From d0dfe302f42f680bd3a84a29b9d58947046403c7 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 09 二月 2026 14:45:59 +0800
Subject: [PATCH] 125 武将皮肤/技能皮肤 战斗部分

---
 Main/System/Battle/SkillEffect/BulletCurve/StraightBulletCurve.cs |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/Main/System/Battle/SkillEffect/BulletCurve/StraightBulletCurve.cs b/Main/System/Battle/SkillEffect/BulletCurve/StraightBulletCurve.cs
index 09c334f..c08b345 100644
--- a/Main/System/Battle/SkillEffect/BulletCurve/StraightBulletCurve.cs
+++ b/Main/System/Battle/SkillEffect/BulletCurve/StraightBulletCurve.cs
@@ -7,8 +7,8 @@
     private Vector2 start;
     private Vector2 end;
 
-    public StraightBulletCurve(BattleObject caster, SkillConfig skillConfig, BattleEffectPlayer bulletEffect, RectTransform target, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hurtList, int bulletIndex, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
-        : base(caster, skillConfig, bulletEffect, target, hurtList, bulletIndex, onHit)
+    public StraightBulletCurve(BattleObject caster, SkillConfig skillConfig, SkillSkinConfig _skillSkinConfig, BattleEffectPlayer bulletEffect, RectTransform target, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hurtList, int bulletIndex, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
+        : base(caster, skillConfig, _skillSkinConfig, bulletEffect, target, hurtList, bulletIndex, onHit)
     {
 
     }
@@ -18,7 +18,7 @@
         base.Reset();
         start = WorldToLocalAnchoredPosition(bulletTrans.position) + bulletOffset;
         end = WorldToLocalAnchoredPosition(target.position);
-        duration = Vector2.Distance(start, end) / skillConfig.BulletFlySpeed;
+        duration = Vector2.Distance(start, end) / skillSkinConfig.BulletFlySpeed;
         // BattleUtility.MarkStartAndEnd(bulletTrans, target);
     }
 

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