From ceda2daaf5ceb25fcffa9d7e6693027add1a2eb6 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期三, 05 十一月 2025 17:50:29 +0800
Subject: [PATCH] 125 战斗 计算单位统一
---
Main/Core/GameEngine/Player/PlayerDatas.cs | 15 ++++++++++-----
1 files changed, 10 insertions(+), 5 deletions(-)
diff --git a/Main/Core/GameEngine/Player/PlayerDatas.cs b/Main/Core/GameEngine/Player/PlayerDatas.cs
index 6331367..beb8f19 100644
--- a/Main/Core/GameEngine/Player/PlayerDatas.cs
+++ b/Main/Core/GameEngine/Player/PlayerDatas.cs
@@ -105,11 +105,12 @@
break;
case PlayerDataType.Family:
baseData.FamilyId = value;
- if (LocalSave.GetInt("FimilyReport" + PlayerDatas.Instance.baseData.PlayerID) == 0)
- {
- SDKUtils.Instance.TraceEvent("joinalliance", "", false);
- LocalSave.SetInt("FimilyReport" + PlayerDatas.Instance.baseData.PlayerID, 1);
- }
+
+ // if (LocalSave.GetInt("FimilyReport" + PlayerDatas.Instance.baseData.PlayerID) == 0)
+ // {
+ // SDKUtils.Instance.TraceEvent("joinalliance", "", false);
+ // LocalSave.SetInt("FimilyReport" + PlayerDatas.Instance.baseData.PlayerID, 1);
+ // }
break;
case PlayerDataType.Gold:
baseData.diamond = value;
@@ -204,6 +205,7 @@
baseData.UseHarmerCount = value;
break;
case PlayerDataType.FightPower:
+ PlayerMainDate.Instance.prowNum = baseData.FightPower;
baseData.FightPower = value + valueEx * Constants.ExpPointValue;
PlayerMainDate.Instance.PowerAdd(baseData.FightPower);
break;
@@ -513,6 +515,9 @@
case PlayerDataType.CDBPlayerRefresh_SkillReducePerG:
baseData.skillReducePerG = (int)value;
break;
+ case PlayerDataType.ExAttr12:
+ baseData.leaveGuildInfo = (int)value;
+ break;
case PlayerDataType.default9:
baseData.mapRealmSelect = (int)value;
break;
--
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