From cec8b67d82c2c2c1662d55c818c4a46bcc0487db Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 25 八月 2025 17:36:02 +0800
Subject: [PATCH] 125 【战斗】战斗系统 战斗技能

---
 Main/Utility/UIHelper.cs |  392 +++++++++++++++++++++++++++----------------------------
 1 files changed, 193 insertions(+), 199 deletions(-)

diff --git a/Main/Utility/UIHelper.cs b/Main/Utility/UIHelper.cs
index 518c9e5..665b56e 100644
--- a/Main/Utility/UIHelper.cs
+++ b/Main/Utility/UIHelper.cs
@@ -372,7 +372,7 @@
 
         if (num >= T)
         {
-            return  StringUtility.Contact(numto2Decimals(num / T).ToString("0.##"), Language.Get("L1070_0"));
+            return StringUtility.Contact(numto2Decimals(num / T).ToString("0.##"), Language.Get("L1070_0"));
         }
         else if (num >= B)
         {
@@ -507,7 +507,7 @@
     public static readonly Color s_BrightPurpleColor = new Color32(218, 72, 213, 255);
     public static readonly Color s_BrightBlueColor = new Color32(0, 107, 227, 255); //006BE3FF
     public static readonly Color s_BrightOrangeColor = new Color32(255, 103, 1, 255); //FF6701FF
-    public static readonly Color s_BrightWhiteColor = new Color32(104, 104, 104, 255); //686868
+    public static readonly Color s_BrightWhiteColor = new Color32(255, 255, 255, 255);    //ffffff //new Color32(104, 104, 104, 255); //686868
     public static readonly Color s_BrightGreenColor = new Color32(36, 139, 18, 255); //248b12
 
     public static readonly Color s_DarkPinkColor = new Color32(255, 124, 124, 255);
@@ -543,7 +543,7 @@
     public static readonly Color s_GrayDanLV5 = new Color32(255, 0, 0, 255); //ff0000
     public static readonly Color s_GrayDanLV6 = new Color32(240, 0, 255, 255); //f000ff
 
-    // public static Color GetDanLVColor(int danLv, bool bright = false)
+    // public static Color GetDanLVColor(int danLv, bool bright = true)
     // {
     //     var crossDanLVConfig = CrossServerArenaConfig.Get(danLv);
     //     if (crossDanLVConfig != null)
@@ -569,7 +569,7 @@
     //     return Color.white;
     // }
 
-    // public static string AppendDanLVNameColor(int danLv, bool bright = false)
+    // public static string AppendDanLVNameColor(int danLv, bool bright = true)
     // {
     //     var crossDanLVConfig = CrossServerArenaConfig.Get(danLv);
     //     if (crossDanLVConfig == null)
@@ -597,43 +597,62 @@
     //     return name;
     // }
 
-    //鐗╁搧 鍚勫姛鑳藉搧璐�
-    public static Color GetUIColorByFunc(int itemColor, bool bright = false)
+
+
+    //鐗╁搧 鍚勫姛鑳藉搧璐� 浠庣簿鑹�1鍝佽川 瀵瑰簲 3寮�濮�
+    public static Color GetUIColorByFunc(int itemColor, bool bright = true)
     {
-        return GetUIColor(itemColor + 1, bright);
+        return GetUIColor(itemColor + 2, bright);
     }
 
 
-    //瀵瑰簲鍝佽川(鏍�)锛涚墿鍝� 鍚勫姛鑳藉搧璐ㄤ粠2寮�濮� 鐢℅etUIColorByFunc
-    public static Color GetUIColor(int itemColor, bool bright = false)
+    //瀵瑰簲鍝佽川(鏍�)锛涚墿鍝� 鍚勫姛鑳藉搧璐� 鐢℅etUIColorByFunc
+    public static Color GetUIColor(int itemColor, bool bright = true)
     {
         switch (itemColor)
         {
             case 0:
-                return GetUIColor(TextColType.Gray, bright);
             case 1:
-                return GetUIColor(TextColType.White, bright);
+                return GetUIColor(TextColType.Gray, bright);
             case 2:
-                return GetUIColor(TextColType.itemjingliang, bright);
+                return GetUIColor(TextColType.White, bright);
             case 3:
-                return GetUIColor(TextColType.itemxiyou, bright);
+                return GetUIColor(TextColType.itemjingliang, bright);
             case 4:
-                return GetUIColor(TextColType.itemshishi, bright);
+                return GetUIColor(TextColType.itemxiyou, bright);
             case 5:
-                return GetUIColor(TextColType.itemchuanqi, bright);
+                return GetUIColor(TextColType.itemshishi, bright);
             case 6:
-                return GetUIColor(TextColType.itemshenhua, bright);
+                return GetUIColor(TextColType.itemchuanqi, bright);
             case 7:
-                return GetUIColor(TextColType.itemwuxia, bright);
+                return GetUIColor(TextColType.itemshenhua, bright);
             case 8:
-                return GetUIColor(TextColType.itemanjin, bright);
+                return GetUIColor(TextColType.itemwuxia, bright);
             case 9:
-                return GetUIColor(TextColType.itemjueyi, bright);
+                return GetUIColor(TextColType.itemanjin, bright);
             case 10:
-                return GetUIColor(TextColType.itemyuanzu, bright);
             case 11:
-                return GetUIColor(TextColType.itembuxiu, bright);
             case 12:
+            case 13:
+            case 14:
+                return GetUIColor(TextColType.itemjueyi, bright);
+            case 15:
+            case 16:
+            case 17:
+            case 18:
+            case 19:
+                return GetUIColor(TextColType.itemyuanzu, bright);
+            case 20:
+            case 21:
+            case 22:
+            case 23:
+            case 24:
+                return GetUIColor(TextColType.itembuxiu, bright);
+            case 25:
+            case 26:
+            case 27:
+            case 28:
+            case 29:
                 return GetUIColor(TextColType.itemyonghen, bright);
 
 
@@ -641,7 +660,7 @@
         return GetUIColor(TextColType.White, bright);
     }
 
-    public static Color GetUIColor(TextColType type, bool bright = false)
+    public static Color GetUIColor(TextColType type, bool bright = true)
     {
         //Bright 鍜� Dark鎸囪儗鏅壊绯绘槸鏄庤繕鏄殫锛屾殫搴曚寒瀛楋紝浜簳鏆楀瓧鐨勮鍒�
         switch (type)
@@ -712,16 +731,53 @@
         return bright ? s_BrightWhiteColor : s_DarkWhiteColor;
     }
 
-    //瀵瑰簲鍝佽川(鏍�)锛涚墿鍝� 鍚勫姛鑳藉搧璐ㄤ粠2寮�濮� 鐢℅etUIOutlineColorByFunc
+    //瀵瑰簲鍝佽川(鏍�)锛涚墿鍝� 鍚勫姛鑳藉搧璐� 鐢℅etUIOutlineColorByFunc
     public static Color GetUIOutlineColor(int quality)
     {
-        return GetUIOutlineColor((QualityTextColType)quality);
+        switch (quality)
+        {
+            case 1:
+            case 2:
+            case 3:
+            case 4:
+            case 5:
+            case 6:
+            case 7:
+            case 8:
+            case 9:
+                return GetUIOutlineColor((QualityTextColType)quality);
+            case 10:
+            case 11:
+            case 12:
+            case 13:
+            case 14:
+                return GetUIOutlineColor(QualityTextColType.itemjueyi);
+            case 15:
+            case 16:
+            case 17:
+            case 18:
+            case 19:
+                return GetUIOutlineColor(QualityTextColType.itemyuanzu);
+            case 20:
+            case 21:
+            case 22:
+            case 23:
+            case 24:
+                return GetUIOutlineColor(QualityTextColType.itembuxiu);
+            case 25:
+            case 26:
+            case 27:
+            case 28:
+            case 29:
+                return GetUIOutlineColor(QualityTextColType.itemyonghen);
+        }
+        return GetUIOutlineColor(QualityTextColType.itemputong);
     }
 
-    //鐗╁搧 鍚勫姛鑳藉搧璐�
+    //鐗╁搧 鍚勫姛鑳藉搧璐�  浠庣簿鑹�1鍝佽川 瀵瑰簲 3寮�濮�
     public static Color GetUIOutlineColorByFunc(int quality)
     {
-        return GetUIOutlineColor((QualityTextColType)(quality + 1));
+        return GetUIOutlineColor((QualityTextColType)(quality + 2));
     }
 
     //鎻忚竟棰滆壊锛屽搴斿搧璐�(鏍�)
@@ -774,9 +830,9 @@
         return new Color32(0, 0, 0, 128);
     }
 
-    private static Regex m_TextColorRegex = new Regex("<color=#[0-9a-zA-Z]+>(.*)</color>", RegexOptions.Singleline);
+    // private static Regex m_TextColorRegex = new Regex("<color=#[0-9a-zA-Z]+>(.*)</color>", RegexOptions.Singleline);
 
-    public static string AppendColor(TextColType type, string msg, bool bright = false)
+    public static string AppendColor(TextColType type, string msg, bool bright = true)
     {
         // if (m_TextColorRegex.IsMatch(msg) && msg.ToLower().StartsWith("<color=#")
         //     && msg.ToLower().EndsWith("</color>"))
@@ -788,7 +844,7 @@
         {
             case TextColType.None:
             case TextColType.White:
-                return StringUtility.Contact("<color=#", bright ? "686868" : "f7f7f7", ">", msg, "</color>");
+                return StringUtility.Contact("<color=#", bright ? "ffffff" : "ffffff", ">", msg, "</color>");
             case TextColType.titleSelectColor:
                 return StringUtility.Contact("<color=#7F4139>", msg, "</color>");
             case TextColType.titleUnSelectColor:
@@ -798,29 +854,62 @@
             case TextColType.Pink:
                 return StringUtility.Contact("<color=#", bright ? "f6408d" : "ff7c7c", ">", msg, "</color>");
             case TextColType.Green:
-                return StringUtility.Contact("<color=#", bright ? "109d06" : "35e122", ">", msg, "</color>");
+                return StringUtility.Contact("<color=#", bright ? "109d06" : "2ae337", ">", msg, "</color>");
             case TextColType.NavyBrown:
-                return StringUtility.Contact("<color=#", "6e4c31", ">", msg, "</color>");
+                return StringUtility.Contact("<color=#6e4c31>", msg, "</color>");
             case TextColType.DarkGreen:
-                return StringUtility.Contact("<color=#", "109d06", ">", msg, "</color>");
+                return StringUtility.Contact("<color=#109d06>", msg, "</color>");
             case TextColType.Black:
-                return StringUtility.Contact("<color=#", "000000", ">", msg, "</color>");
+                return StringUtility.Contact("<color=#000000>", msg, "</color>");
             case TextColType.LightWhite:
-                return StringUtility.Contact("<color=#", "f5f646", ">", msg, "</color>");
+                return StringUtility.Contact("<color=f5f646>", msg, "</color>");
             case TextColType.LightGreen:
-                return StringUtility.Contact("<color=#", "8ddc11", ">", msg, "</color>");
+                return StringUtility.Contact("<color=#8ddc11>", msg, "</color>");
             case TextColType.Gray:
-                return StringUtility.Contact("<color=#", "84797b", ">", msg, "</color>");
+                return StringUtility.Contact("<color=#84797b>", msg, "</color>");
             case TextColType.lightYellow:
-                return StringUtility.Contact("<color=#", "fcedb9", ">", msg, "</color>");
+                return StringUtility.Contact("<color=#fcedb9>", msg, "</color>");
             case TextColType.NavyYellow:
-                return StringUtility.Contact("<color=#", "f2ee02", ">", msg, "</color>");
+                return StringUtility.Contact("<color=#f2ee02>", msg, "</color>");
+            case TextColType.itemjingliang:
+                // 729de4 绮捐壇
+                return StringUtility.Contact("<color=#729de4>", msg, "</color>");
+            case TextColType.itemxiyou:
+                // c87bfa绋�鏈�
+                return StringUtility.Contact("<color=#c87bfa>", msg, "</color>");
+            case TextColType.itemshishi:
+                // f6de56 鍙茶瘲
+                return StringUtility.Contact("<color=#f6de56>", msg, "</color>");
+            case TextColType.itemchuanqi:
+                // fe8534 浼犲
+                return StringUtility.Contact("<color=#fe8534>", msg, "</color>");
+            case TextColType.itemshenhua:
+                // fe4a47 绁炶瘽
+                return StringUtility.Contact("<color=#fe4a47>", msg, "</color>");
+            case TextColType.itemwuxia:
+                // eb5ce9 鏃犵憰
+                return StringUtility.Contact("<color=#eb5ce9>", msg, "</color>");
+            case TextColType.itemanjin:
+                // f9e29f 鏆楅噾
+                return StringUtility.Contact("<color=#f9e29f>", msg, "</color>");
+            case TextColType.itemjueyi:
+                // cdfef2 缁濊壓
+                return StringUtility.Contact("<color=#cdfef2>", msg, "</color>");
+            case TextColType.itemyuanzu:
+                // dfbbed 鍏冪
+                return StringUtility.Contact("<color=#dfbbed>", msg, "</color>");
+            case TextColType.itembuxiu:
+                // 5eeff2 涓嶆溄
+                return  StringUtility.Contact("<color=#5eeff2>", msg, "</color>");
+            case TextColType.itemyonghen:
+                // f5b4ea 姘告亽
+                return StringUtility.Contact("<color=#f5b4ea>", msg, "</color>");
         }
         return msg;
     }
 
     //needName 鎸囧畼鑱�0鏄惁闇�瑕佸悕绉�
-    public static string GetRealmName(int realmLv, bool bright = false, bool needName = false)
+    public static string GetRealmName(int realmLv, bool bright = true, bool needName = false)
     {
         if (realmLv <= 0 && !needName)
         {
@@ -850,7 +939,7 @@
     //     return GetRealmColorByLv(realmLv, string.Format(strFormat, config.Name), bright);
     // }
 
-    public static string GetRealmColorByLv(int realmLv, string msg, bool bright = false)
+    public static string GetRealmColorByLv(int realmLv, string msg, bool bright = true)
     {
         var config = RealmConfig.Get(realmLv);
         if (config == null)
@@ -876,36 +965,66 @@
         }
     }
 
-    public static string AppendColor(int itemColor, string msg, bool bright = false)
+    //鐗╁搧 鍚勫姛鑳藉搧璐�  浠庣簿鑹�1鍝佽川 瀵瑰簲 3寮�濮�
+    /// <summary>
+    /// 棰滆壊瀹氫箟鏍规嵁鍒嗙粍澶勭悊锛屽鏅�氱墿鍝佺殑棰滆壊绮捐壇鏄�1寮�濮嬶紝鏍戝拰瑁呭涔熸槸绮楃硻1寮�濮嬶紝闇�瑕佽皟鏁村尮閰�
+    /// </summary>
+    /// <param name="itemColor"></param>
+    /// <param name="msg"></param>
+    /// <param name="bright"></param>
+    /// <param name="colorGroupType"></param>
+    /// <returns></returns>
+    public static string AppendColor(int itemColor, string msg, bool bright = true, int colorGroupType = 0)
     {
+        if (colorGroupType == 0)
+        {
+            itemColor = itemColor + 2;
+        }
+
         switch (itemColor)
         {
 
-            case 0:
-                return AppendColor(TextColType.Gray, msg, bright);
             case 1:
-                return AppendColor(TextColType.White, msg, bright);
+                return AppendColor(TextColType.Gray, msg, bright);
             case 2:
-                return AppendColor(TextColType.itemjingliang, msg, bright);
+                return AppendColor(TextColType.White, msg, bright);
             case 3:
-                return AppendColor(TextColType.itemxiyou, msg, bright);
+                return AppendColor(TextColType.itemjingliang, msg, bright);
             case 4:
-                return AppendColor(TextColType.itemshishi, msg, bright);
+                return AppendColor(TextColType.itemxiyou, msg, bright);
             case 5:
-                return AppendColor(TextColType.itemchuanqi, msg, bright);
+                return AppendColor(TextColType.itemshishi, msg, bright);
             case 6:
-                return AppendColor(TextColType.itemshenhua, msg, bright);
+                return AppendColor(TextColType.itemchuanqi, msg, bright);
             case 7:
-                return AppendColor(TextColType.itemwuxia, msg, bright);
+                return AppendColor(TextColType.itemshenhua, msg, bright);
             case 8:
-                return AppendColor(TextColType.itemanjin, msg, bright);
+                return AppendColor(TextColType.itemwuxia, msg, bright);
             case 9:
-                return AppendColor(TextColType.itemjueyi, msg, bright);
+                return AppendColor(TextColType.itemanjin, msg, bright);
             case 10:
-                return AppendColor(TextColType.itemyuanzu, msg, bright);
             case 11:
-                return AppendColor(TextColType.itembuxiu, msg, bright);
             case 12:
+            case 13:
+            case 14:
+                return AppendColor(TextColType.itemjueyi, msg, bright);
+            case 15:
+            case 16:
+            case 17:
+            case 18:
+            case 19:
+                return AppendColor(TextColType.itemyuanzu, msg, bright);
+            case 20:
+            case 21:
+            case 22:
+            case 23:
+            case 24:
+                return AppendColor(TextColType.itembuxiu, msg, bright);
+            case 25:
+            case 26:
+            case 27:
+            case 28:
+            case 29:
                 return AppendColor(TextColType.itemyonghen, msg, bright);
 
         }
@@ -931,141 +1050,7 @@
     }
     #endregion
 
-    #region 璁$畻鎴樻枟鍔�
-    public static readonly string FightPowerFormula = "FightpowerFormula";
-
-    // public static int GetFightPower(Dictionary<int, int> _propertyDict)
-    // {
-    //     Equation.Instance.Clear();
-    //     if (_propertyDict == null || _propertyDict.Count == 0)
-    //     {
-    //         return 0;
-    //     }
-
-    //     foreach (var _key in _propertyDict.Keys)
-    //     {
-    //         PlayerPropertyConfig cfg = PlayerPropertyConfig.Get(_key);
-    //         if (cfg != null)
-    //         {
-    //             if (_key == 7)
-    //             {
-    //                 Equation.Instance.AddKeyValue("MinAtk", _propertyDict[_key]);
-    //                 Equation.Instance.AddKeyValue("MaxAtk", _propertyDict[_key]);
-    //             }
-    //             else if (_key == 24)
-    //             {
-    //                 Equation.Instance.AddKeyValue("PetMinAtk", _propertyDict[_key]);
-    //                 Equation.Instance.AddKeyValue("PetMaxAtk", _propertyDict[_key]);
-    //             }
-    //             else
-    //             {
-    //                 ulong attrValue = (ulong)_propertyDict[_key];
-    //                 var fightParm = GetFightPowerParmByAttrId(_key);
-    //                 if (_key == 11)
-    //                 {
-    //                     var playerLv = PlayerDatas.Instance.baseData.LV;
-    //                     var paramConfig = FightPowerParamConfig.Get(playerLv);
-    //                     Equation.Instance.AddKeyValue("AtkSpeedParameter", paramConfig.AtkSpeedParameter);
-    //                 }
-    //                 else
-    //                 {
-    //                     if (fightParm != 0)
-    //                     {
-    //                         attrValue = attrValue * (ulong)fightParm;
-    //                     }
-    //                 }
-    //                 Equation.Instance.AddKeyValue(cfg.Parameter, attrValue);
-    //             }
-    //         }
-
-    //     }
-    //     FuncConfigConfig funcCfg = FuncConfigConfig.Get(FightPowerFormula);
-    //     return Equation.Instance.Eval<int>(funcCfg.Numerical1);
-    // }
-
-    // public static int GetFightPowerParmByAttrId(int attrId)
-    // {
-    //     int playerLv = PlayerDatas.Instance.baseData.LV;
-    //     FightPowerParamConfig paramConfig = FightPowerParamConfig.Get(playerLv);
-    //     PlayerPropertyConfig cfg = PlayerPropertyConfig.Get(attrId);
-    //     if (paramConfig == null || cfg == null) return 0;
-
-    //     switch (cfg.Parameter)
-    //     {
-    //         case "Hit":
-    //             return paramConfig.Hit;
-    //         case "Miss":
-    //             return paramConfig.Miss;
-    //         case "IgnoreDefRate":
-    //             return paramConfig.IgnoreDefRate;
-    //         case "DamChanceDef":
-    //             return paramConfig.DamChanceDef;
-    //         case "FaintRate":
-    //             return paramConfig.FaintRate;
-    //         case "LuckyHitRateReduce":
-    //             return paramConfig.LuckyHitRateReduce;
-    //         case "SkillAtkRate":
-    //             return paramConfig.SkillAtkRate;
-    //         case "SkillAtkRateReduce":
-    //             return paramConfig.SkillAtkRateReduce;
-    //         case "DamagePerPVP":
-    //             return paramConfig.DamagePerPVP;
-    //         case "DamagePerPVPReduce":
-    //             return paramConfig.DamagePerPVPReduce;
-    //         case "DamBackPer":
-    //             return paramConfig.DamBackPer;
-    //         case "IgnoreDefRateReduce":
-    //             return paramConfig.IgnoreDefRateReduce;
-    //         case "FaintDefRate":
-    //             return paramConfig.FaintDefRate;
-    //         case "AtkSpeedParameter":
-    //             return paramConfig.AtkSpeedParameter;
-    //         case "JobAHurtAddPer":
-    //             return paramConfig.JobAHurtAddPer;
-    //         case "JobBHurtAddPer":
-    //             return paramConfig.JobBHurtAddPer;
-    //         case "JobCHurtAddPer":
-    //             return paramConfig.JobCHurtAddPer;
-    //         case "JobAAtkReducePer":
-    //             return paramConfig.JobAAtkReducePer;
-    //         case "JobBAtkReducePer":
-    //             return paramConfig.JobBAtkReducePer;
-    //         case "JobCAtkReducePer":
-    //             return paramConfig.JobCAtkReducePer;
-    //         case "SuperHitRate":
-    //             return paramConfig.SuperHitRate;
-    //         case "LuckyHitRate":
-    //             return paramConfig.LuckyHitRate;
-    //         case "SuperHitRateReduce":
-    //             return paramConfig.SuperHitRateReduce;
-    //         case "FinalHurtPer":
-    //             return paramConfig.FinalHurtPer;
-    //         case "FinalHurtReducePer":
-    //             return paramConfig.FinalHurtReducePer;
-    //         case "NPCHurtAddPer":
-    //             return paramConfig.NPCHurtAddPer;
-    //         case "NormalHurtPer":
-    //             return paramConfig.NormalHurtPer;
-    //         case "FabaoHurtPer":
-    //             return paramConfig.FabaoHurtPer;
-    //         case "AffairSpeedPer":
-    //             return paramConfig.AffairSpeedPer;
-    //         case "FamilyBossHurtPer":
-    //             return paramConfig.FamilyBossHurtPer;
-    //         case "FamilyWarHPPer":
-    //             return paramConfig.FamilyWarHPPer;
-    //         case "FamilyWarAtkPer":
-    //             return paramConfig.FamilyWarAtkPer;
-    //         case "FamilySitExpPer":
-    //             return paramConfig.FamilySitExpPer;
-    //         case "BossFinalHurtPer":
-    //             return paramConfig.BossFinalHurtPer;
-    //     }
-
-    //     return 0;
-    // }
-
-    #endregion
+    
 
     #region 寰楀埌閲戦挶鏁伴噺鏍规嵁閲戦挶绫诲瀷
 
@@ -1190,7 +1175,7 @@
                 }
             case 42:
                 {
-                    //缁撴櫠
+                    //灏嗘槦鐜夐珦
                     return PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.default33);
                 }
             case 43:
@@ -1252,16 +1237,25 @@
         return (int)GetMoneyCnt(98) + (int)GetMoneyCnt(99);
     }
 
+    //鏄剧ず鏁伴噺, 鏍煎紡n/m, 瓒冲缁胯壊涓嶈冻绾㈣壊
+    public static string ShowUseMoney(int moneyType, ulong useCnt, TextColType engoughColor = TextColType.Green)
+    {
+        ulong cnt = GetMoneyCnt(moneyType);
+        return AppendColor(useCnt <= cnt ? engoughColor : TextColType.Red, $"{ReplaceLargeNum(useCnt)}/{ReplaceLargeNum(cnt)}");
+    }
+
+    public static string ShowUseItem(PackType type, int itemId, ulong useCnt, TextColType engoughColor = TextColType.Green)
+    {
+        ulong cnt = PackManager.Instance.GetItemCountByID(type, itemId);
+        return AppendColor(useCnt <= cnt ? engoughColor : TextColType.Red, $"{ReplaceLargeNum(useCnt)}/{ReplaceLargeNum(cnt)}");
+    }
+
     #endregion
 
-    #region 寰楀埌瑁呭浣嶅搴旂殑閮ㄤ綅鍚嶇О
-    public static string GetEquipPlaceName(int place)
+    #region 寰楀埌瑁呭浣嶆垨鑰呯绂忔爲鍝佽川鍚嶇О 甯﹂鑹�
+    public static string GetQualityNameWithColor(int quality, string format="{0}")
     {
-        if (GeneralDefine.equipPlaceNameDict.ContainsKey(place))
-        {
-            return GeneralDefine.equipPlaceNameDict[place];
-        }
-        return "";
+        return AppendColor(quality, string.Format(format, Language.Get("equipQuality" + quality)), true, 1);
     }
     #endregion
 
@@ -1371,7 +1365,7 @@
         return count;
     }
 
-    // public static string GetEquipSuitName(int itemId, bool bright = false)
+    // public static string GetEquipSuitName(int itemId, bool bright = true)
     // {
     //     if (ItemLogicUtility.Instance.IsSuitEquip(itemId))
     //     {
@@ -1381,7 +1375,7 @@
     //     return string.Empty;
     // }
 
-    // public static string GetItemName(int itmeId, bool bright = false)
+    // public static string GetItemName(int itmeId, bool bright = true)
     // {
     //     var itemConfig = ItemConfig.Get(itmeId);
     //     if (itemConfig == null)

--
Gitblit v1.8.0