From cca7237473568c98afee322b15c89697adce9a00 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期五, 21 十一月 2025 19:09:40 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.1.20:10010/r/Project_SG_scripts
---
Main/System/SystemSetting/SystemSetting.cs | 35 ++++++++++++++++-------------------
1 files changed, 16 insertions(+), 19 deletions(-)
diff --git a/Main/System/SystemSetting/SystemSetting.cs b/Main/System/SystemSetting/SystemSetting.cs
index 190cb51..077b8d4 100644
--- a/Main/System/SystemSetting/SystemSetting.cs
+++ b/Main/System/SystemSetting/SystemSetting.cs
@@ -3,7 +3,6 @@
using UnityEngine;
using UnityEngine.Events;
using System;
-using vnxbqy.UI;
using System.Collections;
using Cysharp.Threading.Tasks;
@@ -27,14 +26,12 @@
public SystemSetting()
{
- // TODO YYL
- // DTC0102_tagCDBPlayer.switchAccountEvent += OnSwitchAccount;
+ DTC0102_tagCDBPlayer.switchAccountEvent += OnSwitchAccount;
}
~SystemSetting()
{
- // TODO YYL
- // DTC0102_tagCDBPlayer.switchAccountEvent -= OnSwitchAccount;
+ DTC0102_tagCDBPlayer.switchAccountEvent -= OnSwitchAccount;
}
public void SetSoundVolume(float _volume)
@@ -45,7 +42,7 @@
public float GetSoundVolume()
{
- return LocalSave.GetFloat(SOUND_VOLUME_KEY, .55f);
+ return LocalSave.GetFloat(SOUND_VOLUME_KEY, 1.0f);
}
public void SetSoundEffect(float value)
@@ -55,7 +52,7 @@
public float GetSoundEffect()
{
- return LocalSave.GetFloat(SOUND_EFFECT_KEY, .8f);
+ return LocalSave.GetFloat(SOUND_EFFECT_KEY, 1.0f);
}
public void SetGameFps(GameFps _frame)
@@ -165,18 +162,18 @@
break;
}
-#if UNITY_ANDROID && !UNITY_EDITOR
- if (_disabeCamera)
- {
- CameraManager.uiCamera.enabled = false;
- }
+// #if !UNITY_EDITOR
+// if (_disabeCamera)
+// {
+// CameraManager.uiCamera.enabled = false;
+// }
- ResolutionUtility.AdjustResolution(_quality);
- if (_disabeCamera)
- {
- Co_WaitFewMinute();
- }
-#endif
+// ResolutionUtility.AdjustResolution(_quality);
+// if (_disabeCamera)
+// {
+// Co_WaitFewMinute();
+// }
+// #endif
if (qualityLevelChangeEvent != null)
{
@@ -221,7 +218,7 @@
public void LetFPSUnLimit()
{
- Application.targetFrameRate = 1000;
+ // Application.targetFrameRate = 1000;
}
private void OnSwitchAccount()
--
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