From d0dfe302f42f680bd3a84a29b9d58947046403c7 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 09 二月 2026 14:45:59 +0800
Subject: [PATCH] 125 武将皮肤/技能皮肤 战斗部分

---
 Main/System/Battle/SkillEffect/BulletCurve/BezierBulletCurve.cs |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/Main/System/Battle/SkillEffect/BulletCurve/BezierBulletCurve.cs b/Main/System/Battle/SkillEffect/BulletCurve/BezierBulletCurve.cs
index db0849c..4c85b72 100644
--- a/Main/System/Battle/SkillEffect/BulletCurve/BezierBulletCurve.cs
+++ b/Main/System/Battle/SkillEffect/BulletCurve/BezierBulletCurve.cs
@@ -8,16 +8,16 @@
     private Vector2 end;
     private Vector2 control;
 
-    public BezierBulletCurve(BattleObject caster, SkillConfig skillConfig, BattleEffectPlayer effectPlayer,
+    public BezierBulletCurve(BattleObject caster, SkillConfig skillConfig, SkillSkinConfig _skillSkinConfig, BattleEffectPlayer effectPlayer,
         RectTransform target, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hurtList, int bulletIndex, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
-        : base(caster, skillConfig, effectPlayer, target, hurtList, bulletIndex, onHit) { }
+        : base(caster, skillConfig, _skillSkinConfig, effectPlayer, target, hurtList, bulletIndex, onHit) { }
 
     public override void Reset()
     {
         base.Reset();
         start = WorldToLocalAnchoredPosition(bulletTrans.position) + bulletOffset;
         end = WorldToLocalAnchoredPosition(target.position);
-        duration = Vector2.Distance(start, end) / skillConfig.BulletFlySpeed;
+        duration = Vector2.Distance(start, end) / skillSkinConfig.BulletFlySpeed;
         control = (start + end) / 2 + Vector2.up * 100f;
     }
 

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