From cec8b67d82c2c2c1662d55c818c4a46bcc0487db Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 25 八月 2025 17:36:02 +0800
Subject: [PATCH] 125 【战斗】战斗系统 战斗技能

---
 Main/Config/Configs/SkillConfig.cs |  130 ++++++++++++++++++++++++++----------------
 1 files changed, 80 insertions(+), 50 deletions(-)

diff --git a/Main/Config/Configs/SkillConfig.cs b/Main/Config/Configs/SkillConfig.cs
index 958ad9c..002e87f 100644
--- a/Main/Config/Configs/SkillConfig.cs
+++ b/Main/Config/Configs/SkillConfig.cs
@@ -1,6 +1,6 @@
 锘�//--------------------------------------------------------
 //    [Author]:           YYL
-//    [  Date ]:           2025骞�8鏈�5鏃�
+//    [  Date ]:           Wednesday, August 20, 2025
 //--------------------------------------------------------
 
 using System.Collections.Generic;
@@ -17,16 +17,19 @@
     }
 
     public int SkillID;
+	public int SkillTypeID;
+	public int SkillMaxLV;
 	public string SkillName;
 	public string Description;
-	public string IconName;
 	public int FuncType;
 	public int SkillType;
 	public int HurtType;
 	public int AtkType;
 	public int TagAim;
-	public int LastTime;
-	public int CoolDownTime;
+	public int TagFriendly;
+	public int TagAffect;
+	public int TagCount;
+	public int HappenRate;
 	public int EffectID1;
 	public int[] EffectValues1;
 	public int EffectID2;
@@ -34,10 +37,11 @@
 	public int EffectID3;
 	public int[] EffectValues3;
 	public int ConnSkill;
+	public int CoolDownTime;
 	public int[] EnhanceSkillList;
 	public int FightPower;
 	public int StartupFrames;
-	public int ActiveFrames;
+	public int[] ActiveFrames;
 	public int RecoveryFrames;
 	public int LoopCount;
 	public int CastPosition;
@@ -54,6 +58,8 @@
 	public int EffectId;
 	public int EffectPos;
 	public int EffectType;
+	public string IconName;
+	public int ExplosionEffect2;
 
     public override int LoadKey(string _key)
     {
@@ -67,35 +73,41 @@
         string[] tables = input.Split('\t');
         int.TryParse(tables[0],out SkillID); 
 
-			SkillName = tables[1];
+			int.TryParse(tables[1],out SkillTypeID); 
 
-			Description = tables[2];
+			int.TryParse(tables[2],out SkillMaxLV); 
 
-			IconName = tables[3];
+			SkillName = tables[3];
 
-			int.TryParse(tables[4],out FuncType); 
+			Description = tables[4];
 
-			int.TryParse(tables[5],out SkillType); 
+			int.TryParse(tables[5],out FuncType); 
 
-			int.TryParse(tables[6],out HurtType); 
+			int.TryParse(tables[6],out SkillType); 
 
-			int.TryParse(tables[7],out AtkType); 
+			int.TryParse(tables[7],out HurtType); 
 
-			int.TryParse(tables[8],out TagAim); 
+			int.TryParse(tables[8],out AtkType); 
 
-			int.TryParse(tables[9],out LastTime); 
+			int.TryParse(tables[9],out TagAim); 
 
-			int.TryParse(tables[10],out CoolDownTime); 
+			int.TryParse(tables[10],out TagFriendly); 
 
-			int.TryParse(tables[11],out EffectID1); 
+			int.TryParse(tables[11],out TagAffect); 
 
-			if (tables[12].Contains("["))
+			int.TryParse(tables[12],out TagCount); 
+
+			int.TryParse(tables[13],out HappenRate); 
+
+			int.TryParse(tables[14],out EffectID1); 
+
+			if (tables[15].Contains("["))
 			{
-				EffectValues1 = JsonMapper.ToObject<int[]>(tables[12]);
+				EffectValues1 = JsonMapper.ToObject<int[]>(tables[15]);
 			}
 			else
 			{
-				string[] EffectValues1StringArray = tables[12].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				string[] EffectValues1StringArray = tables[15].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 				EffectValues1 = new int[EffectValues1StringArray.Length];
 				for (int i=0;i<EffectValues1StringArray.Length;i++)
 				{
@@ -103,15 +115,15 @@
 				}
 			}
 
-			int.TryParse(tables[13],out EffectID2); 
+			int.TryParse(tables[16],out EffectID2); 
 
-			if (tables[14].Contains("["))
+			if (tables[17].Contains("["))
 			{
-				EffectValues2 = JsonMapper.ToObject<int[]>(tables[14]);
+				EffectValues2 = JsonMapper.ToObject<int[]>(tables[17]);
 			}
 			else
 			{
-				string[] EffectValues2StringArray = tables[14].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				string[] EffectValues2StringArray = tables[17].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 				EffectValues2 = new int[EffectValues2StringArray.Length];
 				for (int i=0;i<EffectValues2StringArray.Length;i++)
 				{
@@ -119,15 +131,15 @@
 				}
 			}
 
-			int.TryParse(tables[15],out EffectID3); 
+			int.TryParse(tables[18],out EffectID3); 
 
-			if (tables[16].Contains("["))
+			if (tables[19].Contains("["))
 			{
-				EffectValues3 = JsonMapper.ToObject<int[]>(tables[16]);
+				EffectValues3 = JsonMapper.ToObject<int[]>(tables[19]);
 			}
 			else
 			{
-				string[] EffectValues3StringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				string[] EffectValues3StringArray = tables[19].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 				EffectValues3 = new int[EffectValues3StringArray.Length];
 				for (int i=0;i<EffectValues3StringArray.Length;i++)
 				{
@@ -135,15 +147,17 @@
 				}
 			}
 
-			int.TryParse(tables[17],out ConnSkill); 
+			int.TryParse(tables[20],out ConnSkill); 
 
-			if (tables[18].Contains("["))
+			int.TryParse(tables[21],out CoolDownTime); 
+
+			if (tables[22].Contains("["))
 			{
-				EnhanceSkillList = JsonMapper.ToObject<int[]>(tables[18]);
+				EnhanceSkillList = JsonMapper.ToObject<int[]>(tables[22]);
 			}
 			else
 			{
-				string[] EnhanceSkillListStringArray = tables[18].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				string[] EnhanceSkillListStringArray = tables[22].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 				EnhanceSkillList = new int[EnhanceSkillListStringArray.Length];
 				for (int i=0;i<EnhanceSkillListStringArray.Length;i++)
 				{
@@ -151,43 +165,59 @@
 				}
 			}
 
-			int.TryParse(tables[19],out FightPower); 
+			int.TryParse(tables[23],out FightPower); 
 
-			int.TryParse(tables[20],out StartupFrames); 
+			int.TryParse(tables[24],out StartupFrames); 
 
-			int.TryParse(tables[21],out ActiveFrames); 
+			if (tables[25].Contains("["))
+			{
+				ActiveFrames = JsonMapper.ToObject<int[]>(tables[25]);
+			}
+			else
+			{
+				string[] ActiveFramesStringArray = tables[25].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+				ActiveFrames = new int[ActiveFramesStringArray.Length];
+				for (int i=0;i<ActiveFramesStringArray.Length;i++)
+				{
+					 int.TryParse(ActiveFramesStringArray[i],out ActiveFrames[i]);
+				}
+			}
 
-			int.TryParse(tables[22],out RecoveryFrames); 
+			int.TryParse(tables[26],out RecoveryFrames); 
 
-			int.TryParse(tables[23],out LoopCount); 
+			int.TryParse(tables[27],out LoopCount); 
 
-			int.TryParse(tables[24],out CastPosition); 
+			int.TryParse(tables[28],out CastPosition); 
 
-			int.TryParse(tables[25],out CastIndexNum); 
+			int.TryParse(tables[29],out CastIndexNum); 
 
-			float.TryParse(tables[26],out CastDistance); 
+			float.TryParse(tables[30],out CastDistance); 
 
-			DamageDivide = JsonMapper.ToObject<int[][]>(tables[27].Replace("(", "[").Replace(")", "]")); 
+			DamageDivide = JsonMapper.ToObject<int[][]>(tables[31].Replace("(", "[").Replace(")", "]")); 
 
-			int.TryParse(tables[28],out BulletEffectId); 
+			int.TryParse(tables[32],out BulletEffectId); 
 
-			int.TryParse(tables[29],out BulletPos); 
+			int.TryParse(tables[33],out BulletPos); 
 
-			int.TryParse(tables[30],out BulletPath); 
+			int.TryParse(tables[34],out BulletPath); 
 
-			int.TryParse(tables[31],out BulletFlyTime); 
+			int.TryParse(tables[35],out BulletFlyTime); 
 
-			int.TryParse(tables[32],out ExplosionEffectId); 
+			int.TryParse(tables[36],out ExplosionEffectId); 
 
-			int.TryParse(tables[33],out ExplosionPos); 
+			int.TryParse(tables[37],out ExplosionPos); 
 
-			SkillMotionName = tables[34];
+			SkillMotionName = tables[38];
 
-			int.TryParse(tables[35],out EffectId); 
+			int.TryParse(tables[39],out EffectId); 
 
-			int.TryParse(tables[36],out EffectPos); 
+			int.TryParse(tables[40],out EffectPos); 
 
-			int.TryParse(tables[37],out EffectType); 
+			int.TryParse(tables[41],out EffectType); 
+
+			IconName = tables[42];
+
+			int.TryParse(tables[43],out ExplosionEffect2); 
         }
         catch (Exception exception)
         {

--
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