From cc3855df6a83e86e6111a9dd1510ebe50eb5aace Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 15 九月 2025 21:40:01 +0800
Subject: [PATCH] 0312 unityeditor改资源标识,方便测试

---
 Main/ResModule/ResManager.cs |   13 +++++++------
 1 files changed, 7 insertions(+), 6 deletions(-)

diff --git a/Main/ResModule/ResManager.cs b/Main/ResModule/ResManager.cs
index 3ebcdf0..56bbfb3 100644
--- a/Main/ResModule/ResManager.cs
+++ b/Main/ResModule/ResManager.cs
@@ -205,12 +205,13 @@
 
     private Sprite LoadSprite(string atlasName, string spriteName)
     {
-#if UNITY_EDITOR
-        SpriteAtlas atlas = LoadAsset<SpriteAtlas>("Sprite", atlasName.Replace("Sprite/", ""));
-        return atlas.GetSprite(spriteName);
-#else
-        return ResManager.Instance.LoadAssetInternal<Sprite>(atlasName, spriteName);
-#endif
+        if (!AssetSource.isUseAssetBundle)
+        { 
+            SpriteAtlas atlas = LoadAsset<SpriteAtlas>("Sprite", atlasName.Replace("Sprite/", ""));
+            return atlas.GetSprite(spriteName);
+        }
+        else
+            return LoadAssetInternal<Sprite>(atlasName, spriteName);
     }
 
     public void LoadAssetAsync<T>(string directory, string name, Action<bool, UnityEngine.Object> callBack) where T : UnityEngine.Object

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