From cec8b67d82c2c2c1662d55c818c4a46bcc0487db Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 25 八月 2025 17:36:02 +0800
Subject: [PATCH] 125 【战斗】战斗系统 战斗技能
---
Main/System/Main/MainWin.cs | 204 ++++++++++++++++++++++++--------------------------
1 files changed, 99 insertions(+), 105 deletions(-)
diff --git a/Main/System/Main/MainWin.cs b/Main/System/Main/MainWin.cs
index 0db0f0f..5146ff2 100644
--- a/Main/System/Main/MainWin.cs
+++ b/Main/System/Main/MainWin.cs
@@ -6,176 +6,170 @@
/// <summary>
/// 娓告垙涓荤晫闈㈠簳閮ㄥ姛鑳芥寜閽�
/// </summary>
-public class MainWin : UIBase
+public class MainWin : FunctionsBaseWin
{
- // 搴曢儴鎸夐挳缁�
- public Button[] bottomTabButtons;
+ //澶村儚鍖�
+ [SerializeField] AvatarCell avatarCell;
+ [SerializeField] Text playerNameText;
+ [SerializeField] Text powerText;
+ [SerializeField] OfficialTitleCell officialRankText;
+ [SerializeField] Text goldText;
+ [SerializeField] Text sparText;
-
- // 褰撳墠閫変腑鐨勫簳閮ㄦ爣绛剧储寮�
- private int currentTabIndex = 0;
-
- // 褰撳墠鎵撳紑鐨勫瓙鐣岄潰
- private UIBase currentSubUI;
-
- /// <summary>
- /// 鍒濆鍖栫粍浠�
- /// </summary>
+ public Text hammerText;
+
protected override void InitComponent()
{
base.InitComponent();
-
- // 鍒濆鍖朥I缁勪欢浜嬩欢
- InitButtonEvents();
- }
-
- /// <summary>
- /// 鍒濆鍖朥I缁勪欢浜嬩欢
- /// </summary>
- private void InitButtonEvents()
- {
- // 鍒濆鍖栧簳閮ㄦ寜閽�
- for (int i = 0; i < bottomTabButtons.Length; i++)
- {
- int index = i; // 鎹曡幏绱㈠紩
- bottomTabButtons[i].onClick.AddListener(() => {
- OnBottomTabButtonClicked(index);
- });
- }
+
+ avatarCell.button.AddListener(() => { });
}
-
+
public override void Refresh()
{
UpdateCurrency();
+ UpdatePlayerInfo();
}
protected override void OnPreOpen()
{
- // 榛樿閫変腑绗竴涓爣绛�
- SelectBottomTab(0);
+ PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefresh;
+ base.OnPreOpen();
// 鍒锋柊UI
Refresh();
}
- // protected override void OnPreClose()
- // {
- // }
-
+ protected override void OnPreClose()
+ {
+ PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefresh;
+ base.OnPreClose();
+ }
-
+
+ /// <summary>
+ /// 鏇存柊鐜╁淇℃伅
+ /// </summary>
+ private void UpdatePlayerInfo()
+ {
+ // 浠庣帺瀹舵暟鎹腑鑾峰彇淇℃伅骞舵洿鏂癠I
+ avatarCell.InitUI(AvatarHelper.GetAvatarModel((int)PlayerDatas.Instance.baseData.PlayerID,
+ PlayerDatas.Instance.baseData.face,
+ PlayerDatas.Instance.baseData.facePic));
+
+ playerNameText.text = PlayerDatas.Instance.baseData.PlayerName;
+ powerText.text = UIHelper.ReplaceLargeArtNum(PlayerDatas.Instance.baseData.FightPoint);
+
+ officialRankText.InitUI(PlayerDatas.Instance.baseData.realmLevel, PlayerDatas.Instance.baseData.TitleID);
+ }
+
+ void PlayerDataRefresh(PlayerDataType type)
+ {
+ switch (type)
+ {
+ case PlayerDataType.FightPower:
+ powerText.text = UIHelper.ReplaceLargeArtNum(PlayerDatas.Instance.baseData.FightPoint);
+ break;
+ case PlayerDataType.RealmLevel:
+ officialRankText.InitUI(PlayerDatas.Instance.baseData.realmLevel, PlayerDatas.Instance.baseData.TitleID);
+ break;
+ case PlayerDataType.Gold:
+ goldText.text = UIHelper.GetMoneyCntEx(1).ToString();
+ break;
+ case PlayerDataType.default33:
+ sparText.text = UIHelper.GetMoneyCnt(42).ToString();
+ break;
+ case PlayerDataType.Face:
+ case PlayerDataType.FacePic:
+ avatarCell.InitUI(AvatarHelper.GetAvatarModel((int)PlayerDatas.Instance.baseData.PlayerID,
+ PlayerDatas.Instance.baseData.face,
+ PlayerDatas.Instance.baseData.facePic));
+ break;
+ case PlayerDataType.default26:
+ hammerText.text = UIHelper.GetMoneyCnt(41).ToString();
+ break;
+
+ }
+
+ }
+
+
/// <summary>
/// 鏇存柊璐у竵淇℃伅
/// </summary>
private void UpdateCurrency()
{
- // 浠庣帺瀹舵暟鎹腑鑾峰彇璐у竵淇℃伅骞舵洿鏂癠I
- // 渚嬪锛�
- // goldText.text = PlayerData.Instance.Gold.ToString();
- // diamondText.text = PlayerData.Instance.Diamond.ToString();
- // energyText.text = PlayerData.Instance.Energy + "/" + PlayerData.Instance.MaxEnergy;
+ hammerText.text = UIHelper.GetMoneyCnt(41).ToString();
+ goldText.text = UIHelper.GetMoneyCntEx(1).ToString();
+ sparText.text = UIHelper.ReplaceLargeNumEx(UIHelper.GetMoneyCnt(42));
}
/// <summary>
/// 搴曢儴鏍囩鎸夐挳鐐瑰嚮
/// </summary>
- private void OnBottomTabButtonClicked(int index)
+ protected override void OnTabButtonClicked(int index)
{
if (index == 0)
- {
+ {
if (currentSubUI != null && currentSubUI.name == "HomeWin")
{
//鎵撳紑涓荤晫闈㈢殑鎯呭喌涓嬪啀鐐瑰嚮鎸夐挳锛屾墽琛屾敾鍑婚�昏緫
+ StoryBattleField storyBattleField = BattleManager.Instance.storyBattleField;
+ if (storyBattleField != null)
+ {
+ storyBattleField.operationAgent.DoNext();
+ }
}
}
SelectBottomTab(index);
}
- /// <summary>
- /// 閫夋嫨搴曢儴鏍囩
- /// </summary>
- private void SelectBottomTab(int index)
- {
- // 濡傛灉鐐瑰嚮褰撳墠宸查�変腑鐨勬爣绛撅紝涓嶅仛澶勭悊
- if (currentTabIndex == index && currentSubUI != null)
- {
- return;
- }
-
- // 鏇存柊褰撳墠閫変腑鐨勬爣绛剧储寮�
- currentTabIndex = index;
-
- // 鏇存柊鎸夐挳鐘舵��
- UpdateButtonsState();
-
- // 鍏抽棴褰撳墠鎵撳紑鐨勫瓙鐣岄潰
- CloseCurrentSubUI();
-
- // 鏍规嵁閫変腑鐨勬爣绛炬墦寮�瀵瑰簲鐨勭晫闈�
- OpenSubUIByTabIndex(index);
- }
-
- /// <summary>
- /// 鏇存柊鎸夐挳鐘舵��
- /// </summary>
- private void UpdateButtonsState()
- {
- // 閬嶅巻鎵�鏈夋寜閽紝璁剧疆閫変腑鐘舵��
- for (int i = 0; i < bottomTabButtons.Length; i++)
- {
-
- // bottomTabButtons[i].image.color = (i == currentTabIndex) ? Color.white : Color.gray;
- }
- }
-
- /// <summary>
- /// 鍏抽棴褰撳墠鎵撳紑鐨勫瓙鐣岄潰
- /// </summary>
- private void CloseCurrentSubUI()
- {
- if (currentSubUI != null)
- {
- // 鍏抽棴褰撳墠鐣岄潰
- currentSubUI.CloseWindow();
- currentSubUI = null;
- }
- }
/// <summary>
/// 鏍规嵁鏍囩绱㈠紩鎵撳紑瀵瑰簲鐨勫瓙鐣岄潰
/// </summary>
- private void OpenSubUIByTabIndex(int index)
+ protected override void OpenSubUIByTabIndex()
{
- Debug.Log("鎵撳紑瀛愮晫闈� : " + index);
+ Debug.Log("鎵撳紑瀛愮晫闈� : " + functionOrder);
// 涓诲煄 鍐呮斂 姝﹀皢 鎸戞垬 鍏細
//鏍规嵁绱㈠紩鎵撳紑涓嶅悓鐨勭晫闈�
- switch (index)
+ switch (functionOrder)
{
case 0:
// 鎵撳紑涓婚〉鐣岄潰
+ if (!UIManager.Instance.IsOpened<BattleWin>())
+ {
+ BattleWin battleWin = UIManager.Instance.OpenWindow<BattleWin>();
+ battleWin.SetBattleField(BattleManager.Instance.storyBattleField);
+ }
+ else
+ {
+ BattleWin battleWin = UIManager.Instance.GetUI<BattleWin>();
+ battleWin.SetBattleField(BattleManager.Instance.storyBattleField);
+ }
currentSubUI = UIManager.Instance.OpenWindow<HomeWin>();
Debug.Log("鎵撳紑涓诲煄鐣岄潰");
break;
case 1:
- // currentSubUI = UIManager.Instance.OpenUI<CharacterUI>();
- Debug.Log("鎵撳紑闃靛鐣岄潰");
+ currentSubUI = UIManager.Instance.OpenWindow<RolePackWin>();
+ Debug.Log("鎵撳紑鍐呮斂鐣岄潰");
break;
case 2:
- // currentSubUI = UIManager.Instance.OpenUI<BagUI>();
- Debug.Log("鎵撳紑鍚岀洘鐣岄潰");
+ currentSubUI = UIManager.Instance.OpenWindow<HeroBaseWin>(0);
+ Debug.Log("鎵撳紑姝﹀皢鐣岄潰");
break;
case 3:
// currentSubUI = UIManager.Instance.OpenUI<QuestUI>();
- Debug.Log("鎵撳紑绂忓埄鐣岄潰");
+ Debug.Log("鎵撳紑鎸戞垬鐣岄潰");
break;
case 4:
//currentSubUI = UIManager.Instance.OpenWindow<PlaceWin>();
- Debug.Log("鎵撳紑鍐掗櫓鐣岄潰");
+ Debug.Log("鎵撳紑鍏細鐣岄潰");
break;
default:
- Debug.LogWarning("鏈煡鐨勬爣绛剧储寮�: " + index);
+ Debug.LogWarning("鏈煡鐨勬爣绛剧储寮�: " + functionOrder);
break;
}
}
--
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