From d0dfe302f42f680bd3a84a29b9d58947046403c7 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 09 二月 2026 14:45:59 +0800
Subject: [PATCH] 125 武将皮肤/技能皮肤 战斗部分
---
Main/System/Battle/SkillEffect/BulletCurve/BulletCurveFactory.cs | 13 +++++++------
1 files changed, 7 insertions(+), 6 deletions(-)
diff --git a/Main/System/Battle/SkillEffect/BulletCurve/BulletCurveFactory.cs b/Main/System/Battle/SkillEffect/BulletCurve/BulletCurveFactory.cs
index b5c3202..dbb8501 100644
--- a/Main/System/Battle/SkillEffect/BulletCurve/BulletCurveFactory.cs
+++ b/Main/System/Battle/SkillEffect/BulletCurve/BulletCurveFactory.cs
@@ -13,6 +13,7 @@
public static BulletCurve CreateBulletCurve(
BattleObject caster,
SkillConfig skillConfig,
+ SkillSkinConfig _skillSkinConfig,
BattleEffectPlayer bulletEffect,
RectTransform target,
List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hurtList,
@@ -20,22 +21,22 @@
Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
{
BulletCurve curve = null;
- switch (skillConfig.BulletPath)
+ switch (_skillSkinConfig.BulletPath)
{
case 1: // 鐩寸嚎娑堝け浜庣洰鏍�
- curve = new StraightBulletCurve(caster, skillConfig, bulletEffect, target, hurtList, bulletIndex, onHit);
+ curve = new StraightBulletCurve(caster, skillConfig, _skillSkinConfig, bulletEffect, target, hurtList, bulletIndex, onHit);
break;
case 2: // 鐩寸嚎璐┛娑堝け鍦ㄥ睆骞曞
- curve = new PenetrateBulletCurve(caster, skillConfig, bulletEffect, target, hurtList, bulletIndex, onHit);
+ curve = new PenetrateBulletCurve(caster, skillConfig, _skillSkinConfig, bulletEffect, target, hurtList, bulletIndex, onHit);
break;
case 3: // 鎶涚墿绾垮姬绾�
- curve = new BezierBulletCurve(caster, skillConfig, bulletEffect, target, hurtList, bulletIndex, onHit);
+ curve = new BezierBulletCurve(caster, skillConfig, _skillSkinConfig, bulletEffect, target, hurtList, bulletIndex, onHit);
break;
case 4: // 寮瑰皠
- curve = new BounceBulletCurve(caster, skillConfig, bulletEffect, target, hurtList, bulletIndex, onHit);
+ curve = new BounceBulletCurve(caster, skillConfig, _skillSkinConfig, bulletEffect, target, hurtList, bulletIndex, onHit);
break;
default:
- curve = new BulletCurve(caster, skillConfig, bulletEffect, target, hurtList, bulletIndex, onHit);
+ curve = new BulletCurve(caster, skillConfig, _skillSkinConfig, bulletEffect, target, hurtList, bulletIndex, onHit);
break;
}
--
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