From d0dfe302f42f680bd3a84a29b9d58947046403c7 Mon Sep 17 00:00:00 2001
From: yyl <yyl>
Date: 星期一, 09 二月 2026 14:45:59 +0800
Subject: [PATCH] 125 武将皮肤/技能皮肤 战斗部分
---
Main/System/Battle/SkillEffect/NormalSkillEffect.cs | 20 ++++++++++----------
1 files changed, 10 insertions(+), 10 deletions(-)
diff --git a/Main/System/Battle/SkillEffect/NormalSkillEffect.cs b/Main/System/Battle/SkillEffect/NormalSkillEffect.cs
index 45326f3..31b26ad 100644
--- a/Main/System/Battle/SkillEffect/NormalSkillEffect.cs
+++ b/Main/System/Battle/SkillEffect/NormalSkillEffect.cs
@@ -11,8 +11,8 @@
// protected BattleObject caster;
// protected List<BattleObject> targets; // 鐩爣鍒楄〃
- public NormalSkillEffect(SkillBase _skillBase, SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
- : base(_skillBase, _skillConfig, _caster, _tagUseSkillAttack)
+ public NormalSkillEffect(SkillBase _skillBase, SkillConfig _skillConfig, SkillSkinConfig _skillSkinConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
+ : base(_skillBase, _skillConfig, _skillSkinConfig, _caster, _tagUseSkillAttack)
{
}
@@ -27,14 +27,14 @@
RectTransform targetTransform = caster.battleField.GetTeamNode(battleCamp, mainTargetIndex);
- if (skillConfig.ExplosionEffectId > 0)
+ if (skillSkinConfig.ExplosionEffectId > 0)
{
- caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffectId, targetTransform, caster.Camp, 1f);
+ caster.battleField.battleEffectMgr.PlayEffect(caster, skillSkinConfig.ExplosionEffectId, targetTransform, caster.Camp, 1f);
}
- if (skillConfig.ExplosionEffect2 > 0)
+ if (skillSkinConfig.ExplosionEffect2 > 0)
{
- caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffect2, targetTransform, caster.Camp, 1f);
+ caster.battleField.battleEffectMgr.PlayEffect(caster, skillSkinConfig.ExplosionEffect2, targetTransform, caster.Camp, 1f);
}
for (int i = 0; i < tagUseSkillAttack.HurtList.Length; i++)
@@ -47,13 +47,13 @@
continue;
}
- if (skillConfig.ExplosionEffect3 > 0)
+ if (skillSkinConfig.ExplosionEffect3 > 0)
{
- caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect3, target.GetTransform(), caster.Camp, target.GetModelScale());
+ caster.battleField.battleEffectMgr.PlayEffect(target, skillSkinConfig.ExplosionEffect3, target.GetTransform(), caster.Camp, target.GetModelScale());
}
- if (skillConfig.ExplosionEffect4 > 0)
+ if (skillSkinConfig.ExplosionEffect4 > 0)
{
- caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect4, target.GetTransform(), caster.Camp, target.GetModelScale());
+ caster.battleField.battleEffectMgr.PlayEffect(target, skillSkinConfig.ExplosionEffect4, target.GetTransform(), caster.Camp, target.GetModelScale());
}
}
--
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