From d0dfe302f42f680bd3a84a29b9d58947046403c7 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 09 二月 2026 14:45:59 +0800
Subject: [PATCH] 125 武将皮肤/技能皮肤 战斗部分

---
 Main/System/Battle/SkillEffect/BulletCurve/BounceBulletCurve.cs |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/Main/System/Battle/SkillEffect/BulletCurve/BounceBulletCurve.cs b/Main/System/Battle/SkillEffect/BulletCurve/BounceBulletCurve.cs
index 4e34c5d..6e624e5 100644
--- a/Main/System/Battle/SkillEffect/BulletCurve/BounceBulletCurve.cs
+++ b/Main/System/Battle/SkillEffect/BulletCurve/BounceBulletCurve.cs
@@ -14,9 +14,9 @@
     private float bounceTime = 0.2f; // 姣忔寮瑰皠鏃堕棿
     private float bounceElapsed = 0f;
 
-    public BounceBulletCurve(BattleObject caster, SkillConfig skillConfig, BattleEffectPlayer effectPlayer,
+    public BounceBulletCurve(BattleObject caster, SkillConfig skillConfig, SkillSkinConfig _skillSkinConfig, BattleEffectPlayer effectPlayer,
         RectTransform target, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hurtList, int bulletIndex, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
-        : base(caster, skillConfig, effectPlayer, target, hurtList, bulletIndex, onHit)
+        : base(caster, skillConfig, _skillSkinConfig, effectPlayer, target, hurtList, bulletIndex, onHit)
     {
         this.hurtList = hurtList;
     }
@@ -30,7 +30,7 @@
         {
             start = WorldToLocalAnchoredPosition(bulletTrans.position) + bulletOffset;
             end = WorldToLocalAnchoredPosition(target.position);
-            duration = Vector2.Distance(start, end) / skillConfig.BulletFlySpeed;
+            duration = Vector2.Distance(start, end) / skillSkinConfig.BulletFlySpeed;
         }
     }
 

--
Gitblit v1.8.0