From cec8b67d82c2c2c1662d55c818c4a46bcc0487db Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 25 八月 2025 17:36:02 +0800
Subject: [PATCH] 125 【战斗】战斗系统 战斗技能

---
 Main/System/Battle/BattleObject/BattleObject.cs |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/Main/System/Battle/BattleObject/BattleObject.cs b/Main/System/Battle/BattleObject/BattleObject.cs
index 5fd4dee..e094fb1 100644
--- a/Main/System/Battle/BattleObject/BattleObject.cs
+++ b/Main/System/Battle/BattleObject/BattleObject.cs
@@ -110,7 +110,6 @@
 
     public virtual void Destroy()
     {
-
         motionBase.onAnimationComplete -= OnAnimationComplete;
 
         motionBase.Release();
@@ -139,7 +138,7 @@
                 teamHero.rage = (int)GeneralDefine.GetFactValue(_refreshInfo.Value, _refreshInfo.ValueEx);
                 break;
             default:
-                Debug.LogError("BattleObject.ObjInfoRefresh 鍑虹幇鎰忓绫诲瀷 " + _refreshInfo.RefreshType.ToString());
+                BattleDebug.LogError("BattleObject.ObjInfoRefresh 鍑虹幇鎰忓绫诲瀷 " + _refreshInfo.RefreshType.ToString());
                 break;
         }
     }
@@ -262,6 +261,7 @@
 
     public virtual void OnDeath(Action _onDeathAnimationComplete)
     {
+        BattleDebug.LogError(ObjID + " OnDeath called");
         onDeathAnimationComplete = _onDeathAnimationComplete;
         motionBase.PlayAnimation(MotionName.dead, false);
     }
@@ -326,7 +326,7 @@
         // YYL TODO
         //  浼戞伅鐘舵��
         //  澶氫竴涓獄zz鐨勪竴涓壒鏁�
-
+        heroGo.SetActive(true);
         motionBase.PlayAnimation(MotionName.idle, true);
         heroRectTrans.anchoredPosition = Vector2.zero;
     }

--
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