From d0dfe302f42f680bd3a84a29b9d58947046403c7 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 09 二月 2026 14:45:59 +0800
Subject: [PATCH] 125 武将皮肤/技能皮肤 战斗部分

---
 Main/Config/Configs/SkillConfig.cs |   96 +++---------------------------------------------
 1 files changed, 6 insertions(+), 90 deletions(-)

diff --git a/Main/Config/Configs/SkillConfig.cs b/Main/Config/Configs/SkillConfig.cs
index e497188..3ff8a32 100644
--- a/Main/Config/Configs/SkillConfig.cs
+++ b/Main/Config/Configs/SkillConfig.cs
@@ -1,6 +1,6 @@
 锘�//--------------------------------------------------------
 //    [Author]:           YYL
-//    [  Date ]:           2025骞�12鏈�12鏃�
+//    [  Date ]:           2026骞�2鏈�7鏃�
 //--------------------------------------------------------
 
 using System.Collections.Generic;
@@ -35,34 +35,10 @@
 	public int[] BuffStateLimit;
 	public int BuffState;
 	public int FightPower;
-	public string SkillMotionName;
 	public string IconName;
 	public string BuffIconName;
 	public string SkillTipsName;
-	public int EffectType;
-	public int StartupFrames;
-	public int[] ActiveFrames;
-	public int RecoveryFrames;
-	public int LoopCount;
-	public int CastPosition;
-	public int CastIndexNum;
-	public float CastDistance;
-	public int[][] DamageDivide;
-	public int BulletEffectId;
-	public int BulletPath;
-	public float BulletFlySpeed;
 	public int Scattering;
-	public int ExplosionEffectId;
-	public int ExplosionEffect2;
-	public int ExplosionEffect3;
-	public int ExplosionEffect4;
-	public int EffectId;
-	public int EffectId2;
-	public int SkinllSFX1;
-	public int SkinllSFX2;
-	public int MStartEffectId;
-	public int BuffEffect;
-	public int TriggerEffect;
 	public int ClientTriggerTiming;
 
     public override int LoadKey(string _key)
@@ -125,75 +101,15 @@
 
 			int.TryParse(tables[18],out FightPower); 
 
-			SkillMotionName = tables[19];
+			IconName = tables[19];
 
-			IconName = tables[20];
+			BuffIconName = tables[20];
 
-			BuffIconName = tables[21];
+			SkillTipsName = tables[21];
 
-			SkillTipsName = tables[22];
+			int.TryParse(tables[22],out Scattering); 
 
-			int.TryParse(tables[23],out EffectType); 
-
-			int.TryParse(tables[24],out StartupFrames); 
-
-			if (tables[25].Contains("["))
-			{
-				ActiveFrames = JsonMapper.ToObject<int[]>(tables[25]);
-			}
-			else
-			{
-				string[] ActiveFramesStringArray = tables[25].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-				ActiveFrames = new int[ActiveFramesStringArray.Length];
-				for (int i=0;i<ActiveFramesStringArray.Length;i++)
-				{
-					 int.TryParse(ActiveFramesStringArray[i],out ActiveFrames[i]);
-				}
-			}
-
-			int.TryParse(tables[26],out RecoveryFrames); 
-
-			int.TryParse(tables[27],out LoopCount); 
-
-			int.TryParse(tables[28],out CastPosition); 
-
-			int.TryParse(tables[29],out CastIndexNum); 
-
-			float.TryParse(tables[30],out CastDistance); 
-
-			DamageDivide = JsonMapper.ToObject<int[][]>(tables[31].Replace("(", "[").Replace(")", "]")); 
-
-			int.TryParse(tables[32],out BulletEffectId); 
-
-			int.TryParse(tables[33],out BulletPath); 
-
-			float.TryParse(tables[34],out BulletFlySpeed); 
-
-			int.TryParse(tables[35],out Scattering); 
-
-			int.TryParse(tables[36],out ExplosionEffectId); 
-
-			int.TryParse(tables[37],out ExplosionEffect2); 
-
-			int.TryParse(tables[38],out ExplosionEffect3); 
-
-			int.TryParse(tables[39],out ExplosionEffect4); 
-
-			int.TryParse(tables[40],out EffectId); 
-
-			int.TryParse(tables[41],out EffectId2); 
-
-			int.TryParse(tables[42],out SkinllSFX1); 
-
-			int.TryParse(tables[43],out SkinllSFX2); 
-
-			int.TryParse(tables[44],out MStartEffectId); 
-
-			int.TryParse(tables[45],out BuffEffect); 
-
-			int.TryParse(tables[46],out TriggerEffect); 
-
-			int.TryParse(tables[47],out ClientTriggerTiming); 
+			int.TryParse(tables[23],out ClientTriggerTiming); 
         }
         catch (Exception exception)
         {

--
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