From d0dfe302f42f680bd3a84a29b9d58947046403c7 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 09 二月 2026 14:45:59 +0800
Subject: [PATCH] 125 武将皮肤/技能皮肤 战斗部分
---
Main/System/Battle/BattleResources/TeamResTracker.cs | 61 ++++++++++++++++++------------
1 files changed, 37 insertions(+), 24 deletions(-)
diff --git a/Main/System/Battle/BattleResources/TeamResTracker.cs b/Main/System/Battle/BattleResources/TeamResTracker.cs
index 56e20fa..ef06205 100644
--- a/Main/System/Battle/BattleResources/TeamResTracker.cs
+++ b/Main/System/Battle/BattleResources/TeamResTracker.cs
@@ -71,56 +71,69 @@
// 鏅敾鎶�鑳�
if (teamHero.heroConfig.AtkSkillID > 0)
{
- AddSingleSkillResources(teamHero.heroConfig.AtkSkillID, info, isPersistent, ownerId);
+ SkillConfig skillConfig = SkillConfig.Get(teamHero.heroConfig.AtkSkillID);
+ if (null != skillConfig)
+ {
+ SkillSkinConfig skillSkinConfig = skillConfig.GetSkillSkinConfig(teamHero.SkinID);
+ if (null != skillSkinConfig)
+ {
+ AddSingleSkillResources(skillSkinConfig, info, isPersistent, ownerId);
+ }
+ }
}
// 鎬掓皵鎶�鑳�
if (teamHero.heroConfig.AngerSkillID > 0)
{
- AddSingleSkillResources(teamHero.heroConfig.AngerSkillID, info, isPersistent, ownerId);
+ SkillConfig skillConfig = SkillConfig.Get(teamHero.heroConfig.AngerSkillID);
+ if (null != skillConfig)
+ {
+ SkillSkinConfig skillSkinConfig = skillConfig.GetSkillSkinConfig(teamHero.SkinID);
+ if (null != skillSkinConfig)
+ {
+ AddSingleSkillResources(skillSkinConfig, info, isPersistent, ownerId);
+ }
+ }
}
}
/// <summary>
/// 娣诲姞鍗曚釜鎶�鑳界殑璧勬簮
/// </summary>
- private static void AddSingleSkillResources(int skillId, TeamResourceInfo info, bool isPersistent, string ownerId)
+ private static void AddSingleSkillResources(SkillSkinConfig skillSkinConfig, TeamResourceInfo info, bool isPersistent, string ownerId)
{
- SkillConfig skillConfig = SkillConfig.Get(skillId);
- if (skillConfig == null)
- return;
- AddSkillAudio(skillConfig, info, isPersistent, ownerId);
- AddSkillEffects(skillConfig, info, isPersistent, ownerId);
+ AddSkillAudio(skillSkinConfig, info, isPersistent, ownerId);
+ AddSkillEffects(skillSkinConfig, info, isPersistent, ownerId);
}
- private static void AddSkillAudio(SkillConfig skillConfig, TeamResourceInfo info, bool isPersistent, string ownerId)
+ private static void AddSkillAudio(SkillSkinConfig skillSkinConfig, TeamResourceInfo info, bool isPersistent, string ownerId)
{
- if (skillConfig.SkinllSFX1 > 0)
+ if (skillSkinConfig.SkinllSFX1 > 0)
{
- AddAudioResource(skillConfig.SkinllSFX1, info, isPersistent, ownerId);
+ AddAudioResource(skillSkinConfig.SkinllSFX1, info, isPersistent, ownerId);
}
- if (skillConfig.SkinllSFX2 > 0)
+ if (skillSkinConfig.SkinllSFX2 > 0)
{
- AddAudioResource(skillConfig.SkinllSFX2, info, isPersistent, ownerId);
+ AddAudioResource(skillSkinConfig.SkinllSFX2, info, isPersistent, ownerId);
}
}
- private static void AddSkillEffects(SkillConfig skillConfig, TeamResourceInfo info, bool isPersistent, string ownerId)
+ private static void AddSkillEffects(SkillSkinConfig skillSkinConfig, TeamResourceInfo info, bool isPersistent, string ownerId)
{
List<int> effectIds = new List<int>();
- if (skillConfig.BulletEffectId > 0) effectIds.Add(skillConfig.BulletEffectId);
- if (skillConfig.ExplosionEffectId > 0) effectIds.Add(skillConfig.ExplosionEffectId);
- if (skillConfig.ExplosionEffect2 > 0) effectIds.Add(skillConfig.ExplosionEffect2);
- if (skillConfig.ExplosionEffect3 > 0) effectIds.Add(skillConfig.ExplosionEffect3);
- if (skillConfig.ExplosionEffect4 > 0) effectIds.Add(skillConfig.ExplosionEffect4);
- if (skillConfig.EffectId > 0) effectIds.Add(skillConfig.EffectId);
- if (skillConfig.EffectId2 > 0) effectIds.Add(skillConfig.EffectId2);
- if (skillConfig.MStartEffectId > 0) effectIds.Add(skillConfig.MStartEffectId);
- if (skillConfig.BuffEffect > 0) effectIds.Add(skillConfig.BuffEffect);
- if (skillConfig.TriggerEffect > 0) effectIds.Add(skillConfig.TriggerEffect);
+ if (skillSkinConfig.BulletEffectId > 0) effectIds.Add(skillSkinConfig.BulletEffectId);
+ if (skillSkinConfig.ExplosionEffectId > 0) effectIds.Add(skillSkinConfig.ExplosionEffectId);
+ if (skillSkinConfig.ExplosionEffect2 > 0) effectIds.Add(skillSkinConfig.ExplosionEffect2);
+ if (skillSkinConfig.ExplosionEffect3 > 0) effectIds.Add(skillSkinConfig.ExplosionEffect3);
+ if (skillSkinConfig.ExplosionEffect4 > 0) effectIds.Add(skillSkinConfig.ExplosionEffect4);
+ if (skillSkinConfig.EffectId > 0) effectIds.Add(skillSkinConfig.EffectId);
+ if (skillSkinConfig.EffectId2 > 0) effectIds.Add(skillSkinConfig.EffectId2);
+ if (skillSkinConfig.MStartEffectId > 0) effectIds.Add(skillSkinConfig.MStartEffectId);
+ if (skillSkinConfig.BuffEffect > 0) effectIds.Add(skillSkinConfig.BuffEffect);
+ if (skillSkinConfig.TriggerEffect > 0) effectIds.Add(skillSkinConfig.TriggerEffect);
foreach (int effectId in effectIds)
{
--
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