From d0dfe302f42f680bd3a84a29b9d58947046403c7 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 09 二月 2026 14:45:59 +0800
Subject: [PATCH] 125 武将皮肤/技能皮肤 战斗部分
---
Main/System/Battle/SkillEffect/BulletCurve/BezierBulletCurve.cs | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/Main/System/Battle/SkillEffect/BulletCurve/BezierBulletCurve.cs b/Main/System/Battle/SkillEffect/BulletCurve/BezierBulletCurve.cs
index db0849c..4c85b72 100644
--- a/Main/System/Battle/SkillEffect/BulletCurve/BezierBulletCurve.cs
+++ b/Main/System/Battle/SkillEffect/BulletCurve/BezierBulletCurve.cs
@@ -8,16 +8,16 @@
private Vector2 end;
private Vector2 control;
- public BezierBulletCurve(BattleObject caster, SkillConfig skillConfig, BattleEffectPlayer effectPlayer,
+ public BezierBulletCurve(BattleObject caster, SkillConfig skillConfig, SkillSkinConfig _skillSkinConfig, BattleEffectPlayer effectPlayer,
RectTransform target, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hurtList, int bulletIndex, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
- : base(caster, skillConfig, effectPlayer, target, hurtList, bulletIndex, onHit) { }
+ : base(caster, skillConfig, _skillSkinConfig, effectPlayer, target, hurtList, bulletIndex, onHit) { }
public override void Reset()
{
base.Reset();
start = WorldToLocalAnchoredPosition(bulletTrans.position) + bulletOffset;
end = WorldToLocalAnchoredPosition(target.position);
- duration = Vector2.Distance(start, end) / skillConfig.BulletFlySpeed;
+ duration = Vector2.Distance(start, end) / skillSkinConfig.BulletFlySpeed;
control = (start + end) / 2 + Vector2.up * 100f;
}
--
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