From d0dfe302f42f680bd3a84a29b9d58947046403c7 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 09 二月 2026 14:45:59 +0800
Subject: [PATCH] 125 武将皮肤/技能皮肤 战斗部分

---
 Main/System/Battle/SkillEffect/BulletCurve/PenetrateBulletCurve.cs |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/Main/System/Battle/SkillEffect/BulletCurve/PenetrateBulletCurve.cs b/Main/System/Battle/SkillEffect/BulletCurve/PenetrateBulletCurve.cs
index b70d473..a98122b 100644
--- a/Main/System/Battle/SkillEffect/BulletCurve/PenetrateBulletCurve.cs
+++ b/Main/System/Battle/SkillEffect/BulletCurve/PenetrateBulletCurve.cs
@@ -9,8 +9,8 @@
     private Vector2 outPos;     // 灞忓箷澶栧欢闀跨偣锛堟湰鍦板潗鏍囷級
     private bool hitTriggered = false; // 鏄惁宸茶Е鍙憃nHit
 
-    public PenetrateBulletCurve(BattleObject caster, SkillConfig skillConfig, BattleEffectPlayer effectPlayer, RectTransform target, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hurtList, int bulletIndex, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
-        : base(caster, skillConfig, effectPlayer, target, hurtList, bulletIndex, onHit) { }
+    public PenetrateBulletCurve(BattleObject caster, SkillConfig skillConfig, SkillSkinConfig _skillSkinConfig, BattleEffectPlayer effectPlayer, RectTransform target, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hurtList, int bulletIndex, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
+        : base(caster, skillConfig, _skillSkinConfig, effectPlayer, target, hurtList, bulletIndex, onHit) { }
 
     /// <summary>
     /// 鍒濆鍖栧脊閬撳弬鏁�
@@ -21,7 +21,7 @@
         hitTriggered = false;
         start = WorldToLocalAnchoredPosition(bulletTrans.position) + bulletOffset;
         end = WorldToLocalAnchoredPosition(target.position);
-        duration = Vector2.Distance(start, end) / skillConfig.BulletFlySpeed;
+        duration = Vector2.Distance(start, end) / skillSkinConfig.BulletFlySpeed;
         Vector2 dir = (end - start).normalized;
         float extend = 500f; // 璐┛璺濈锛屽彲鏍规嵁闇�姹傝皟鏁�
         outPos = end + dir * extend;

--
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