From cc074976c8644508d80abafbfa8de5d31146abdf Mon Sep 17 00:00:00 2001 From: yyl <yyl> Date: 星期五, 18 七月 2025 14:55:32 +0800 Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts --- Main/ResModule/UILoader.cs | 14 +++++++------- 1 files changed, 7 insertions(+), 7 deletions(-) diff --git a/Main/ResModule/UILoader.cs b/Main/ResModule/UILoader.cs index 5a8d187..07a01d4 100644 --- a/Main/ResModule/UILoader.cs +++ b/Main/ResModule/UILoader.cs @@ -11,17 +11,17 @@ { public static GameObject LoadWindow(string name) { - return ResManager.Instance.LoadAsset<GameObject>("UI", name); + return ResManager.Instance.LoadAsset<GameObject>(ResourcesPath.UI_WINDOW_SUFFIX, name); } public static GameObject LoadPrefab(string _name) { - return ResManager.Instance.LoadAsset<GameObject>("UIComp", _name); + return ResManager.Instance.LoadAsset<GameObject>(ResourcesPath.UI_PREFAB_SUFFIX, _name); } public static void UnLoadPrefab(string _assetName) { - ResManager.Instance.UnloadAsset("UIComp", _assetName); + ResManager.Instance.UnloadAsset(ResourcesPath.UI_PREFAB_SUFFIX, _assetName); } public static Sprite LoadSprite(string _iconKey) @@ -37,7 +37,7 @@ public static Sprite LoadSprite(string _folder, string _file) { - return ResManager.Instance.LoadAsset<Sprite>("Sprite/" + _folder, _file); + return ResManager.Instance.LoadAsset<Sprite>(StringUtility.Contact(ResourcesPath.UI_SPRITE_SUFFIX, "/", _folder) , _file); } public static void UnLoadSprite(string _iconKey) @@ -45,18 +45,18 @@ var iconConfig = IconConfig.Get(_iconKey); if (iconConfig != null) { - var bundleName = StringUtility.Contact("Sprite/", iconConfig.folder); + var bundleName = StringUtility.Contact(ResourcesPath.UI_SPRITE_SUFFIX, "/", iconConfig.folder); ResManager.Instance.UnloadAsset(bundleName, iconConfig.sprite); } } public static Font LoadFont(string _fontName) { - return ResManager.Instance.LoadAsset<Font>("Font", _fontName); + return ResManager.Instance.LoadAsset<Font>(ResourcesPath.UI_FONT_SUFFIX, _fontName); } public static void UnLoadFont(string _fontName) { - ResManager.Instance.UnloadAsset("Font", _fontName); + ResManager.Instance.UnloadAsset(ResourcesPath.UI_FONT_SUFFIX, _fontName); } } -- Gitblit v1.8.0