From cec8b67d82c2c2c1662d55c818c4a46bcc0487db Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 25 八月 2025 17:36:02 +0800
Subject: [PATCH] 125 【战斗】战斗系统 战斗技能
---
Main/Config/Configs/SkillConfig.cs | 130 ++++++++++++++++++++++++++----------------
1 files changed, 80 insertions(+), 50 deletions(-)
diff --git a/Main/Config/Configs/SkillConfig.cs b/Main/Config/Configs/SkillConfig.cs
index 958ad9c..002e87f 100644
--- a/Main/Config/Configs/SkillConfig.cs
+++ b/Main/Config/Configs/SkillConfig.cs
@@ -1,6 +1,6 @@
锘�//--------------------------------------------------------
// [Author]: YYL
-// [ Date ]: 2025骞�8鏈�5鏃�
+// [ Date ]: Wednesday, August 20, 2025
//--------------------------------------------------------
using System.Collections.Generic;
@@ -17,16 +17,19 @@
}
public int SkillID;
+ public int SkillTypeID;
+ public int SkillMaxLV;
public string SkillName;
public string Description;
- public string IconName;
public int FuncType;
public int SkillType;
public int HurtType;
public int AtkType;
public int TagAim;
- public int LastTime;
- public int CoolDownTime;
+ public int TagFriendly;
+ public int TagAffect;
+ public int TagCount;
+ public int HappenRate;
public int EffectID1;
public int[] EffectValues1;
public int EffectID2;
@@ -34,10 +37,11 @@
public int EffectID3;
public int[] EffectValues3;
public int ConnSkill;
+ public int CoolDownTime;
public int[] EnhanceSkillList;
public int FightPower;
public int StartupFrames;
- public int ActiveFrames;
+ public int[] ActiveFrames;
public int RecoveryFrames;
public int LoopCount;
public int CastPosition;
@@ -54,6 +58,8 @@
public int EffectId;
public int EffectPos;
public int EffectType;
+ public string IconName;
+ public int ExplosionEffect2;
public override int LoadKey(string _key)
{
@@ -67,35 +73,41 @@
string[] tables = input.Split('\t');
int.TryParse(tables[0],out SkillID);
- SkillName = tables[1];
+ int.TryParse(tables[1],out SkillTypeID);
- Description = tables[2];
+ int.TryParse(tables[2],out SkillMaxLV);
- IconName = tables[3];
+ SkillName = tables[3];
- int.TryParse(tables[4],out FuncType);
+ Description = tables[4];
- int.TryParse(tables[5],out SkillType);
+ int.TryParse(tables[5],out FuncType);
- int.TryParse(tables[6],out HurtType);
+ int.TryParse(tables[6],out SkillType);
- int.TryParse(tables[7],out AtkType);
+ int.TryParse(tables[7],out HurtType);
- int.TryParse(tables[8],out TagAim);
+ int.TryParse(tables[8],out AtkType);
- int.TryParse(tables[9],out LastTime);
+ int.TryParse(tables[9],out TagAim);
- int.TryParse(tables[10],out CoolDownTime);
+ int.TryParse(tables[10],out TagFriendly);
- int.TryParse(tables[11],out EffectID1);
+ int.TryParse(tables[11],out TagAffect);
- if (tables[12].Contains("["))
+ int.TryParse(tables[12],out TagCount);
+
+ int.TryParse(tables[13],out HappenRate);
+
+ int.TryParse(tables[14],out EffectID1);
+
+ if (tables[15].Contains("["))
{
- EffectValues1 = JsonMapper.ToObject<int[]>(tables[12]);
+ EffectValues1 = JsonMapper.ToObject<int[]>(tables[15]);
}
else
{
- string[] EffectValues1StringArray = tables[12].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ string[] EffectValues1StringArray = tables[15].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
EffectValues1 = new int[EffectValues1StringArray.Length];
for (int i=0;i<EffectValues1StringArray.Length;i++)
{
@@ -103,15 +115,15 @@
}
}
- int.TryParse(tables[13],out EffectID2);
+ int.TryParse(tables[16],out EffectID2);
- if (tables[14].Contains("["))
+ if (tables[17].Contains("["))
{
- EffectValues2 = JsonMapper.ToObject<int[]>(tables[14]);
+ EffectValues2 = JsonMapper.ToObject<int[]>(tables[17]);
}
else
{
- string[] EffectValues2StringArray = tables[14].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ string[] EffectValues2StringArray = tables[17].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
EffectValues2 = new int[EffectValues2StringArray.Length];
for (int i=0;i<EffectValues2StringArray.Length;i++)
{
@@ -119,15 +131,15 @@
}
}
- int.TryParse(tables[15],out EffectID3);
+ int.TryParse(tables[18],out EffectID3);
- if (tables[16].Contains("["))
+ if (tables[19].Contains("["))
{
- EffectValues3 = JsonMapper.ToObject<int[]>(tables[16]);
+ EffectValues3 = JsonMapper.ToObject<int[]>(tables[19]);
}
else
{
- string[] EffectValues3StringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ string[] EffectValues3StringArray = tables[19].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
EffectValues3 = new int[EffectValues3StringArray.Length];
for (int i=0;i<EffectValues3StringArray.Length;i++)
{
@@ -135,15 +147,17 @@
}
}
- int.TryParse(tables[17],out ConnSkill);
+ int.TryParse(tables[20],out ConnSkill);
- if (tables[18].Contains("["))
+ int.TryParse(tables[21],out CoolDownTime);
+
+ if (tables[22].Contains("["))
{
- EnhanceSkillList = JsonMapper.ToObject<int[]>(tables[18]);
+ EnhanceSkillList = JsonMapper.ToObject<int[]>(tables[22]);
}
else
{
- string[] EnhanceSkillListStringArray = tables[18].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ string[] EnhanceSkillListStringArray = tables[22].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
EnhanceSkillList = new int[EnhanceSkillListStringArray.Length];
for (int i=0;i<EnhanceSkillListStringArray.Length;i++)
{
@@ -151,43 +165,59 @@
}
}
- int.TryParse(tables[19],out FightPower);
+ int.TryParse(tables[23],out FightPower);
- int.TryParse(tables[20],out StartupFrames);
+ int.TryParse(tables[24],out StartupFrames);
- int.TryParse(tables[21],out ActiveFrames);
+ if (tables[25].Contains("["))
+ {
+ ActiveFrames = JsonMapper.ToObject<int[]>(tables[25]);
+ }
+ else
+ {
+ string[] ActiveFramesStringArray = tables[25].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
+ ActiveFrames = new int[ActiveFramesStringArray.Length];
+ for (int i=0;i<ActiveFramesStringArray.Length;i++)
+ {
+ int.TryParse(ActiveFramesStringArray[i],out ActiveFrames[i]);
+ }
+ }
- int.TryParse(tables[22],out RecoveryFrames);
+ int.TryParse(tables[26],out RecoveryFrames);
- int.TryParse(tables[23],out LoopCount);
+ int.TryParse(tables[27],out LoopCount);
- int.TryParse(tables[24],out CastPosition);
+ int.TryParse(tables[28],out CastPosition);
- int.TryParse(tables[25],out CastIndexNum);
+ int.TryParse(tables[29],out CastIndexNum);
- float.TryParse(tables[26],out CastDistance);
+ float.TryParse(tables[30],out CastDistance);
- DamageDivide = JsonMapper.ToObject<int[][]>(tables[27].Replace("(", "[").Replace(")", "]"));
+ DamageDivide = JsonMapper.ToObject<int[][]>(tables[31].Replace("(", "[").Replace(")", "]"));
- int.TryParse(tables[28],out BulletEffectId);
+ int.TryParse(tables[32],out BulletEffectId);
- int.TryParse(tables[29],out BulletPos);
+ int.TryParse(tables[33],out BulletPos);
- int.TryParse(tables[30],out BulletPath);
+ int.TryParse(tables[34],out BulletPath);
- int.TryParse(tables[31],out BulletFlyTime);
+ int.TryParse(tables[35],out BulletFlyTime);
- int.TryParse(tables[32],out ExplosionEffectId);
+ int.TryParse(tables[36],out ExplosionEffectId);
- int.TryParse(tables[33],out ExplosionPos);
+ int.TryParse(tables[37],out ExplosionPos);
- SkillMotionName = tables[34];
+ SkillMotionName = tables[38];
- int.TryParse(tables[35],out EffectId);
+ int.TryParse(tables[39],out EffectId);
- int.TryParse(tables[36],out EffectPos);
+ int.TryParse(tables[40],out EffectPos);
- int.TryParse(tables[37],out EffectType);
+ int.TryParse(tables[41],out EffectType);
+
+ IconName = tables[42];
+
+ int.TryParse(tables[43],out ExplosionEffect2);
}
catch (Exception exception)
{
--
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