From cf4c463b222d57486671191652a6bf06a49349c0 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期二, 28 十月 2025 18:54:51 +0800
Subject: [PATCH] 125 战斗 buff控制与解控的表现
---
Main/System/Battle/Motion/MotionBase.cs | 28 +++++++++++++++++++++++++---
1 files changed, 25 insertions(+), 3 deletions(-)
diff --git a/Main/System/Battle/Motion/MotionBase.cs b/Main/System/Battle/Motion/MotionBase.cs
index bcd142e..818808b 100644
--- a/Main/System/Battle/Motion/MotionBase.cs
+++ b/Main/System/Battle/Motion/MotionBase.cs
@@ -26,6 +26,8 @@
private SkeletonIllusionShadow illusionShadow;
private bool playingSkillAnim = false;
+ private bool isUnderControl = false;
+
private float pauseTime = 0f;
private float resumeTime = 0f;
@@ -121,7 +123,6 @@
private Spine.TrackEntry ExecuteSkillAnim(SkillConfig skillConfig, SkillBase skillBase, Action onComplete,
Spine.Animation targetAnim, bool hasAnim, bool isSubSkill)
{
-
bool isPangdeSkill = 1003020 == skillConfig.SkillID;
int loopCount = skillConfig.LoopCount;
@@ -305,7 +306,7 @@
protected virtual void OnAnimationComplete(Spine.TrackEntry trackEntry)
{
if (trackEntry?.Animation?.Name == null) return;
-
+
string animName = trackEntry.Animation.Name.ToLower();
if (AttackMotionList.Contains(animName))
@@ -318,7 +319,7 @@
OnHitAnimationComplete?.Invoke();
PlayAnimation(MotionName.idle, true);
}
-
+
if (trackEntryCallbacks.TryGetValue(trackEntry, out var callback))
{
trackEntryCallbacks.Remove(trackEntry);
@@ -326,6 +327,27 @@
}
}
+ public void SetControledAnimation()
+ {
+ // 鍙楀埌纭帶鐨勬椂鍊欙紝淇濇寔鍙楀嚮鍔ㄧ敾鐨勭涓夊抚锛岀洿鍒版帶鍒剁粨鏉� 鎴栬�呮渶鍚庝竴鍑绘浜★紝绉婚櫎鎺у埗鏁堟灉鍚庯紝鎭㈠鍒板緟鏈虹姸鎬佹垨鑰呮挱鏀炬浜″姩鐢�
+ // 杩欓噷鏄彈鍒扮‖鎺ф椂鍊� 闇�瑕佽〃鐜扮殑鍔ㄧ敾
+
+ var entry = PlayAnimation(MotionName.hit, false);
+ float threeFrameTrackTime = 3f / BattleConst.skillMotionFps;
+ entry.TrackTime = threeFrameTrackTime;
+ entry.TimeScale = 0;
+
+ isUnderControl = true;
+
+ }
+
+ public void CancelControledAnimation()
+ {
+ // 纭帶缁撴潫锛屾仮澶嶅姩鐢绘挱鏀�
+ isUnderControl = false;
+ PlayAnimation(MotionName.idle, true);
+ }
+
public virtual void Run()
{
for (int i = runningActions.Count - 1; i >= 0; i--)
--
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