From cd759dfd81f421dc64858ceef367564609634ae6 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 27 二月 2026 17:39:05 +0800
Subject: [PATCH] 501 【武将】武将时装 - 同步公式

---
 Main/System/Main/FightPowerManager.cs |   12 ++++--------
 1 files changed, 4 insertions(+), 8 deletions(-)

diff --git a/Main/System/Main/FightPowerManager.cs b/Main/System/Main/FightPowerManager.cs
index 848e3df..d85302a 100644
--- a/Main/System/Main/FightPowerManager.cs
+++ b/Main/System/Main/FightPowerManager.cs
@@ -368,11 +368,10 @@
         var skinValue = 0;
         var skinPer = 0;
         var heroSkinValue = 0;
-        var heroSkinPer = 0;
 
         
-        double value = (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+dingjungeValue+minggeValue)*(1+lineupHaloPer+realmPer+gubaoPer+hjgPer+horsePer+beautyPer+fatesPer+cardPer+minggePer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)*(1+dingjungePer)+heroSelfValue+heroLVValue;
-
+        double value = (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+skinValue+dingjungeValue+minggeValue)*(1+lineupHaloPer+realmPer+gubaoPer+hjgPer+horsePer+beautyPer+fatesPer+skinPer+cardPer+minggePer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)*(1+dingjungePer)+heroSelfValue+heroLVValue+heroSkinValue;
+    
         //淇濈暀2浣嶅皬鏁� 
         value = Math.Round(value, 2);
         
@@ -412,13 +411,10 @@
         var fetterValue = hero.GetFetterAttrValue(attrType);
 
         //姝﹀皢鐨偆
-        var skinValue = 0;
-        var skinPer = 0;
         var heroSkinValue = 0;
-        var heroSkinPer = 0;
 
-        double value = (lvValue + equipValue + realmValue + gubaoValue + hjgValue + horseValue + beautyValue + fatesValue + dingjungeValue + minggeValue) + (heroSelfValue + lineupHaloValue + starTalentValue + breakLVValue + awakeTalentValue) + fetterValue;
-
+        double value = (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+dingjungeValue+minggeValue)+(heroSelfValue+heroSkinValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue;
+  
         //淇濈暀2浣嶅皬鏁� 
         value = Math.Round(value, 2);
 

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