From d0dfe302f42f680bd3a84a29b9d58947046403c7 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 09 二月 2026 14:45:59 +0800
Subject: [PATCH] 125 武将皮肤/技能皮肤 战斗部分

---
 Main/System/Battle/BattleObject/MinggeBattleObject.cs |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/Main/System/Battle/BattleObject/MinggeBattleObject.cs b/Main/System/Battle/BattleObject/MinggeBattleObject.cs
index 078f3bc..ce0dd1b 100644
--- a/Main/System/Battle/BattleObject/MinggeBattleObject.cs
+++ b/Main/System/Battle/BattleObject/MinggeBattleObject.cs
@@ -106,11 +106,11 @@
         // 鍛芥牸娌℃湁骞诲奖
     }
     
-    public override Spine.TrackEntry PlaySkillAnimation(SkillConfig skillConfig, SkillBase skillBase, bool isCounter, Action onComplete)
+    public override Spine.TrackEntry PlaySkillAnimation(SkillConfig skillConfig, SkillSkinConfig skillSkinConfig, SkillBase skillBase, bool isCounter, Action onComplete)
     {
         // 鍛芥牸娌℃湁鎶�鑳藉姩鐢伙紝绔嬪嵆瑙﹀彂鎵�鏈夊抚浜嬩欢
-        int loopCount = skillConfig.LoopCount + 1; //榛樿浼氭湁涓�娆�
-        int frameCount = skillConfig.ActiveFrames.Length;
+        int loopCount = skillSkinConfig.LoopCount + 1; //榛樿浼氭湁涓�娆�
+        int frameCount = skillSkinConfig.ActiveFrames.Length;
         
         // 1. 鎶�鑳藉紑濮�
         skillBase.OnSkillStart();
@@ -150,7 +150,7 @@
         return false;
     }
     
-    public override bool CanCastSkillAnimation(SkillConfig skillConfig)
+    public override bool CanCastSkillAnimation(SkillSkinConfig skillSkinConfig)
     {
         // 鍛芥牸鎬绘槸鍙互閲婃斁鎶�鑳斤紙浠庡姩鐢昏搴︼級
         return true;

--
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