From d0dfe302f42f680bd3a84a29b9d58947046403c7 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 09 二月 2026 14:45:59 +0800
Subject: [PATCH] 125 武将皮肤/技能皮肤 战斗部分
---
Main/System/Battle/BattleObject/MinggeBattleObject.cs | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/Main/System/Battle/BattleObject/MinggeBattleObject.cs b/Main/System/Battle/BattleObject/MinggeBattleObject.cs
index 078f3bc..ce0dd1b 100644
--- a/Main/System/Battle/BattleObject/MinggeBattleObject.cs
+++ b/Main/System/Battle/BattleObject/MinggeBattleObject.cs
@@ -106,11 +106,11 @@
// 鍛芥牸娌℃湁骞诲奖
}
- public override Spine.TrackEntry PlaySkillAnimation(SkillConfig skillConfig, SkillBase skillBase, bool isCounter, Action onComplete)
+ public override Spine.TrackEntry PlaySkillAnimation(SkillConfig skillConfig, SkillSkinConfig skillSkinConfig, SkillBase skillBase, bool isCounter, Action onComplete)
{
// 鍛芥牸娌℃湁鎶�鑳藉姩鐢伙紝绔嬪嵆瑙﹀彂鎵�鏈夊抚浜嬩欢
- int loopCount = skillConfig.LoopCount + 1; //榛樿浼氭湁涓�娆�
- int frameCount = skillConfig.ActiveFrames.Length;
+ int loopCount = skillSkinConfig.LoopCount + 1; //榛樿浼氭湁涓�娆�
+ int frameCount = skillSkinConfig.ActiveFrames.Length;
// 1. 鎶�鑳藉紑濮�
skillBase.OnSkillStart();
@@ -150,7 +150,7 @@
return false;
}
- public override bool CanCastSkillAnimation(SkillConfig skillConfig)
+ public override bool CanCastSkillAnimation(SkillSkinConfig skillSkinConfig)
{
// 鍛芥牸鎬绘槸鍙互閲婃斁鎶�鑳斤紙浠庡姩鐢昏搴︼級
return true;
--
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