From cc3855df6a83e86e6111a9dd1510ebe50eb5aace Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期一, 15 九月 2025 21:40:01 +0800 Subject: [PATCH] 0312 unityeditor改资源标识,方便测试 --- Main/ResModule/ResManager.cs | 13 +++++++------ 1 files changed, 7 insertions(+), 6 deletions(-) diff --git a/Main/ResModule/ResManager.cs b/Main/ResModule/ResManager.cs index 3ebcdf0..56bbfb3 100644 --- a/Main/ResModule/ResManager.cs +++ b/Main/ResModule/ResManager.cs @@ -205,12 +205,13 @@ private Sprite LoadSprite(string atlasName, string spriteName) { -#if UNITY_EDITOR - SpriteAtlas atlas = LoadAsset<SpriteAtlas>("Sprite", atlasName.Replace("Sprite/", "")); - return atlas.GetSprite(spriteName); -#else - return ResManager.Instance.LoadAssetInternal<Sprite>(atlasName, spriteName); -#endif + if (!AssetSource.isUseAssetBundle) + { + SpriteAtlas atlas = LoadAsset<SpriteAtlas>("Sprite", atlasName.Replace("Sprite/", "")); + return atlas.GetSprite(spriteName); + } + else + return LoadAssetInternal<Sprite>(atlasName, spriteName); } public void LoadAssetAsync<T>(string directory, string name, Action<bool, UnityEngine.Object> callBack) where T : UnityEngine.Object -- Gitblit v1.8.0