From d0dfe302f42f680bd3a84a29b9d58947046403c7 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 09 二月 2026 14:45:59 +0800
Subject: [PATCH] 125 武将皮肤/技能皮肤 战斗部分
---
Main/Config/Configs/SkillConfig.cs | 96 +++---------------------------------------------
1 files changed, 6 insertions(+), 90 deletions(-)
diff --git a/Main/Config/Configs/SkillConfig.cs b/Main/Config/Configs/SkillConfig.cs
index e497188..3ff8a32 100644
--- a/Main/Config/Configs/SkillConfig.cs
+++ b/Main/Config/Configs/SkillConfig.cs
@@ -1,6 +1,6 @@
锘�//--------------------------------------------------------
// [Author]: YYL
-// [ Date ]: 2025骞�12鏈�12鏃�
+// [ Date ]: 2026骞�2鏈�7鏃�
//--------------------------------------------------------
using System.Collections.Generic;
@@ -35,34 +35,10 @@
public int[] BuffStateLimit;
public int BuffState;
public int FightPower;
- public string SkillMotionName;
public string IconName;
public string BuffIconName;
public string SkillTipsName;
- public int EffectType;
- public int StartupFrames;
- public int[] ActiveFrames;
- public int RecoveryFrames;
- public int LoopCount;
- public int CastPosition;
- public int CastIndexNum;
- public float CastDistance;
- public int[][] DamageDivide;
- public int BulletEffectId;
- public int BulletPath;
- public float BulletFlySpeed;
public int Scattering;
- public int ExplosionEffectId;
- public int ExplosionEffect2;
- public int ExplosionEffect3;
- public int ExplosionEffect4;
- public int EffectId;
- public int EffectId2;
- public int SkinllSFX1;
- public int SkinllSFX2;
- public int MStartEffectId;
- public int BuffEffect;
- public int TriggerEffect;
public int ClientTriggerTiming;
public override int LoadKey(string _key)
@@ -125,75 +101,15 @@
int.TryParse(tables[18],out FightPower);
- SkillMotionName = tables[19];
+ IconName = tables[19];
- IconName = tables[20];
+ BuffIconName = tables[20];
- BuffIconName = tables[21];
+ SkillTipsName = tables[21];
- SkillTipsName = tables[22];
+ int.TryParse(tables[22],out Scattering);
- int.TryParse(tables[23],out EffectType);
-
- int.TryParse(tables[24],out StartupFrames);
-
- if (tables[25].Contains("["))
- {
- ActiveFrames = JsonMapper.ToObject<int[]>(tables[25]);
- }
- else
- {
- string[] ActiveFramesStringArray = tables[25].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
- ActiveFrames = new int[ActiveFramesStringArray.Length];
- for (int i=0;i<ActiveFramesStringArray.Length;i++)
- {
- int.TryParse(ActiveFramesStringArray[i],out ActiveFrames[i]);
- }
- }
-
- int.TryParse(tables[26],out RecoveryFrames);
-
- int.TryParse(tables[27],out LoopCount);
-
- int.TryParse(tables[28],out CastPosition);
-
- int.TryParse(tables[29],out CastIndexNum);
-
- float.TryParse(tables[30],out CastDistance);
-
- DamageDivide = JsonMapper.ToObject<int[][]>(tables[31].Replace("(", "[").Replace(")", "]"));
-
- int.TryParse(tables[32],out BulletEffectId);
-
- int.TryParse(tables[33],out BulletPath);
-
- float.TryParse(tables[34],out BulletFlySpeed);
-
- int.TryParse(tables[35],out Scattering);
-
- int.TryParse(tables[36],out ExplosionEffectId);
-
- int.TryParse(tables[37],out ExplosionEffect2);
-
- int.TryParse(tables[38],out ExplosionEffect3);
-
- int.TryParse(tables[39],out ExplosionEffect4);
-
- int.TryParse(tables[40],out EffectId);
-
- int.TryParse(tables[41],out EffectId2);
-
- int.TryParse(tables[42],out SkinllSFX1);
-
- int.TryParse(tables[43],out SkinllSFX2);
-
- int.TryParse(tables[44],out MStartEffectId);
-
- int.TryParse(tables[45],out BuffEffect);
-
- int.TryParse(tables[46],out TriggerEffect);
-
- int.TryParse(tables[47],out ClientTriggerTiming);
+ int.TryParse(tables[23],out ClientTriggerTiming);
}
catch (Exception exception)
{
--
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