From cdf7098c937c5f4a70383ef70897bf9fedbb3d99 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期四, 04 九月 2025 15:28:01 +0800
Subject: [PATCH] 删除大部分log 修复技能有时候播不出来的问题

---
 Main/System/Battle/BattleObject/BattleObjectFactory.cs |   14 ++------------
 1 files changed, 2 insertions(+), 12 deletions(-)

diff --git a/Main/System/Battle/BattleObject/BattleObjectFactory.cs b/Main/System/Battle/BattleObject/BattleObjectFactory.cs
index 3982ef4..9a4d010 100644
--- a/Main/System/Battle/BattleObject/BattleObjectFactory.cs
+++ b/Main/System/Battle/BattleObject/BattleObjectFactory.cs
@@ -17,19 +17,13 @@
         HeroSkinConfig skinCfg = teamHero.skinConfig;
         if (skinCfg == null)
         {
-            BattleDebug.LogError(teamHero.heroId + "BattleObjectFactory.CreateBattleObject: skinCfg is null for " + teamHero.SkinID);
+            Debug.LogError(teamHero.heroId + "BattleObjectFactory.CreateBattleObject: skinCfg is null for " + teamHero.SkinID);
             return null;
         }
 
         GameObject battleGO = ResManager.Instance.LoadAsset<GameObject>("Hero/SpineRes", "Hero_001"/*skinCfg.SpineRes*/);
 
-        if (battleGO == null)
-        {
-            BattleDebug.LogError("BattleObjectFactory.CreateBattleObject: battleGO is null for " + teamHero.heroId);
-            return null;
-        }
 
-        BattleDebug.LogError("1 BattleObjectFactory.CreateBattleObject: Creating BattleObject for " + teamHero.ObjID + " at position " + teamHero.positionNum);
 
         GameObject goParent = posNodeList[teamHero.positionNum];
         BattleObject battleObject = new BattleObject(_battleField);
@@ -41,11 +35,10 @@
         var skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinCfg.SpineRes);
         if (skeletonDataAsset == null)
         {
-            BattleDebug.LogError("BattleObjectFactory.CreateBattleObject: skeletonDataAsset is null for " + skinCfg.SpineRes);
+            Debug.LogError("BattleObjectFactory.CreateBattleObject: skeletonDataAsset is null for " + skinCfg.SpineRes);
             return null;
         }
 
-        BattleDebug.LogError("2 BattleObjectFactory.CreateBattleObject: Creating BattleObject for " + teamHero.ObjID + " at position " + teamHero.positionNum);
 
         float finalScaleRate = modelScaleRate * teamHero.modelScale;
 
@@ -57,15 +50,12 @@
         rectTrans.anchoredPosition = Vector2.zero;
         battleObject.Init(realGO, teamHero, _Camp);
 
-        BattleDebug.LogError(realGO.name +  " /3 BattleObjectFactory.CreateBattleObject: Creating BattleObject for " + teamHero.ObjID + " at position " + teamHero.positionNum);
-
 
         return battleObject;
     }
 
     public static void DestroyBattleObject(int key, BattleObject battleObj)
     {
-        BattleDebug.LogError("BattleObject destroy");
         battleObj.Destroy();
         battleObj = null;
     }

--
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