From cfe2a2d5bc6fe9a85488542597d4f73dddbfeee8 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期日, 26 十月 2025 14:54:36 +0800
Subject: [PATCH] 285 【公会】公会行商(砍价)

---
 Main/System/Sound/SoundPlayer.cs |   30 ++++++++++++++++++++----------
 1 files changed, 20 insertions(+), 10 deletions(-)

diff --git a/Main/System/Sound/SoundPlayer.cs b/Main/System/Sound/SoundPlayer.cs
index 3315f86..ad7e910 100644
--- a/Main/System/Sound/SoundPlayer.cs
+++ b/Main/System/Sound/SoundPlayer.cs
@@ -11,8 +11,18 @@
 
     static readonly List<int> commonUseAudioSet = new List<int>() { defaultClickPositiveAudio, defaultClickNegativeAudio, 3, 4 };
 
-    public static SoundPlayer Instance {
-        get; set;
+    static SoundPlayer m_Instance = null;
+    public static SoundPlayer Instance
+    {
+        get
+        {
+            if (m_Instance == null)
+            {
+                CreateSoundPlayer();
+            }
+            return m_Instance;
+        }
+
     }
 
     [SerializeField] AudioSource m_MusicAudioSource;
@@ -45,9 +55,9 @@
     public static void CreateSoundPlayer()
     {
         var gameObject = GameObject.Instantiate(BuiltInLoader.LoadPrefab("SoundPlayer"));
-        Instance = gameObject.GetComponent<SoundPlayer>();
-        Instance.name = "SoundPlayer";
-        Instance.SetActive(true);
+        m_Instance = gameObject.GetComponent<SoundPlayer>();
+        m_Instance.name = "SoundPlayer";
+        m_Instance.SetActive(true);
         DontDestroyOnLoad(gameObject);
     }
 
@@ -312,11 +322,11 @@
     //}
 
     //private void LateUpdate()
-    //{
-    //    if (CameraController.Instance != null && CameraController.Instance.CameraObject != null)
-    //    {
-    //        this.transform.position = CameraController.Instance.transform.position + new Vector3(0, 5, 0);
-    //        this.transform.rotation = CameraController.Instance.CameraObject.transform.rotation;
+    //{
+    //    if (CameraController.Instance != null && CameraController.Instance.CameraObject != null)
+    //    {
+    //        this.transform.position = CameraController.Instance.transform.position + new Vector3(0, 5, 0);
+    //        this.transform.rotation = CameraController.Instance.CameraObject.transform.rotation;
     //    }
     //}
 

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