From cec8b67d82c2c2c1662d55c818c4a46bcc0487db Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 25 八月 2025 17:36:02 +0800
Subject: [PATCH] 125 【战斗】战斗系统 战斗技能

---
 Main/System/Main/MainWin.cs |  204 ++++++++++++++++++++++++--------------------------
 1 files changed, 99 insertions(+), 105 deletions(-)

diff --git a/Main/System/Main/MainWin.cs b/Main/System/Main/MainWin.cs
index 0db0f0f..5146ff2 100644
--- a/Main/System/Main/MainWin.cs
+++ b/Main/System/Main/MainWin.cs
@@ -6,176 +6,170 @@
 /// <summary>
 /// 娓告垙涓荤晫闈㈠簳閮ㄥ姛鑳芥寜閽�
 /// </summary>
-public class MainWin : UIBase
+public class MainWin : FunctionsBaseWin
 {
-    // 搴曢儴鎸夐挳缁�
-    public Button[] bottomTabButtons;
+        //澶村儚鍖�
+    [SerializeField] AvatarCell avatarCell;
+    [SerializeField] Text playerNameText;
+    [SerializeField] Text powerText;
+    [SerializeField] OfficialTitleCell officialRankText;
+    [SerializeField] Text goldText;
+    [SerializeField] Text sparText;
 
-    
-    // 褰撳墠閫変腑鐨勫簳閮ㄦ爣绛剧储寮�
-    private int currentTabIndex = 0;
-    
-    // 褰撳墠鎵撳紑鐨勫瓙鐣岄潰
-    private UIBase currentSubUI;
-    
-    /// <summary>
-    /// 鍒濆鍖栫粍浠�
-    /// </summary>
+    public Text hammerText;
+
     protected override void InitComponent()
     {
         base.InitComponent();
-
-        // 鍒濆鍖朥I缁勪欢浜嬩欢
-        InitButtonEvents();
-    }
-    
-    /// <summary>
-    /// 鍒濆鍖朥I缁勪欢浜嬩欢
-    /// </summary>
-    private void InitButtonEvents()
-    {
-        // 鍒濆鍖栧簳閮ㄦ寜閽�
-        for (int i = 0; i < bottomTabButtons.Length; i++)
-        {
-            int index = i; // 鎹曡幏绱㈠紩
-            bottomTabButtons[i].onClick.AddListener(() => {
-                OnBottomTabButtonClicked(index);
-            });
-        }
+        
+        avatarCell.button.AddListener(() => { });
 
     }
-    
+
     public override void Refresh()
     {
         UpdateCurrency();
+        UpdatePlayerInfo();
     }
 
     protected override void OnPreOpen()
     {
-        // 榛樿閫変腑绗竴涓爣绛�
-        SelectBottomTab(0);
+        PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefresh;
+        base.OnPreOpen();
 
         // 鍒锋柊UI
         Refresh();
     }
 
-    // protected override void OnPreClose()
-    // {
-    // }
-    
+    protected override void OnPreClose()
+    {
+        PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefresh;
+        base.OnPreClose();
+    }
 
-    
+
+    /// <summary>
+    /// 鏇存柊鐜╁淇℃伅
+    /// </summary>
+    private void UpdatePlayerInfo()
+    {
+        // 浠庣帺瀹舵暟鎹腑鑾峰彇淇℃伅骞舵洿鏂癠I
+        avatarCell.InitUI(AvatarHelper.GetAvatarModel((int)PlayerDatas.Instance.baseData.PlayerID,
+                                                        PlayerDatas.Instance.baseData.face,
+                                                        PlayerDatas.Instance.baseData.facePic));
+
+        playerNameText.text = PlayerDatas.Instance.baseData.PlayerName;
+        powerText.text = UIHelper.ReplaceLargeArtNum(PlayerDatas.Instance.baseData.FightPoint);
+
+        officialRankText.InitUI(PlayerDatas.Instance.baseData.realmLevel, PlayerDatas.Instance.baseData.TitleID);
+    }
+
+    void PlayerDataRefresh(PlayerDataType type)
+    {
+        switch (type)
+        {
+            case PlayerDataType.FightPower:
+                powerText.text = UIHelper.ReplaceLargeArtNum(PlayerDatas.Instance.baseData.FightPoint);
+                break;
+            case PlayerDataType.RealmLevel:
+                officialRankText.InitUI(PlayerDatas.Instance.baseData.realmLevel, PlayerDatas.Instance.baseData.TitleID);
+                break;
+            case PlayerDataType.Gold:
+                goldText.text = UIHelper.GetMoneyCntEx(1).ToString();
+                break;
+            case PlayerDataType.default33:
+                sparText.text = UIHelper.GetMoneyCnt(42).ToString();
+                break;
+            case PlayerDataType.Face:
+            case PlayerDataType.FacePic:
+                avatarCell.InitUI(AvatarHelper.GetAvatarModel((int)PlayerDatas.Instance.baseData.PlayerID,
+                                                                PlayerDatas.Instance.baseData.face,
+                                                                PlayerDatas.Instance.baseData.facePic));
+                break;
+            case PlayerDataType.default26:
+                hammerText.text = UIHelper.GetMoneyCnt(41).ToString();
+                break;
+                
+        }
+
+    }
+
+
     /// <summary>
     /// 鏇存柊璐у竵淇℃伅
     /// </summary>
     private void UpdateCurrency()
     {
-        // 浠庣帺瀹舵暟鎹腑鑾峰彇璐у竵淇℃伅骞舵洿鏂癠I
-        // 渚嬪锛�
-        // goldText.text = PlayerData.Instance.Gold.ToString();
-        // diamondText.text = PlayerData.Instance.Diamond.ToString();
-        // energyText.text = PlayerData.Instance.Energy + "/" + PlayerData.Instance.MaxEnergy;
+        hammerText.text = UIHelper.GetMoneyCnt(41).ToString();
+        goldText.text = UIHelper.GetMoneyCntEx(1).ToString();
+        sparText.text = UIHelper.ReplaceLargeNumEx(UIHelper.GetMoneyCnt(42));
     }
     
     /// <summary>
     /// 搴曢儴鏍囩鎸夐挳鐐瑰嚮
     /// </summary>
-    private void OnBottomTabButtonClicked(int index)
+    protected override void OnTabButtonClicked(int index)
     {
         if (index == 0)
-        { 
+        {
             if (currentSubUI != null && currentSubUI.name == "HomeWin")
             {
                 //鎵撳紑涓荤晫闈㈢殑鎯呭喌涓嬪啀鐐瑰嚮鎸夐挳锛屾墽琛屾敾鍑婚�昏緫
+                StoryBattleField storyBattleField = BattleManager.Instance.storyBattleField;
+                if (storyBattleField != null)
+                {
+                    storyBattleField.operationAgent.DoNext();
+                }
             }
         }
         SelectBottomTab(index);
     }
     
-    /// <summary>
-    /// 閫夋嫨搴曢儴鏍囩
-    /// </summary>
-    private void SelectBottomTab(int index)
-    {
-        // 濡傛灉鐐瑰嚮褰撳墠宸查�変腑鐨勬爣绛撅紝涓嶅仛澶勭悊
-        if (currentTabIndex == index && currentSubUI != null)
-        {
-            return;
-        }
-        
-        // 鏇存柊褰撳墠閫変腑鐨勬爣绛剧储寮�
-        currentTabIndex = index;
-        
-        // 鏇存柊鎸夐挳鐘舵��
-        UpdateButtonsState();
-        
-        // 鍏抽棴褰撳墠鎵撳紑鐨勫瓙鐣岄潰
-        CloseCurrentSubUI();
-        
-        // 鏍规嵁閫変腑鐨勬爣绛炬墦寮�瀵瑰簲鐨勭晫闈�
-        OpenSubUIByTabIndex(index);
-    }
-    
-    /// <summary>
-    /// 鏇存柊鎸夐挳鐘舵��
-    /// </summary>
-    private void UpdateButtonsState()
-    {
-        // 閬嶅巻鎵�鏈夋寜閽紝璁剧疆閫変腑鐘舵��
-        for (int i = 0; i < bottomTabButtons.Length; i++)
-        {
-
-            // bottomTabButtons[i].image.color = (i == currentTabIndex) ?  Color.white : Color.gray;
-        }
-    }
-    
-    /// <summary>
-    /// 鍏抽棴褰撳墠鎵撳紑鐨勫瓙鐣岄潰
-    /// </summary>
-    private void CloseCurrentSubUI()
-    {
-        if (currentSubUI != null)
-        {
-            // 鍏抽棴褰撳墠鐣岄潰
-            currentSubUI.CloseWindow();
-            currentSubUI = null;
-        }
-    }
 
     /// <summary>
     /// 鏍规嵁鏍囩绱㈠紩鎵撳紑瀵瑰簲鐨勫瓙鐣岄潰
     /// </summary>
-    private void OpenSubUIByTabIndex(int index)
+    protected override void OpenSubUIByTabIndex()
     {
 
-        Debug.Log("鎵撳紑瀛愮晫闈� : " + index);
+        Debug.Log("鎵撳紑瀛愮晫闈� : " + functionOrder);
         // 涓诲煄 鍐呮斂 姝﹀皢 鎸戞垬 鍏細
         //鏍规嵁绱㈠紩鎵撳紑涓嶅悓鐨勭晫闈�
-         switch (index)
+        switch (functionOrder)
         {
             case 0:
                 // 鎵撳紑涓婚〉鐣岄潰
+                if (!UIManager.Instance.IsOpened<BattleWin>())
+                {
+                    BattleWin battleWin = UIManager.Instance.OpenWindow<BattleWin>();
+                    battleWin.SetBattleField(BattleManager.Instance.storyBattleField);
+                }
+                else
+                {
+                    BattleWin battleWin = UIManager.Instance.GetUI<BattleWin>();
+                    battleWin.SetBattleField(BattleManager.Instance.storyBattleField);
+                }
                 currentSubUI = UIManager.Instance.OpenWindow<HomeWin>();
                 Debug.Log("鎵撳紑涓诲煄鐣岄潰");
                 break;
             case 1:
-                // currentSubUI = UIManager.Instance.OpenUI<CharacterUI>();
-                Debug.Log("鎵撳紑闃靛鐣岄潰");
+                currentSubUI = UIManager.Instance.OpenWindow<RolePackWin>();
+                Debug.Log("鎵撳紑鍐呮斂鐣岄潰");
                 break;
             case 2:
-                // currentSubUI = UIManager.Instance.OpenUI<BagUI>();
-                Debug.Log("鎵撳紑鍚岀洘鐣岄潰");
+                currentSubUI = UIManager.Instance.OpenWindow<HeroBaseWin>(0);
+                Debug.Log("鎵撳紑姝﹀皢鐣岄潰");
                 break;
             case 3:
                 // currentSubUI = UIManager.Instance.OpenUI<QuestUI>();
-                Debug.Log("鎵撳紑绂忓埄鐣岄潰");
+                Debug.Log("鎵撳紑鎸戞垬鐣岄潰");
                 break;
             case 4:
                 //currentSubUI = UIManager.Instance.OpenWindow<PlaceWin>();
-                Debug.Log("鎵撳紑鍐掗櫓鐣岄潰");
+                Debug.Log("鎵撳紑鍏細鐣岄潰");
                 break;
             default:
-                Debug.LogWarning("鏈煡鐨勬爣绛剧储寮�: " + index);
+                Debug.LogWarning("鏈煡鐨勬爣绛剧储寮�: " + functionOrder);
                 break;
         }
     }

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