSkillID);
+ int.TryParse(tables[6],out AtkSkillID);
- int.TryParse(tables[6],out AngerSkillID);
+ int.TryParse(tables[7],out AngerSkillID);
- int.TryParse(tables[7],out AtkInheritPer);
+ int.TryParse(tables[8],out AtkInheritPer);
- int.TryParse(tables[8],out DefInheritPer);
+ int.TryParse(tables[9],out DefInheritPer);
- int.TryParse(tables[9],out HPInheritPer);
+ int.TryParse(tables[10],out HPInheritPer);
- BatAttrDict = tables[10];
+ BatAttrDict = tables[11];
- if (tables[11].Contains("["))
+ if (tables[12].Contains("["))
{
- FetterIDList = JsonMapper.ToObject<int[]>(tables[11]);
+ FetterIDList = JsonMapper.ToObject<int[]>(tables[12]);
}
else
{
- string[] FetterIDListStringArray = tables[11].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ string[] FetterIDListStringArray = tables[12].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
FetterIDList = new int[FetterIDListStringArray.Length];
for (int i=0;i<FetterIDListStringArray.Length;i++)
{
int.TryParse(FetterIDListStringArray[i],out FetterIDList[i]);
}
}
+
+ float.TryParse(tables[13],out UIScale);
}
catch (Exception exception)
{
diff --git a/Main/ResModule/UILoader.cs b/Main/ResModule/UILoader.cs
index 5a8d187..07a01d4 100644
--- a/Main/ResModule/UILoader.cs
+++ b/Main/ResModule/UILoader.cs
@@ -11,17 +11,17 @@
{
public static GameObject LoadWindow(string name)
{
- return ResManager.Instance.LoadAsset<GameObject>("UI", name);
+ return ResManager.Instance.LoadAsset<GameObject>(ResourcesPath.UI_WINDOW_SUFFIX, name);
}
public static GameObject LoadPrefab(string _name)
{
- return ResManager.Instance.LoadAsset<GameObject>("UIComp", _name);
+ return ResManager.Instance.LoadAsset<GameObject>(ResourcesPath.UI_PREFAB_SUFFIX, _name);
}
public static void UnLoadPrefab(string _assetName)
{
- ResManager.Instance.UnloadAsset("UIComp", _assetName);
+ ResManager.Instance.UnloadAsset(ResourcesPath.UI_PREFAB_SUFFIX, _assetName);
}
public static Sprite LoadSprite(string _iconKey)
@@ -37,7 +37,7 @@
public static Sprite LoadSprite(string _folder, string _file)
{
- return ResManager.Instance.LoadAsset<Sprite>("Sprite/" + _folder, _file);
+ return ResManager.Instance.LoadAsset<Sprite>(StringUtility.Contact(ResourcesPath.UI_SPRITE_SUFFIX, "/", _folder) , _file);
}
public static void UnLoadSprite(string _iconKey)
@@ -45,18 +45,18 @@
var iconConfig = IconConfig.Get(_iconKey);
if (iconConfig != null)
{
- var bundleName = StringUtility.Contact("Sprite/", iconConfig.folder);
+ var bundleName = StringUtility.Contact(ResourcesPath.UI_SPRITE_SUFFIX, "/", iconConfig.folder);
ResManager.Instance.UnloadAsset(bundleName, iconConfig.sprite);
}
}
public static Font LoadFont(string _fontName)
{
- return ResManager.Instance.LoadAsset<Font>("Font", _fontName);
+ return ResManager.Instance.LoadAsset<Font>(ResourcesPath.UI_FONT_SUFFIX, _fontName);
}
public static void UnLoadFont(string _fontName)
{
- ResManager.Instance.UnloadAsset("Font", _fontName);
+ ResManager.Instance.UnloadAsset(ResourcesPath.UI_FONT_SUFFIX, _fontName);
}
}
diff --git a/Main/System/Battle/BattleHUDWin.cs b/Main/System/Battle/BattleHUDWin.cs
index 2570383..af94ed8 100644
--- a/Main/System/Battle/BattleHUDWin.cs
+++ b/Main/System/Battle/BattleHUDWin.cs
@@ -43,7 +43,7 @@
EventBroadcast.Instance.AddListener<string, BattleObject, List<long>>(EventName.BATTLE_DAMAGE_TAKEN, OnDamageTaken);
EventBroadcast.Instance.AddListener<BattleObject, SkillConfig>(EventName.BATTLE_BUFF_MOUNTED, OnBuffMounted);
EventBroadcast.Instance.AddListener<BattleObject, SkillConfig>(EventName.BATTLE_BUFF_DISAPEAR, OnBuffDisapear);
- damagePrefabPool = GameObjectPoolManager.Instance.RequestPool(ResManager.Instance.LoadAsset<GameObject>("UIComp", "DamageContent"));
+ damagePrefabPool = GameObjectPoolManager.Instance.RequestPool(UILoader.LoadPrefab("DamageContent"));
// buffIconPrefabPool = GameObjectPoolManager.Instance.RequestPool();
// buffLabelPrefabPool = GameObjectPoolManager.Instance.RequestPool(ResManager.Instance.LoadAsset<GameObject>("UIComp", "BuffContent"));
}
diff --git a/Main/System/Hero/HeroInfo.cs b/Main/System/Hero/HeroInfo.cs
index 156e4e8..f3bcba5 100644
--- a/Main/System/Hero/HeroInfo.cs
+++ b/Main/System/Hero/HeroInfo.cs
@@ -40,6 +40,15 @@
}
}
+ // 浼樺厛鍔熻兘鎻愰啋绫诲瀷锛�1瑙夐啋 2鍗囩骇 3绐佺牬 4鍗囨槦
+ // 浼樺厛椤哄簭锛�
+ public int funcState
+ {
+ get
+ {
+ return 0;
+ }
+ }
diff --git a/Main/System/Hero/HeroManager.cs b/Main/System/Hero/HeroManager.cs
index 3fce894..27d2368 100644
--- a/Main/System/Hero/HeroManager.cs
+++ b/Main/System/Hero/HeroManager.cs
@@ -13,6 +13,9 @@
//姝﹀皢鍒楄〃鐣岄潰
public List<string> heroSortList = new List<string>();
+ //姝﹀皢绾㈢偣
+ //MainRedDot.HeroCardRedpoint * 1000 + hero.itemHero.gridIndex;
+
public Action<HeroInfo> onNewHeroEvent;
public Action<HeroInfo> onHeroChangeEvent;
diff --git a/Main/System/Hero/UIHeroController.cs b/Main/System/Hero/UIHeroController.cs
index dde8706..241063a 100644
--- a/Main/System/Hero/UIHeroController.cs
+++ b/Main/System/Hero/UIHeroController.cs
@@ -6,11 +6,11 @@
using UnityEngine.EventSystems;
public class UIHeroController : MonoBehaviour
{
- public void Create(int _skinID, Action _onComplete = null)
+ public void Create(int _skinID, float scale = 1f, Action _onComplete = null)
{
skinID = _skinID;
onComplete = _onComplete;
- GameObject battleGO = ResManager.Instance.LoadAsset<GameObject>("Hero/SpineRes", "Hero_001");
+ GameObject battleGO = UILoader.LoadPrefab("UIHero");
GameObject instanceGO = null;
if (!transform.gameObject.activeSelf)
{
@@ -21,6 +21,7 @@
var skinConfig = HeroSkinConfig.Get(skinID);
skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinConfig.SpineRes + "_SkeletonData");
skeletonGraphic.Initialize(true);
+ this.transform.localScale = Vector3.one * scale;
spineAnimationState = skeletonGraphic.AnimationState;
PlayAnimation(MotionName.idle, true);
diff --git a/Main/System/HeroUI/HeroCardCell.cs b/Main/System/HeroUI/HeroCardCell.cs
index a43bcd6..489a768 100644
--- a/Main/System/HeroUI/HeroCardCell.cs
+++ b/Main/System/HeroUI/HeroCardCell.cs
@@ -1,11 +1,12 @@
-锘縰sing UnityEngine;
+using UnityEngine;
using UnityEngine.UI;
-using UnityEngine.Events;
using System.Collections.Generic;
public class HeroCardCell : MonoBehaviour
{
[SerializeField] Button heroCardBtn;
+ [SerializeField] Image heroCardBG;
+ [SerializeField] Material glowMaterial; // 娴佸厜鏁堟灉鏉愯川
[SerializeField] Text lvText;
[SerializeField] Image countryImg;
[SerializeField] Image jobImg;
@@ -26,12 +27,53 @@
this.gameObject.SetActive(false);
return;
}
+
this.gameObject.SetActive(true);
- lvText.text = hero.heroLevel.ToString();
+ heroCardBG.SetSprite("herocardbg" + hero.Quality);
+ if (glowMaterial != null)
+ {
+ heroCardBG.material = glowMaterial;
+ }
+ lvText.text = Language.Get("L1094") + hero.heroLevel.ToString();
var heroConfig = hero.heroConfig;
- countryImg.SetSprite("herocountry" + hero.heroCountry);
+ countryImg.SetSprite("herocountry" + heroConfig.Country);
jobImg.SetSprite("herojob" + heroConfig.Class);
- heroModel.Create(heroConfig.SkinIDList[hero.SkinIndex]);
+ heroModel.Create(heroConfig.SkinIDList[hero.SkinIndex], heroConfig.UIScale);
+ onStateImg.SetActive(hero.isInMainBattle);
+
+ redpoint.redpointId = MainRedDot.HeroCardRedpoint * 1000 + hero.itemHero.gridIndex;
+ var funcState = hero.funcState;
+ if (funcState > 0)
+ {
+ trainStateImg.SetActive(true);
+ trainStateImg.SetSprite("herofuncstate" + hero.funcState);
+ }
+ else
+ {
+ trainStateImg.SetActive(false);
+ }
+ nameText.text = hero.breakLevel == 0 ? heroConfig.Name : Language.Get("herocardbreaklv" + heroConfig.Name + hero.breakLevel);
+ awakeImg.SetActive(hero.awakeLevel > 0);
+ awakeLVText.text = hero.awakeLevel.ToString();
+
+ for (int i = 0; i < starImgList.Count; i++)
+ {
+ if (hero.heroStar == 0 && i == 0)
+ {
+ // 鏃犳槦绾� 鐗规畩澶勭悊
+ starImgList[i].SetActive(true);
+ starImgList[i].SetSprite("herostar" + hero.heroStar);
+ }
+ else if ((hero.heroStar - 1) % starImgList.Count >= i)
+ {
+ starImgList[i].SetActive(true);
+ starImgList[i].SetSprite("herostar" + (((hero.heroStar - 1)/starImgList.Count)+1)*starImgList.Count);
+ }
+ else
+ {
+ starImgList[i].SetActive(false);
+ }
+ }
}
}
diff --git a/Main/System/HeroUI/HeroCardLineCell.cs b/Main/System/HeroUI/HeroCardLineCell.cs
index 3b68921..7b19201 100644
--- a/Main/System/HeroUI/HeroCardLineCell.cs
+++ b/Main/System/HeroUI/HeroCardLineCell.cs
@@ -12,7 +12,7 @@
if (i + index < HeroManager.Instance.heroSortList.Count)
{
cardList[i].SetActive(true);
- cardList[i].Display(index);
+ cardList[i].Display(index + i);
}
else
{
diff --git a/Main/System/HeroUI/HeroListWin.cs b/Main/System/HeroUI/HeroListWin.cs
index bf6a6e9..8e797ce 100644
--- a/Main/System/HeroUI/HeroListWin.cs
+++ b/Main/System/HeroUI/HeroListWin.cs
@@ -63,8 +63,11 @@
{
heroListScroller.Refresh();
for (int i = 0; i < HeroManager.Instance.heroSortList.Count; i++)
- {
- heroListScroller.AddCell(ScrollerDataType.Header, i);
+ {
+ if (i % 4 == 0)
+ {
+ heroListScroller.AddCell(ScrollerDataType.Header, i);
+ }
}
heroListScroller.Restart();
}
diff --git a/Main/System/Redpoint/MainRedDot.cs b/Main/System/Redpoint/MainRedDot.cs
index 468ede6..1cfbc13 100644
--- a/Main/System/Redpoint/MainRedDot.cs
+++ b/Main/System/Redpoint/MainRedDot.cs
@@ -18,26 +18,25 @@
public Redpoint redpointGuild = new Redpoint(MainGuildRedpoint);
- public const int RedPoint_key = 11;
- public const int FAIRY_REDPOINT_KEY1 = 107;
- public const int RedPoint_UpFuncBase = 12;
+ //浠ヤ笅绾㈢偣瑙勫垯锛氬姛鑳藉熀纭�绾㈢偣3浣嶆暟锛屽瓙绾㈢偣鑷冲皯澶т簬1000锛�
+ //姣斿鍔熻兘A绾㈢偣100锛屽瓙绾㈢偣1001锛屼互姝ょ被鎺紝鎴栬��100*10000 +1绫绘帹锛岄伩鍏嶉噸澶嶇殑鍙兘鎬э紝濡�1010 灏卞彲鑳藉拰鍔熻兘B涓殑绾㈢偣閲嶅
+ // 鍔熻兘B绾㈢偣101锛屽瓙绾㈢偣1011锛屼互姝ょ被鎺紝鎴栬��101*10000 +1绫绘帹锛岄伩鍏嶉噸澶嶇殑鍙兘鎬�
- private Redpoint rightTopRedpint = new Redpoint(RedPoint_UpFuncBase);
- private Redpoint redPointStrePrentOne = new Redpoint(RedPoint_key);
+ //姝﹀皢鍗�
+ public const int HeroCardRedpoint = 200;
+ public Redpoint HeroCardRedpoint1 = new Redpoint(MainHerosRedpoint, HeroCardRedpoint);
-
- //public Redpoint jadeDynastyRedpoint = new Redpoint(1, 117);
#region 閭欢绾㈢偣
- public const int RedPoint_MainMailKey = 24;
+ public const int RedPoint_MainMailKey = 240;
public const int RedPoint_MailFuncKey = 2401;
public Redpoint redpointMainMail = new Redpoint(RedPoint_MainMailKey);
public Redpoint redpointMailFunc = new Redpoint(RedPoint_MainMailKey, RedPoint_MailFuncKey);
#endregion
#region 濂藉弸绾㈢偣
- public const int RedPoint_FriendQuestKey = 26;
- public const int RedPoint_FriendChatKey = 25; //濂藉弸
+ public const int RedPoint_FriendQuestKey = 260;
+ public const int RedPoint_FriendChatKey = 250; //濂藉弸
public Redpoint redpointFriendQuest = new Redpoint(RedPoint_FriendQuestKey);
public Redpoint redPointFriendChat = new Redpoint(RedPoint_FriendChatKey);
#endregion
@@ -56,15 +55,12 @@
#region 浠欑洘鍏敤绾㈢偣
public const int FAIRY_REDPOINT_KEY2 = 10701;
- public Redpoint fairyLaunch = new Redpoint(RedPoint_key, FAIRY_REDPOINT_KEY1);
- public Redpoint fairyBaseFuncRedPoint = new Redpoint(FAIRY_REDPOINT_KEY1, FAIRY_REDPOINT_KEY2);
#endregion
#region 浠欑洘鍟嗗簵绾㈢偣
public const int FAIRYStore_REDPOINT_KEY3 = 1070106;
- public Redpoint fairyStoreRedPoint = new Redpoint(FAIRY_REDPOINT_KEY2, FAIRYStore_REDPOINT_KEY3);
#endregion
diff --git a/Main/System/Tip/ScrollTip.cs b/Main/System/Tip/ScrollTip.cs
index dbccf6d..f4937a2 100644
--- a/Main/System/Tip/ScrollTip.cs
+++ b/Main/System/Tip/ScrollTip.cs
@@ -59,7 +59,7 @@
ScrollTipDetail tip = null;
if (pool == null)
{
- var _prefab = ResManager.Instance.LoadAsset<GameObject>("UIComp", "Tip");// UILoader.LoadPrefab("Tip");
+ var _prefab = UILoader.LoadPrefab("Tip");
pool = GameObjectPoolManager.Instance.RequestPool(_prefab);
}
if (pool != null)
diff --git a/Main/Utility/UIUtility.cs b/Main/Utility/UIUtility.cs
index 27be3a0..f4fbbb2 100644
--- a/Main/Utility/UIUtility.cs
+++ b/Main/Utility/UIUtility.cs
@@ -11,7 +11,7 @@
public static GameObject CreateWidget(string _sourceName, string _name)
{
- var prefab = ResManager.Instance.LoadAsset<GameObject>("UIComp", _sourceName);
+ var prefab = UILoader.LoadPrefab(_sourceName);
if (prefab == null)
{
return null;
--
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