From ce4a0a0f6d837b5ebb5c84073804da95aac68c22 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期四, 11 十二月 2025 12:36:57 +0800
Subject: [PATCH] 0312 进入游戏场景后 关闭debug日志
---
Main/Manager/StageManager.cs | 14 ++++++++++++++
1 files changed, 14 insertions(+), 0 deletions(-)
diff --git a/Main/Manager/StageManager.cs b/Main/Manager/StageManager.cs
index 5d1fcad..8ba2069 100644
--- a/Main/Manager/StageManager.cs
+++ b/Main/Manager/StageManager.cs
@@ -128,6 +128,20 @@
AfterLoadingGameScene?.Invoke();
UIManager.Instance.OpenWindow<MainWin>();
+
+ //娓告垙鍐呮棩蹇楀叧闂�
+#if !UNITY_EDITOR
+ if (File.Exists(Directory.GetParent(Application.persistentDataPath) + "/Debug") ||
+ LocalSave.GetString("#@#BrancH") != string.Empty)
+ {
+ Debug.unityLogger.logEnabled = true;
+ }
+ else
+ {
+ Debug.unityLogger.logEnabled = false;
+ }
+
+#endif
}
protected async UniTask OnLoading(AsyncOperation asyncOperation, Func<float> getLoadingProgress, Func<UniTask> anthorTask = null)
--
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