From cec8b67d82c2c2c1662d55c818c4a46bcc0487db Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 25 八月 2025 17:36:02 +0800
Subject: [PATCH] 125 【战斗】战斗系统 战斗技能

---
 Main/ResModule/ResManager.cs |   31 ++++++++++++++++++++++---------
 1 files changed, 22 insertions(+), 9 deletions(-)

diff --git a/Main/ResModule/ResManager.cs b/Main/ResModule/ResManager.cs
index b8318cb..e05b672 100644
--- a/Main/ResModule/ResManager.cs
+++ b/Main/ResModule/ResManager.cs
@@ -1,14 +1,10 @@
 锘縰sing UnityEngine;
-using System.Collections;
 using System.Collections.Generic;
-using Cysharp.Threading.Tasks;
 using System;
 using UnityEngine.U2D;
-using LitJson;
 using System.IO;
-using UnityEngine.Networking;
 using UnityEngine.Video;
-using System.Reflection;
+using Spine.Unity;
 
 
 
@@ -69,14 +65,16 @@
     {
         {typeof(GameObject), "prefab"},
         {typeof(Sprite), "png"},
-        {typeof(Texture2D), "png"},
-        {typeof(Shader), "shader"},
+        {typeof(Texture2D), "jpg"},
+        {typeof(Texture), "jpg"},
+        { typeof(Shader), "shader"},
         {typeof(TextAsset), "txt"},
         {typeof(AudioClip), "wav"},
         {typeof(Font), "ttf"},
         {typeof(Material), "mat"},
         {typeof(VideoClip), "mp4"},
         {typeof(SpriteAtlas), "spriteatlasv2"},
+        {typeof(SkeletonDataAsset), "asset"},
     };
 
 
@@ -145,8 +143,6 @@
         if (!AssetSource.isUseAssetBundle)
         {
 #if UNITY_EDITOR
-            //  TODO YYL 杩樻槸瑕佹壘鍒板瓧绗︿覆闂
-            path = System.Text.RegularExpressions.Regex.Replace(path, @"[\p{C}]", "");
             asset = UnityEditor.AssetDatabase.LoadAssetAtPath<T>(path);
 #endif
         }
@@ -164,6 +160,23 @@
         return asset;
     }
 
+    public string[] LoadConfig(string name)
+    {
+        string path = string.Empty;
+#if UNITY_EDITOR
+        if (!AssetSource.isUseAssetBundle)
+        {
+            path = ResourcesPath.CONFIG_FODLER + "/" + name + ".txt";
+        }
+        else
+#endif
+        {
+            path = AssetVersionUtility.GetAssetFilePath($"Config/{name}.txt");
+        }
+
+        return File.ReadAllLines(path);
+    }
+
     private Sprite LoadSprite(string atlasName, string spriteName)
     {
 #if !UNITY_EDITOR

--
Gitblit v1.8.0